Posts for mikwuyma


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Joined: 12/20/2004
Posts: 226
Ico
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Joined: 12/20/2004
Posts: 226
Shinobi III
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Umihara Kawase
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Ranger-X
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Sonic the Hedgehog
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Joined: 12/20/2004
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Yeah.....how about a no repeats rule? Ninja Spirit (old arcade and TG-16 game)
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Joined: 12/20/2004
Posts: 226
Bionic Commando, use the the bionic arm was absurdly fast. http://tasvideos.org/queue.cgi?id=478 Rockman 2, creative use of glitches and a messed up Quickman stage. http://tasvideos.org/queue.cgi?id=581
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Joined: 12/20/2004
Posts: 226
I agree with TheAxeMan on this one. Metal Combat has better everything: graphics, sound, bosses, challenge, etc. Also it has Tornado which can rip through bosses incredibly fast. If someone does a run of Metal Combat, please use the BALL code to unlock the hardest difficulty setting. I could never beat the game in the hardest difficulty setting (yeah I know, not a good argument for a time attack).
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Joined: 12/20/2004
Posts: 226
Yes, thanks for your quick response. Just voted yes.
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Joined: 12/20/2004
Posts: 226
Wow, this is a heavily butchered version of the arcade game. There are about half the bosses and the level layouts got changed for the worse. Still, I found this run entertaining. There was both synchronized movement and independent movement, which is always a plus. I have a few questions before I vote yes. In the third stage, right before the boss, is it possible to jump off the mine carts to reach the boss more quickly? IIRC, Cormano's shotgun bullets could go through the Indian boss's guard if he was at point blank range. Did you try this out? Why isn't Cormano shooting at the last boss very often? Seeing this version of the game makes me yearn for a 2 player snes time attack of this game..
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Joined: 12/20/2004
Posts: 226
After spending a month and a half recording it, Zero 2 is up! It contains more mistakes than my Zero 1 run, but the game is harder and I pulled off some difficult tricks. Hope you all like it.
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Joined: 12/20/2004
Posts: 226
Great movie, even though it's long you managed to keep it entertaining. Your use of both characters was both fun and well-planned. Definite yes vote.
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Joined: 12/20/2004
Posts: 226
Mega Man X2, creative use of weapons and glitches.
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Joined: 12/20/2004
Posts: 226
>Yeah, the only place where there is a risk of running out is stage 1. Getting >the refills there relies a bit on luck (hitting the right crates with the shuriken >burst), but since it's the first stage messing up isn't as big an issue as later. It's not luck, it's positioning, and you're right since it is the first stage it isn't a big issue. >In any case you should use up all your 3 lives somehow. Well I don't necessarily need to use up all three of my lives, I just want to make sure I get the most out of my ninjitsu. The fushin idea in stage 6 is a really good idea. I can't believe I didn't think of that. I'm sure I can manage some way of getting past the spikepoles. I explained in my comments why I took the extraneous ninjitsu (for safety), but now that I think about it that was really stupid. I'm not going to use that idea for the final stage for two reasons: 1. Like you said the jutsu animation might not make it worth it. 2. Not having the shield against the final boss can waste lots of time depending on luck factors. If he only uses the big ball then I'm fine, but if shoots 4 projectiles then I have to spend time blocking the shots, then running to the other side of the screen. However, now that I look at the run I should have used up all four of my ikazuchi hits to make the run faster. I'm thinking either the area you said or around 27:52, where I can simply run over the electricity and possibly make a double jump (I need to test). Another thing I realized, if I don't use ninjitus against the first boss, then I should dash slash him. I won't need to wait for him to strike then. There are going to be a lot of minor optimizations when I improve this run. I will do some testing later, but right now I am actually working on a different game (Revenge of Shinobi).
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Sonic 3, obviously, and Streets of Rage 2. Mania is impossible to complete in one life (and probably even one continue) on a console and SprintGod tears through it like it's nothing. Also, the amount of variety and creativity was really surprising for a beat'em up. Sorry, forgot to provide links. Sonic 3 (Ouzo's link has the new version after April 1st): http://tasvideos.org/queue.cgi?id=261 Streets of Rage 2: http://tasvideos.org/queue.cgi?id=68
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I agree with both Mystic Defender and Lion King. I also think Nitsuja's Magical Quest: Starring Mickey Mouse, /*-'s Aladdin, and Ziplock's Fist of the North star are worthy candidates. The last one might be a little too boring for others though.
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Posts: 226
I would say Truncated and Nitusja. Truncated for his ability to add good criticism to a variety of runs (I have no idea how he does it). Nitusja for vastly improving Snes9x and making VBA better than the official version. I would say Blip, but I didn't frequent this forum when Blip was around. Where is he anyways? Off topic: Josh, you cancelled Kid Chameleon? Nooooooooo....then again that must have been a lot of stress. Are you still working on improving Vice Project Doom?
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Truncated, I watched your stage 1 run. It was nice, but like you said it has a few flaws. Wouldn't jump kicks make your first two jumps faster? I'm guessing that no recoil jump kick is basically a positioning trick. I just did a simple test in stage 2-1 and the area simply scrolls at a fixed rate. I only killed about 3 or 4 ninjas and the stage went at the same pace. Yes, the stage 3 boss takes 6 pow'ed shuriken, or two uses of mijin to kill About uses of mijin, I don't think there are any good uses past the stage 3 boss. The stage 4 boss doesn't have an invincibility period when hit, making mijin too slow. The stage 5 boss is invulnerable to mijin. I'm pretty sure both the 6th and 7th stage bosses are faster simply using shuriken to take them out. I did test out uses of mijin on the stage 1 and 3 bosses when testing for the run, but probably a frame perfect test would be the best judge of determining whether mijin is worth it in those. About execution and risk, I know I can't be frame perfect but it would still be nice to know what I could improve. I know I could be a lot more daring in the last area in my run, and make jumps with better positioning. I don't mind taking (humanly possible) risks as long as they save some time. -Here is some stuff I can think off the top of my head: Use shuriken bursts more to maintain forward movement. I don't need to be conservative about shurikens because stages 2, 4, and 6 give me plenty of shurikens. I could probably dash slash through the stage 1 samurai so I can be farther right in my positioning. Find out a faster method of getting past the brains in Stage 3. I'm sure there is a humanly possible method of getting paused the brains without long pauses. I should look more into that Fushin shortcut Neofix used in stage 6. I am going to try to take more time saving risks in the final stage. I played it very safe in the first and final areas of that stage, and I think I can at least make tighter jumps to improve my time.
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Truncated thank you for linking to my speedrun as a reference. I actually want to improve it sometime because there is a lot of unoptimized movement, I want to pull off no-damage, and I should have used the shuriken burst more to keep up forward momentum (ending up with over 100 shurikens is simply too many). There is some more specific stuff I want to improve too, like I should find out a way to get past the brains more quickly, but maybe you could criticise my run like you do a time attack? You seem to know a lot about this game. I think it would help, just send me a pm with criticisms if you don't mind. Also I tried downloading your first stage run a while ago Truncated and I couldn't d/l. Did something happen to the server? I only watched up to halfway through the second stage, but this is what I noticed. Overall I like what you have done so far, but there is definitely room for improvement. When you use ninjitsu (I don't know if you did or not) to damage bosses always use Mijin, it does the same amount of damage as kariu and the animation is about a second faster. Like Truncated said double jumping those cliffs is slow, use a jump kick. In the chasm right before the first boss it is unnecessary to grab on to the ledge, doing so simply slows you down. To make the first area of the second stage more exciting maybe you should let some more ninjas come out and throw shurikens, then kill the ninjas while you're dodging the shurikens. I'm pretty sure at the end of 2-2 you could use a jump kick to reach the door faster. Yes Truncated, mijin is helpful vs the third boss, since it counts as three hits against the boss. I don't know if using mijin twice is faster than simply using mijin once, then hitting the boss three times.
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Joined: 12/20/2004
Posts: 226
Yeah, it was the sound in my case too. I also really like it, but do you think collecting all of the lightning powerups and leveling up all the familiars is necessary? I know you need powerups and familiars to take down bosses fast, but is it worth it to collect them the first chance you get?
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It's Uyama ouranos :P I thought we agreed on just using stop movie, reload the save state, then start movie to prevent people from accusing us of cheating. If not, then I suggest we do because there will be people who will accuse us of cheating if we used only one rerecord no matter what we say.
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Joined: 12/20/2004
Posts: 226
I would love to see a run of this game. Count me as one of the three people who played this game. Like you said, it's a very interesting platformer. I can't get your gmv to work. It always desyncs on the second area of the first stage. I tried both movie test 9 and 9c, and messing around with the system settings (ntsc and pal). Is there anything else I need to know? Also, why the E version? Why not the JU version? The thirty seconds or so I saw so far looked good. I thought it would be too hard to maintain constant forward movement in this game, but you do know there is a hard mode right?
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Joined: 12/20/2004
Posts: 226
Voted yes because the run is not only awesome I got credit too. Thanks for putting up with my constant questions Nitsuja, you discovered some really interesting stuff.
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Joined: 12/20/2004
Posts: 226
I just watched it and it was amazing, great work nitsuja. The way you performed the Doppler stage 2 shortcut was especially amazing. Like always I have some notes and questions. Blast Hornet can be manipulated to shoot nothing, to prevent lag from happening. There were a couple of bosses throughout that didn't blink for a moment but I'm sure you are going to fix that or explain why. That moment when Vile stops blinking can't really be prevented can it? I'm sure what you did against the Doppler stage 1 miniboss is faster, but how does that work? How come you only did the beam sabre weapon switch cancel once (against Tunnel Rhino)? Is it actually slower to perform it in most cases? Even if you don't end up hex-editting or improving this run you should still send it in because it's way better than prower's version and it's really good stuff.
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Joined: 12/20/2004
Posts: 226
This was kinda entertaining, but I am voting no for a variety of reasons. I stopped about halfway through so if I missed something that's probably why. There is the usual stuff: don't miss shots, make everything perfect down to the frame, boss should be constantly blinking, etc. Your low rerecord count reflects the lack of perfection in this run. This isn't really a speedrun due to the rerecords, but it's not really a time attack or TAS due to the lack of perfection. Maybe you could attempt this sort of run without rerecords by segmenting stages? I really advise against S-ranking in a time attack because it just looks like you're taking too much time to kill enemies. S-ranking is more impressive when a human does it unassisted. If you want to attempt S-ranking again, I suggest you do a better job of planning which enemies to kill and which enemies to skip. I know those drill bots can be jumped over (Mino Magnus stage) and the biting plants in stage 2 can be dashed under (the second one can be jumped over). I suggest if you do attempt another time attack on this game you do it in normal because you won't be breaking the rules and the faster boss and enemy killing would be more entertaining to the casual viewer. I noticed that charged Z-knuckle does more damage than the saber. Why don't you alternate between charged Z-knuckle and saber hits to keep a constant rate of damage? Speaking of Z-knuckle, I'm pretty sure you could have used it to steal more weapons against the bosses. In the beginning of the Pegasus's stage there is a cannon that shoots ice shots. Since the Pegasus is weak against ice, I think Z-knuckling that cannon would make the boss fight considerably faster. The buster could have been used more. With frame perfect shooting enemies die surprisingly fast. Against the generic purple robots (don't know their name) you could shoot a buster shot then use a dash jump with the saber to kill them without losing forward momentum. Your final hits with the jumping saber could have been more optimized by holding forward while dash jumping on your last hit. It's obvious you're pretty good at this game. Maybe you should attempt a speedrun.
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