Posts for mike89


1 2
10 11 12
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
If you're gonna be that picky, I suggest you buy me a PAL copy of Sonic Mega Collection.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Looks like I'd better defend myself here. I had intended to prove that 24 was indeed possible on console... and came up two or three frames short. I may still have the video lying around... Okay, I don't. Must've gone over it with further attempts. Damnit. I'll have some more attempts later today.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Yeah, it didn't do that until yesterday either. Odd.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
I made the 70 star SM64 run a priority to watch as soon as I learnt of it. Same will go for Dragorn's 120 star run when it's done - he's one of the best speedrunners out there - he's also done the incredibly long runs of Banjo-Tooie and Majora's Mask which required insane route planning. Okay, back on topic. How fast is the WIP at the moment? Whatever it is I'm sure the end result will be ridiculous.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Bah. So I got up to the third world, and was then reliably informed that there's a warp barrel in each of the five levels in the first world. That was followed by me deleting the third world on my previous file. I think I'm going to abandon the project, and focus on my realtime speedruns.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
There's 50 rings on the top path near the end...
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
30 - 24.33 = 5.66 5.66 * 60 = 340 50000 - 10000 = 40000 points get ticked off at 100 per frame 40000 / 100 = 400 You actually needed 23.33 to be quicker than stopping. For the sake of consistency you'd better redo this.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Second world complete. Details in first post.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Summary: Did the first world again, saved about 20 seconds, blah blah blah. Also I knew there was a problem with the frame counts, whenever the screen blacks out, it goes one frame and then stops for a while, then plays another six blank frames before going to the next scene. If you turn the frame counter on and play in real time even, its pretty obvious where the stops are.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Odd, VLC should play that. :/ Anyway, the VBM is now updated to include the second world. And I must say, nitsuja, you were spot on. Watch the difference between my earlier and later efforts, it's phenomenal at times. Third world might take a bit longer to happen, because: a) it's probably harder, though certainly not longer b) I've got a crapload of work I've gotta do in the next few weeks. But I'll get as much done as I can.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
This is one of my favourite games from the past (bar the Sonic series which are well and truly done) and I used to enjoy time attacking it (I recall completing the game 100% in two hours) so, as well as a legitimate speedrun that I hope to do soon, I thought I'd give TASing a try. WIP Progress: First world re-re-done. I'd particularly like to get advice from people who've done TASes before so I know what things I should improve.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Well, that sucks. Back to the drawing board?
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
SpinDashMaster found that not long ago - is that him? I haven't clicked the link. Anyway, I also got stuck in an area where the capsule was not able to be hit - and I'm just as curious as you are as to the results.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
AKA: There's only six chaos emeralds in this game, and even so you can't get a chaos emerald in Scrap Brain 2.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Well, each 100 points of time bonus takes a frame to count down. There's 40k difference between 50k and 10k, so that's 400 frames, or 6 and two thirds seconds. That works out to about a 23.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Aren't Elixirs better than Ethers? They'd be more useful if you can get your hands on one that doesn't lose you too much time...
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Damn, got found out!
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Aha. Thanks for clearing that up.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Fabian wrote:
JXQ wrote:
For what it's worth, I'll put in my opinion that this run is a very star-deserving run, if not one of the most deserving.
I could have written this post word for word.
I could have written either of those posts word for word.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Another yes vote, just for the record. Much as I hate the fact that wall zipping practically dominates this game (not to mention sequences that are three times the length of the levels that follow), the precision is very high and that seems to be what it's all about here. Quick question: what's the point of switching to Heavy for the final boss?
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
NrgSpoon wrote:
On a blank game, you start with 300 coins in the bank. So you can get the Plus block or the Event block right at the start.
Oh, of course! Stupid, stupid mike! Can you manipulate it to appear for every player's turn?
NrgSpoon wrote:
It might not even allow it on the roulette.
That's why I wanted someone to check. Though that seems highly unlikely...
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Can someone confirm what happens if you play Bash 'n' Cash, and the player in the Bowser Suit has 0 coins? I've been trying to set this combination up, but it refuses to cooperate. Incidentally, when trying to set this up I noticed something interesting. I was playing Bowser's Magma Mountain, so I wanted the 1 to hit a blue space and the other three to hit reds. 5 away was a ? space, and 8 away was a minigame space. However, in my attempts I could only seem to roll 2, 5, 7 or 10! Could someone investigate?
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
No, but I did try it once on Luigi's Engine Room. Got up to 800+ coins with about ten turns to play and some idiot got Bowser Revolution. I don't know why, but it never occured to me to simply quit the game there and then. Maybe I wasn't saving... Then, there's the problem that Cast Aways takes one minute, and can't be sped up. Something like Key-pa-Way yields ten coins a turn for all players and takes five seconds of input - not that that can compare to Cast Aways on a coins-per-turn basis, but it'd be at least worth a look. Just tossing up potential minigame choices as alternative options... Cast Aways (60 seconds, who knows how many coins [potentially up towards 300?]) Key-pa-Way (5 seconds, plus cinematic, 40 coins) Box Mountain Mayhem? (not many seconds, about 30 coins, however I think this can vary) Paddle Battle? (If one player has 0 coins, get them to hit a question mark space and be set to red. If the other three players rotate as fast as possible, while the fourth player registers no input, you could take a decent haul from this game. The problem lies in the time it takes.) And as a means of saving time, Bash 'n' Cash could be useful. Set it up as for Paddle Battle, but since the Bowser has no coins nothing can happen - can somebody check to see what happens here? On a final note, don't neglect the Bowser! Toad can appear on Bowser's island plenty of times, and not only does it take 10 coins to get there but another 20 to be shot off. Times like this you wish you had the Plus Block available to you...
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Courtesy of Rolken (TSC webmaster): www.soniccenter.org/mike89/HT1.giz (requires Gens+ to play) That's a recording of me completing HT1 in a new TSC record of 45 seconds, and demonstrating a glitch that Rolken found not long ago. It's a shame Quietust is up to Metropolis... could you attempt to hexedit this in?
1 2
10 11 12