Posts for mikwuyma


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Experienced Forum User
Joined: 12/20/2004
Posts: 226
Nitsuja's TAS is really old and both Sinister1 and I have found a bunch of improvements. If a TASer needs help with the game, I'm pretty sure Sinister1 and I could provide some help and feedback for anyone interested in TASing the game.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
So I found a new trick with a guy in my stream called sbagok. It turns out you can skip the key in the first stage if you kill yourself and boost through the door. I don't know exactly how much time this trick saves, but I'd say at least 5 seconds. There's probably other timesavers too, but they're yet to be discovered. :)
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Nice TAS. Seeing you group all of the enemies so quickly was especially interesting. The only thing that bugged me was that I thought it was faster to backflip (press jump twice) constantly when in ranger form. I know the current speedrun on SDA doesn't backflip either. I found the move after the speedrun was finished. :-/
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Definitely a yes vote. Lots of tight movement and shortcuts, and I'm glad you discovered such a cool chainrod glitch, computerbird. The only problem with this TAS is the long cutscenes, but those can't be helped. Skipping all of the main rooms in the Guardian stages was a big plus. Especially since Fefnir's is complete torture (aiming those bombs, ugh) Is there a reason you didn't chainrod glitch right before the boss room in the first Fefnir stage? Is it slower than just climbing normally? mklip2001: lol, you would have a hard time reading through the text even if Computerbird used the (U) version. The text goes by way too fast to be read without frame advance.
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Joined: 12/20/2004
Posts: 226
First off, I don't know why it took me so long to watch this TAS, but I finally got around to watching it. I want to say you did a really great job, Angerfist, a lot of enemies were killed in quick and creative ways, the downtimes were entertaining, and I was especially impressed by the weapon management in stage 5. However, I have some questions and suggestions. I think I know what Happylee is talking about when it comes to shooting faster. Shooting while crouching is faster with any weapon that isn't the pistol (and even the pistol in later Metal Slugs). BTW, that includes the knife. Stage 1 boss: Did you try using less cannon shots and simply unloading your rocket launcher on the boss? If you can crouch while shooting the boss, I'm pretty sure this method would be faster than what you did. Stage 2 boss: Wouldn't it be faster to be farther to the left and crouch while attacking? Stage 5 final section: Did you try getting in the jumper, bombing the walls, crashing the slug into the bomb rolling tank in order to spare your Flame shot? I haven't tested anything myself, but what you did against the boss looks really slow. I'm sure you tested this, but firing more cannon shells into the boss feels like it would be faster. Stage 6: When you lose your laser right before the final boss, I'm pretty sure you can crouch to cancel the switching animation. Final boss: Why didn't you get inside the tank? Tank vulcan does more damage than heavy machine gun.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Good thing I've already played through this game so I don't need to relive dying at the first boss 10 times over. Awesome run, I loved the whoosh whoosh whoosh sound of you guys passing through everything. Some the bosses were absolutely insane, like the Sylpheed Force fight. I never would have guessed you could do that in a million years. Solon: Nintendo hard is an insult to this game.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
That's not what I meant with the chain rod. It's a glitch where you grab onto something with the rod, wedge yourself in between two objects, then you slip downwards and pass through a floor. I'm doing a pretty bad job of explaining this, but I think I have a .vbm demonstrating this bug somewhere. One more question, does hitting those little mines when you're falling in Leviathan's stage count as enemy kills? If you're confused about what I'm talking about, I'm talking about the area where the snowball is supposed to chase you. I actually knew about holding down while doing a jumping slash because elpis numbers and rolanmen1 told me about it.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Wow, I thought the combo system in Zero 2 was just charged slash, then combo slashes, way to prove me wrong. I didn't even know the EX skills had a use in this game. You took damage to travel over spikes in places I didn't even imagine, and some of those chain rod tricks were quite imaginative. Maybe I'm just exaggerating because I have the current speedrun on SDA, but this is one of the best runs I've seen this year. Two questions: How did you dodge the lasers in Phoenix Magnion's stage without taking damage? Do you know about using the chain rod to pass through objects? I'm not sure if it has any use in a run, but if someone could find a use, it would be you. Satoryu: Yeah, watching this run reminded me how painful it was to start each attempt with that stupid 4-minute sequence in the base. Especially if I died in the second stage. P.S. This run makes me want to improve my current S-rank run on SDA, but there are at least 5 other runs I want to improve too. :(
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Okay, I'm happy now. :) Thanks Sp00ky.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Is there a reason this run hasn't been published yet? It has all yes votes and it's been in the workbench for nearly 2 months. Is no one willing to encode it?
Experienced Forum User
Joined: 12/20/2004
Posts: 226
I never knew a Street Fighter TAS could be so insane and fun to watch. Yes vote. I agree with sticky, don't change the last two rounds. I like how you toyed with Shin Akuma.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
I was one of those kids who had a Turbografx, and I thought it was really cool at the time. I even thought this game was cool. Yeah, I was a stupid kid. :( Yes vote. I'm not too sure about that platform you missed by one frame, and some of the falling confused me (it looks like you land and some platforms right before the second boss for no reason), but I'm sure you had reasons and the damage boosts were really cool.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Hey, there's hardly anything sing about in this run, reject. :P Honestly though, there isn't much to say aside from good job on the improvement. I like how you kept yourself centered on the second boss's eye despite how the AI works. I wonder if your fifth boss fight could be replicated to some extent in real time. Not like I'm going to try, I'm done with this game. Hero of the Day: Are you doing another 2-player TAS? If so, you might want to try out manipulating red brains against the final boss, using a bomb, and have both players shoot at it like crazy. I think the brains might be faster than the stones because there won't be anything blocking your way after you bomb the brains (the stones block shots). I was able to do equal (or nearly equal) damage in real time. I have no idea if bosses have more life in 2-player mode. P.S. I wonder if a run could skip all of the side-scrolling stages like this in real time. I have no idea how you would check your score though. :-/
Experienced Forum User
Joined: 12/20/2004
Posts: 226
I don't know what to say about this run aside from being shocked that Cockapetri's Ex skill has some use. Yes, yes, yes. BTW, thanks for the credit even though I doubt I contributed much to this run.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
This is the best cliff notes of Chrono Trigger I've ever read.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
I tried a little shuriken spamming the other day and the best I could manage was jumping really low and doing a down kick in between shots. It's still faster than just pressing the button though. And yes, I was faster than the old TAS in some parts, but it wasn't the best TAS. :-/
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Okay, this run was awesome, and it's one of the many games in the list of "Wow I should rerun this game because the TAS shows how shit my current run is." And like always, I'm not sure when I'll actually get around to it. My only question is whether the wall climbing can be useful for a speedrun, but I guess I have to try that out myself.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
I doubt it, all I remember is shooting diagonally down-right like usual.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Sorry to bump up such an old thread, but I have a question that maybe an experienced TASer can answer. I was shooting Sir Richard Rose one day, like 7:20 in this video, but with Cormano, and somehow I managed to kill him in about two seconds. Not just destroy the balcony that's protecting him, I managed to completely bypass his second form. The problem being of course, I have no idea how I did this, and I can't recreate this. P.S. If you're wondering why I'm asking this question, yes, I'm going to do a speedrun of this game fairly soon.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
KDR_11k wrote:
EDIT: Also from trying to play the game for a bit it looked to me like jumping might be faster for movement than running?
I haven't watched this TAS yet, but I can confirm that jumping is much faster than running.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Wow, way to destroy one of the hardest games to clear in one credit (or one life, they're the same thing in this game). Anyone who hasn't played the game should try playing through stage 5 once. This run is way more impressive when you understand how ridiculous it is to navigate through the gravity-switching corridor, going through the boss gauntlet all without getting hit. Especially the final boss, I hate using the word cheap, but that's what he is. :( 9 Entertainment (I like hyper, fast-paced action games, even if you only do one thing throughout the entire game :P) 8 Technical Three questions: -I thought the command for midi-giri was down, up+slash? At least, that's what I always did. -How did you move while doing a midi-giri during the Hien fight? Is it because the dragon is moving? I'm also wondering you dodged the dragon's attack. -The final boss did its little purple flames attacks (the ones that appear around the sides of his head), but they didn't track you. Why not? Anyways two thumbs up. I'm really grateful you did this run, even if the art of slashing is unappreciated by some. ;) Ferret Warlord: The mountain forest stage is an unlockable you get after you beat the game, it's listed as stage 00. You can also select Hien after you beat the game, IIRC.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
errror1 wrote:
mikwuyma wrote:
1. Why didn't you use the normal slash against the third boss? With the powerup, you can hit the little caps on the right side of the boss while staying on the left.
Boost causes a ton of lag if there is anything complex on screen. It's not so bad if I do it like the dragon in the first lv. it's when they fly around and home in on a target it get's bad. I am sure the fight could be improved but lv 3 won't be in the run so I'll save it for later.
You misunderstand me. I mean the little sword powerup you pick up, the extra range you get from the powerup lets you hit the little caps on the right.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Nice test run you have so far errror1. I'd say no when it comes to the highest difficulty, it would just make boss fights longer. Also, I don't think going through the the game with one life bar is a good idea. You would just die a couple of times in the first stage and nothing else would be different (unless if there is some kind of death warping I'm missing). Two questions about your test runs. 1. Why didn't you use the normal slash against the third boss? With the powerup, you can hit the little caps on the right side of the boss while staying on the left. 2. You didn't mash attack when you boosted, was this due to the lag from boosting? P.S. What's weird is that the default difficulty for the PS version is one point below the arcade version (4 and 5, respectively).
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Joined: 12/20/2004
Posts: 226
I think this run deserves a high entertainment rating simply because you managed to make this game look like a fast-paced action game with solid collision detection, even though that couldn't be farther from the truth. Also, I laughed when you were playing around the enemies in the train level, something I haven't experience watching a TAS for a while.
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Joined: 12/20/2004
Posts: 226
FractalFusion: I actually knew about Kuuenzan doing less damage against Mushroom, but I didn't know about Peacock. But I don't think you have to reconsider your route for one reason. If you don't collect kuuenzan before Peacock's stage, then you can't destroy the floating yellow orbs, you can only move them, which takes forever. Some questions: Does jump slashing with the robot in Slash Beast's stage really waste a lot of time? Why did you hit Frost Walrus with a jumping slash before Ryuuenjin'ing him? Does it has something to do with the amount of life he has? I'm guessing you didn't Ryuuenjin then double jump Sigma's cannon form because it's slower than doing low double jumps. I have more questions, but these are the only ones I can remember off the top of my head. SDA people: Add this to the pile or 10 or so runs I need to improve :-/
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