Posts for mikwuyma


1 2 3
9 10
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Wow, how the hell does that Web Spider trick work?
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Have mostly the same reaction as the whip guy run, except "wow spear vaults!" instead of "wow whip swings!". Voted (rated?) 9.5/9.5 again
Experienced Forum User
Joined: 12/20/2004
Posts: 226
I never knew that whip guy was faster than spear dude, even if it's not by a large margin. Anyways, this was a really awesome run, and I especially liked how you guys found so many spots to whip swing. I wish I could just vote yes and be done with it (yeah I know there's a reason behind the change, even though I haven't read the thread yet), but I'm giving you guys 9.5 on tech quality and a 9.5 on entertainment.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Blublu: Thanks for the explanation. Kennyman666: Go steal Frezy_Man's DVD recorder or something :P
Experienced Forum User
Joined: 12/20/2004
Posts: 226
It was really cool finally seeing a TAS of this underrated game. The way you handled shades's part without shades was just :o I can't remember which boss this was (which is sad because I just watched the TAS yesterday), but why did you switch between Bop-Louie and Gil? It didn't look like there was much benefit to switching. Is it just me or do the suction cup boss and the last boss look turned on when you hit them? Kennyman666: You now REALLY need to improve your speed run :P
Experienced Forum User
Joined: 12/20/2004
Posts: 226
FractalFusion wrote:
Just to clarify, getting an A rank bypasses the bonus room (does not take you to an empty room). It's still slower to wait (though I haven't tested it for the third test room in X's path).
I'm almost positive it would be slower for the third test room in X's path. You have to wait an incredibly long time to miss an S-rank there. Have you made any progress with the Sigma stages yet?
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Yeah Atma, playing with X sucks because you have to do Walrus before the Colonel fight, or else the fight is around twice as long.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Having played through this whole game and knowing how stupid it is (seriously the falling cavern is just a giant fuck you), I have to say I was very impressed by this TAS. The action was fast and constant. The quick boss battles didn't hurt either. Using wall jumping as a speed boost in the fire stage was really creative; and I didn't know you could defeat Lord Contaminous before you reach the top of the building the first time you fight him. If anyone is wondering, hard difficulty just increases the amount of life/defense bosses have. One question, wouldn't it save time to fail the bonus stages?
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Atma wrote:
I'm thinking (without actually having done any testing) that it may actually be ever so slightly faster to go without the ride armor in storm owls stage, but I don't know if I'll be able to kill things as smoothly by doing so, given the ride armor has a homing charged shot.
I'm skeptical about this, I don't think it's possible to dodge the missile-shooting bots or the turrets because they're placed in really awkward locations.
Atma wrote:
Another is that since colonel still requires 16 hits even with the frost tower, perhaps it might be reasonably possible to down him relatively fast using the stock shot (although not very likely, it'd probably just bring down the overall shot requirement by a few notches instead of being just as fast).
You do realize that the glitch I was telling Fractal Fusion about also applies to frost tower. I'll admit, it is harder to apply the glitch with X, but it's still very possible.
Atma wrote:
This would allow me to do a different stage instead, as soul body would cover the no-plasma issue for frost walrus' stage (it dominates the ice, and you can still fire normally while using it), but at the same time would slightly increase the amount of time that it takes to kill the split mushroom miniboss without frost tower/aiming laser.
Try more like increase the amount of time it takes to kill the Split Mushroom miniboss by at least 10 seconds (IIRC). It's actually not very hard to get through Walrus part 2 without Soul Body. Well placed fully charged shots blow through the ice walls quickly, and it doesn't take a long time to charge the buster. Granted, I'm talking from a speedrunner's perspective, but considering there is a 6-frame firing cap, I don't think a TAS is much different in this case.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
The reason why I think tacking on a Ryuuenjin saves some time at the Split Mushroom midboss fight is because I kill the midboss in nearly the exact same amount of time in my speedrun (second time it rises). I didn't even think about Ryuuenjining away from Frost Walrus. About Colonel, you can hit him multiple times (I usually only hit him twice, but I know more hits is possible) when he switches between certain stances. For example, in my Zero run, I hit him twice right as he swings his sword for energy waves (standing to attacking), and another time when he dashes up against the wall (transitioning from dashing to standing). This might be related to hitting Frost Walrus twice, but I'm not 100% sure. EDIT: The General's weakness is Shipuuga, maybe you can get a few hits on him? DarkKobold: It's because X4 still follows conventional Mega Man format, you have to fight 8 bosses, and none of that boss level BS. Also, the game doesn't rely on stupid one-hit kills for challenge like X5 and X6. Other random people in the topic: Last time I checked, this was the X4 topic, not the bitch about when the series started to decline topic :-/.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
FractalFusion: I noticed a couple of things that make it pretty obvious that you haven't seen my run, or at least you haven't seen it in a while. There isn't much that can help you in it, since it's an old run, but it might give you some ideas. http://speeddemosarchive.com/MegaManX4.html Anyways, here is what you should know, if you don't feel like watching my run. When you do the kuuenzan (the upgraded jump slash) with Zero, you can turn around to score extra hits. Turning around to get extra hits out of your slash is useful against the wall in Web Spider part 1, and Slash Beast's midboss. Also, when Frost Walrus reaches the left wall and starts to stand up, you can hit him twice as he is transitioning from crawling to standing. If you did Web Spider before Slash Beast, you would have been able to cancel your last set of slashes before Beast starts dashing into a Raijingeki (the lightning lance), which would have killed Beast. Oh, for the colonel battle, test and see if you can make the first icicle take off half of his life. I swear I did that once, but I've never been able to reproduce the incident (I think it has something to do with him switching animations). And yes, I know I'm being ridiculously picky and anal about this, but godammit I've played the shit out of this game. And I heard being picky and anal is rewarded on tasvideos ;) Keep up the good work.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Thought of a couple more things. FractalFusion: How many frames does the game pause for when you jump slash with Zero? Also, did you know that the second slash in Zero's combo does more damage than the first slash? I don't think doing 1-2, 1-2, 1-2, is faster than 1,1,1 due to how quickly you can cancel the slash in a TAS, but I figured it's worth mentioning. Atma: Cremator is right, dash boots are useless.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
First off, why didn't anyone on SDA tell me about this topic? :-/ Just saw both runs, and they both have stuff that really impressed me and could be used for a future speed run. And some stuff that can't be used in a speed run, like that Owl battle. Fractalfusion: I know Satoryu asked you this already, but why did you pick Mushroom first? I'm pretty sure there is more benefit to fighting the midboss with the ryuuenjin (end of your first slash salvo, and when the boss is rising for a second time), than having a double jump for Dragoon's stage. Also, why did you get hit by the first enemy? I didn't see any benefit to that. I have to say the ladder climbing was impressive in Mushroom's stage. Nice climb at the end of Cyber Peacock part 1. To elaborate what Cremator said about charging up, if you charge up while in the air, then you can still dash when you hit the ground. You can look at my run (if you haven't already), if you want to see an example of this. Wow my Stingray fight looks so bad in my SDA run, especially compared to yours :( Atma: Does jumping really low to the ground somehow take away the 6-frame firing cap? It looks that way, but I'm probably just imagining things. Both runs: Does it really save time to skip the armor in Magma Dragoon's stage? It looks impressive, but you have to climb up instead of just smashing through the rocks. Anyways, good work guys. I'm eagerly awaiting more levels.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Lots of chaotic action, smart enemy grouping, and low blows. Good stuff, yes vote. Would it have been faster to backflip at the beginning of the seventh stage? And is it just me, or did you pass through a laser when you were comboing at the beginning of the seventh stage.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Wow, I can't believe I missed this run. Nice to see you break the game apart. I never knew that the shield boomerang was actually useful for killing bosses.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Just saw this run, it was pretty much pure awesome. I was shocked by how many places you could effectively use the Ground Gargoyle.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
My question on the first page was never answered :-/ (The doctor's attacks). Also, can someone give me a list of damage per frame for every weapon in the game? I'm want to know how much damage each character can do, but I'm especially curious about Browny's yoyo.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Interesting run. I'm not a huge fan of using the Japanese version, but it's not like my opinion amounts to anything anyways. Regardless, this was a fast-paced run. I only have one complaint and one question. You could have been more entertaining when the Jungle boss was flying by fliring with death more. Watch this run to see what I mean. When you fight the Doctor, I thought it was faster to manipulate him into deploying little bomb-bots, instead of the extending poles.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Touhou's loli influence has corrupted you :(
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Clearing Giga Wing is easy, getting 150 trillion+ is not :P
Experienced Forum User
Joined: 12/20/2004
Posts: 226
RT-55J wrote:
Contra: Hard Corps...It's practically all pattern memorization. :P
Thank you for showing the truth.
moozooh wrote:
One other game I want to get better at is DoDonPachi.
Why not Giga Wing? Jaysmad: Suzaku is number 1 at Aladdin. You should know that from his speedrun ;P Anyways, I'm good at beat 'em ups, platformers (not Sonic and Mario though), and run'n gun. I'm also good at Mega Man X and Zero games, but not the original games, which is a shame, because people seem to care about the original games the most. I'm absolutely horrible at FPS and RTS. Yes, this means I am terrible at 90% of pc games. Also, I would be good at shmups if I bothered to practice them (being better than 90% of shmups.com doesn't count :P)
Experienced Forum User
Joined: 12/20/2004
Posts: 226
sarou wrote:
I hate when they so fast in those runs, makes me miss all the story! I also hate to watch the Quake runs because of the all the mountain size pixels. Honestly, the graphics suck ass. They should record FEAR at full settings. Also they should be more entertaining, in general, during waiting periods. Just because I don't like it.
Hahahahaha, post of the year.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Wow, great run, now I really need to improve my outdated speed run. Also, I feel embarrassed about missing the best route in 8-2 :( My only complaint is that I thought I was the one who suggested the better strategy against the first boss :-/ (Dark Mana was the one who gave advice for the bamboo). There were three things I didn't understand: 1. How do the triggers in 1-2 work? I didn't know you didn't need to step on the plates. 2. How does the infinite roll work? Is it a U+D, L+R thing? 3. How does the invisible platforms trick work? AGain, is it a U+D, L+R thing? This is a lot less important, but what did you collect near the end of 5-2? Seriously, you made this normally slow game look really fast.
Experienced Forum User
Joined: 12/20/2004
Posts: 226
klmz: After watching Xaphan's wip I am almost positive that collecting the double jump chip saves time (though the luck manipulation involved is a pain in the ass). There are a ton of places where it helps out (a large timesaver in cockapetri's stage being one). Xaphan: Indeed I am lucky :). Your new WIP has ridiculously fast midboss battles, innovative shortcuts, and just looks much better than the old run overall. You actually make MMZ4 look exciting. The only bad thing about the run is that I'm now sad the run isn't complete :(
Experienced Forum User
Joined: 12/20/2004
Posts: 226
Hey, for once bisqbot took some good screenshots of a game! Then again, any game with guns and explosions will be guaranteed to have a good screenshot about 95% of the time. I also missed the messages, but I thought the cursor dancing was entertaining. Between the shooting, explosions and dancing, there wasn't a dull moment. Now someone go make a Metal Slug TAS :P Oh yeah, I voted yes, though that should be obvious from what I said.
1 2 3
9 10