Posts for mike89


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Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
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Location: NSW, Australia
Not from there, the rings still exist if you do it that close. I actually tried getting hit into the tube by the crab (which causes some pretty wacky screen scrolling) and I still picked them up that way...
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Well, after the CN2 zip was found I looked at this again, and I have to say that the only level that I'm not absolutely certain you can beat without collecting rings is Metropolis 2. To get some of the other tricky levels out of the way now: * In Metropolis 1 if you do a full jump and glide just as you're about to hit a mesh cylinder, you'll fall straight through it, which you can do at the start of the act to skip the first ramp with rings * In Wing Fortress you can glide around the part at the start with all the rings in the corridor, but you need a lot of speed to do it
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Awesome improvement cpadolf! Definitely didn't think there was this much left in mmbossman's run to squeeze out. Easy yes vote!
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Oh wow, some new stuff in here I didn't know about! Chrome Gadget strat is really interesting, I wonder if it would work in real time... Only thing I'd improve is, wouldn't it be faster to just break the two rocks in Endless Mine rather than all three? Regardless, voting yes. About time this was optimised!
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Wow, I haven't actually sat down and watched one of these yet. This is really impressive! Is there some sort of consensus on what you're going to do when you can't achieve the perfect bonus though?
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Wow, this is incredibly impressive! Congrats guys! I think the interlude after Scrap Brain 2 was my highlight. :)
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I made a point of watching this TAS before reading any of the comments about it, because I had a feeling controversy would arise from the last two stages. Overall, it was exceptionally well played, with a bunch of new things I hadn't seen before (not just SL3, but things like clearing the whole gap in Labyrinth 1 at once when the platform was right in the middle, using the lower path in Spring Yard 1...). From a technical standpoint I can only vote Yes. While SB2 and SB3 kind of detracted from the "flow" of the run, inasmuch as you're stopping to line things up, it very clearly does not break the stated goal of not zipping. I guess if it came down to it I'd prefer a slight change in the goal to remove things like that from the run, but I understand the pitfalls in that, given I've been performing a similar thought experiment for Sonic 3 lately... As it stands, a resounding Yes vote.
Post subject: Re: Sonic 2 PERFECT BONUS!
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Felipe wrote:
Remember that you must pick up all the rings and boxes of 10 rings to get the PERFECTBONUS.
Nope, you don't need the 10 ring boxes at all. In fact you can actually finish a level with 0 rings and still get a perfect: you just have to pick up all the loose rings first. Furthermore, not all levels can get a perfect (as far as we know so far), since there are some rings stuck in walls that we haven't been able to breach. As far as I know, Aquatic Ruin 2, Mystic Cave 2, Oil Ocean 2 and Metropolis 2 can't yet be perfected. Having said that, it'd be awesome to see some of those levels solved!
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Great work, nitsuja! I was going to ask about the pausing but it seems like you already addressed that in the comments. Definite Yes vote!
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What has become of you, my beloved Wario Land II :( Easy yes.
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It does indeed.
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OK, I made a quick gmv here. If you take over control once I'm near the tube, you can play around with dropping below the water level at certain points and observe what happens. Too far to the left and nothing happens at all, move too far down and the game resets... stuff like that. As I mentioned earlier, though, on console as soon as you drop below the water level, the game resets. I'm just interested in what causes this boss to appear...
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So, I have an interesting theoretical question for you. http://www.youtube.com/watch?v=YdSOLalEs7Q&feature=related Doing this with debug allows the Marble Garden 2 boss to appear in Hydrocity 1, and when you complete the boss the game sends you straight to Carnival Night! The video isn't overly descriptive about how you get to the position where it starts, but basically you have to die in the first area, activate debug and go across to the area in the video. What I'm most curious about, is obviously, why the hell does the boss appear, and secondly can it be done elsewhere, or with other bosses? Interestingly there are at least two related videos that show the Carnival Night 1 miniboss appearing in interesting places... though that isn't as useful. Also, when I tried this on my console, when I tried to pass below the water level I crashed my game. Is there anything in the emulation that would explain this?
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Er, that second link is not a Youtube link. >_>
Experienced Forum User, Published Author, Active player (301)
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I just finished watching this. The route planning is ridiculous, I love it. One question though: I noticed you used the underflow trick to evolve Gastly to L100 and get Haunter. Would it not make sense to do this for some other two-stage evolutions in the game? Kabuto in particular would be a very helpful candidate for this because the alternative is using 33 Rare Candies on him... EDIT: OH. Duh. You've already addressed this, my bad. My screenshot suggestions: I was a big fan of catching Mewtwo with a L7 Mankey, but the 151 owned shot is a good idea too. Perhaps also the fight after Missingno where the reverse sprites are heavily glitched, but... perhaps not. I had a really good idea but I'm struggling to remember it right now, maybe I'll remember it later. Anyway, obvious yes.
Experienced Forum User, Published Author, Active player (301)
Joined: 8/8/2005
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Lick also has the problem of having no effect on a large number of Pokemon in the game (I think both Normal and Psychic are immune to it, which is a good chunk of mandatory fights in the game). Gengar does get Night Shade (which avoids immunity) and a pretty good movepool, though.
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So a YouTube user by the name of Trapstar uploaded a bunch of old videos from TSC, including... SprintGod's original Sonic 1 GG videos! The two relevant videos for the strategies we never fully ascertained are: Jungle 1 Labyrinth 1 According to Sprint earlier in this topic the Labyrinth 1 strat is only possible on v1.1, which disables the vertical zipping glitch that makes Labyrinth 2 faster. So which one saves more time should determine the version used.
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Just a note: this run syncs on Doze core Dega, but not MAME core. EDIT: just watched the run, some things I noticed: * In Yellow's stage, can't you skip just about the entire indoor section by climbing on the ceiling to the left with Pink? I can't remember, maybe that gap's too small. * Using ninja art with Blue in Pink's stage seemed slower than just climbing up with Green to me... which brings me to... * There's one room in Neo City where you're climbing up and there's platforms and hooks that appear and disappear. I would think you'd be better off saving an art or two for this room rather than going up it slowly, the aforementioned one in Pink's stage is one that I would cut. * Also, you never have to go inside the building during Green's stage, you can fly around it with blue arts. I thought there were two around the outside so you didn't lose any by doing it this way. * During the Green boss refight, wouldn't using Pink be faster because it does more damage? I think it's good, but you might want to spend more than one night on it before submitting - TASvideos has very strict quality standards.
Experienced Forum User, Published Author, Active player (301)
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sgrunt wrote:
It's a terrible, terrible game choice, and I think that's why mike89 picked it for a submission at the time he did.
Yeah, spot on. Rejection for game choice was 100% the expected result when I submitted the run (I made it in two hours a couple of nights before April 1, to give you an idea of how simple it is), I'd have been stunned if it met any other fate. A bit of context: Over at SDA we're doing a "bad game exchange", where we trade terrible games with each other and force each other to speedrun them. However, nobody has come forward with a Master System (the other versions of this game are different, more like a poor man's Punch-Out), so I couldn't trade with anyone, but I couldn't let the idea go entirely to waste. :)
Experienced Forum User, Published Author, Active player (301)
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Wow, this is seriously impressive. I knew most of what was going to happen but Tails hitting the capsule in Casino Night 2 made me laugh out loud. Pretty blatant yes vote.
Experienced Forum User, Published Author, Active player (301)
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Hey, if you're going anywhere new on the Internet on April Fools, you get what you deserve. :P
Post subject: Sonic 2 and Knuckles with no rings
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Yes, this is possible on an official release! All but one level is solved now, and the last one (Metropolis 2) has a number of wacky things you can do to avoid rings, so I imagine if I play around with it for long enough I'll be able to solve it too. This run won't have the don't-fly-over-levels restriction - since there's no existing Knuckles material to compare to, and because the more ridiculous strategies require it anyway, it will be no-holds-barred. :) Anyway, here's a WIP of Emerald Hill 1, just to demonstrate what it'll look like.
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Also worth noting is that my brother has just recently (only literally today, so very recently indeed) discovered a way to make the semi-well known glitch where you trigger Marble Garden 2's boss in act 1 useful, and skip act 2 entirely. (Precisely, MG2 lasts three seconds of story cutscene.) I'm not 100% sure whether it would be faster than the older method in TAS conditions, but no harm in trying... I'll get a recording of it available ASAP.
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This is a ridiculous run, and I can vote nothing but yes to it. Just one thing...
sgrunt wrote:
Side note: I was an avid player of this game back at first release - beating Aerodent in the fashion you see in this run is quite doable in real time with some practice.
I was too, and I found it very difficult. I could chain a few together, but doing the whole fight like that was just insane. Of course, since I plan to speedrun this game in the future, I'll probably have to learn to one-round it...
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You forgot "try to C-up through stairs like in DK64". That would skip significant sections of the game...
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