Posts for mikwuyma


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Joined: 12/20/2004
Posts: 226
About Tunnel Rhino shooting his drill missiles, I don't think that has anything to do with going easier on him (though I could be wrong). Unlike most bosses in this game, Rhino's pattern is pretty random the moment you enter the room. Maybe if you had a savestate outside Rhino's room you could try to manipulate luck. Taking the bottom of Crush Crawfish's stage to avoid lag. That's a good idea, I wonder why I never thought of that. Few more thoughts/questions: I think you fired an extraneous shot during your battle with Bit. In Neon Tiger's stage after the boss door (the empty one, not the worm one) you fall down a ladder. Would it be any faster to dash jump off the right wall at any point while falling down?
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>Don't I get the drill missiles after this fight? I realized I worded that really badly. What I meant to say was manipulate Tunnel Rhino to shoot his triple drill missiles (not yours) to prevent him from performing an invincible dash. If you can't prevent him from doing two invincible dashes anyways, then that luck manipulation with the paused shot isn't worth it because you will kill Tunnel Rhino after two invincible dashes. I'll watch the fight again, it did seem faster when you got hit while he was dashing. >Horizontally it has to be pixel-perfect or very nearly so (and so won't work >when dashing off the wall) What do you mean by dashing off the wall? Do you mean an air dash?
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>Don't I get the drill missiles after this fight? I realized I worded that really badly. What I meant to say was manipulate Tunnel Rhino to shoot his triple drill missiles (not yours) to prevent him from performing an invincible dash. If you can't prevent him from doing two invincible dashes anyways, then that luck manipulation with the paused shot isn't worth it because you will kill Tunnel Rhino after two invincible dashes. I'll watch the fight again, it did seem faster when you got hit while he was dashing. >Horizontally it has to be pixel-perfect or very nearly so (and so won't work >when dashing off the wall) What do you mean by dashing off the wall? Do you mean an air dash?
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I have only watched up to Volt Catfish's stage so far (didn't notice your edit until I was going to respond), but so far I am incredibly impressed. You basically considered everything I criticised in Prower V2 WIP and then some. All those pixel perfect walljumps and the ladder jumping was especially crazy. Your air control using the icy slopes in Blizzard Buffalo's stage was genius. This stuff is not only very entertaining but it could also help when I improve my speedruns of this game. A few questions: How does that Mac killing bug work when you're using Zero? How do you climb up ladders without grabbing them? Does this work in X2? Wouldn't you lose a frame for every ground dash you're doing after another because you have to let go of the button for a frame? Or am I completely missing something? Is there a reason why you didn't ground dash on the first conveyor belt? It was going in the same direction you were going. Could you please explain your tunnel rhino fight? I was really confused why you got hit when he did the invincible charge. Also, there was a point when you let him go for about a second without blinking. Furthermore, I'm almost positive you can reduce the invincible charges down to one. I'm sorry but the only advice I can give you is to get him to shoot those triple drill missiles, which seem to prevent him from invincible charging. Is there any chance you can get Volt Catfish in his final maneuver to jump, then jump with a bounce, then use the triple spark? I noticed he only jumped, then triple sparked in your run. I'll comment more once I watch your new WIP. EDIT: Wow, I just watched your new WIP and this is going to be one of my favorite runs once it's finished. I would say star material. Watching your run I really should have taken weapon speed into consideration when fighting bosses. In volt catfish's stage, around frame 43000 (there's an elevator), would it be faster to climb up the left wall then dash jump to the right? Probably not, but I'm just wondering. -Is taking the bottom in the beginning of Crush Crawfish's stage any faster? I'm sure it isn't slower, but I'm just curious. -That Crush Crawfish fight was insane. How did you damage him so quickly? -I don't really understand why you used the buster on Neon Tiger as your first attack when you had to delay anyways. Could you explain why? -In Gravity Beetle's stage, towards the end when you are climbing those four little platforms (there are purple shooting bots underneath) wouldn't it be faster to dash jump off the tip of the bottom right platform, onto the wall, then dash jump up to the tip of the upper right platform? Sorry if this sounds confusing, I'm not great at explaining things. How did using the drills against those red bots work? That was a cool glitch. Yeah, I know I have a lot to say, but this is one of my favorite games so I can't help it. Thanks for putting up with my comments.
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Yes, Nitsuja that is what I was talking about. Very nice job there, I tried climbing the walls without dash boots for my low% but I couldn't figure out how. I especially liked how you used the properties of the platforms and their covers. Still, with the dash boots you could save some time waiting up to that point. That is about 10 seconds of waiting on the platform. Then again, maybe you'll find a way to climb up to that point using the missiles. If you can find a way to climb up the spiked wall without waiting then you're probably right, the dash boots are useless. If you can't find a way to climb up the spiked wall without waiting, then it might be of some use to pick up the dash boots not only for Dopper stage 2, but also for select spots in stages. I know there are spots in Neon Tiger, Toxic Seahorse, and Tunnel Rhino's stage where the dash boots shave time. Maybe you should do a test run with both no dash boots and dash boots to find out (if that isn't too stressful). Well, it looks like this will be a good run. Hope to see more soon. P.S. Test and see if the Vile disappearing elevator trick works without the dash boots. EDIT: Just tried it and you can still make the elevator disappear without the dash boots. Makes sense because the elevator disappears based on height, not the amount of time you stay up in the air.
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Nitsuja I talked to prower recently and he said he stopped working on this. So go right ahead. Nitsuja are you sure you looked at this thread? The thread has both suggestions for improvements (both route and optimizations) and Prower's WIP for version 2. If you haven't read the thread yet, I HIGHLY recommend you read the thread before you work on this game. You should also watch Prower's version 2 because it has better movement and an interesting Toxic Seahorse glitch. BTW, I'm almost positive that hit prower takes in the intro stage as Zero can be repeated, allowing you to climb up the right wall without having to switch. BTW, Nitsuja you might want to look at my any % run (link further down). The run might give you a few ideas. The way the shortcut in Doppler stage 2 can definitely be optimized with minimal waiting if you position yourself correctly with the missle shooting bots. I will admit the run isn't perfect and a sub-44 minute time is almost definitely possible, but I don't feel like working on it at the moment. Spoony Bard: You are both right and wrong. You don't need the air dash to pull off the Blizzard Buffalo AI bug, you just need to be in the air when he looks towards you. If you want an example look at my low % run on http://speeddemosarchive.com/mmx3.html. Yeah, I'm all about shameless self-promotion :P However, the air dash does shave off time here and there. For example, in Toxic Seahorse's stage when you enter the water using the air dash puts you in a better position, saving a few seconds. The biggest application of the air dash comes in Doppler stage 2 where you can use the air dash to skip most of the waiting on the platforms. This saves at least 20 seconds, if not more. This means you want the dash boots Nitsuja, they save more than 22 seconds, trust me. About an 100% run, I would say no. Unlike MMX1 and 2 you don't gain a new instant kill weapon with 100% items. The Doppler stage 2 shortcut can be improved, but other than that it would just look like an unnecessarily slow run, especially with the slower charging of the beam sabre. P.S. If you need any help or want some criticism on a WIP you make, just ask.
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There should only be two choices to vote on this movie: -Yes -Why hasn't this been encoded to AVI yet? Wow, I wasn't expecting over 3 minutes of improvement. Could you please explain how the warping glitch works?
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Voted yes because it looked fast and entertaining. Thanks for answering my questions.
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Joined: 12/20/2004
Posts: 226
I liked this but I have a few questions before I'm going to vote. In day 3, there is one jump where you use the double jump really early (sorry I wasn't counting frames) and you just barely miss the platform. Could you have timed the double jump later so you could hit the platform? I think you missed a shot fighting the boss in stage 9, but that might just be me. The boss fights were really fast, you did a nice job with them. In day 12 you jump down the shafts in the later areas of the stage (to increase fall speed), but you don't do this earlier in the stage. Any reason why? It seems like you ended the movie awfully late. Why didn't you end it before the victory music? Once you answer these questions, I'll vote yes.
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Joined: 12/20/2004
Posts: 226
Just wanted to say I'm interested in the game and I voted yes on your last run. I think the reason why it didn't get published had less to do with quality (I think it got all yes votes) and more to do with the obscurity of the game. I like what you have so far. The way you took down the cars this time was flawless, I can't wait to see more. Personally, I think this game is a great choice because of the high speed dashing. I know this isn't related but is there any chance you would try Alisa Dragoon after this game?
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Voted yes because the run was entertaining and killing everything with the skeleton form was really funny. I basically agree with everyone else on the damage/kills issue. If Ogreslayer took more time to kill things, the run wouldn't look as fluent. Also, like gather said, the damage was very well-calculated. Off topic: Prower, you're alive?!?! Where have you been? Why aren't you working on X3? I hope I didn't scare you off with my criticism, I would really like to see more.
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Voted yes because it was entertaining and it beats the previous movie by almost a minute. I especially liked your creative use of the weapons, something lacking from Linnom's movie. Nice job jecy. I only have one question. In stage 4-1 when the Joker pops up on the tv screens there is a lot of slowdown. Is there anyway to prevent that? My only complaint is that your submission text leaves a lot to be desired though the music in the game is great :P. You could add these two bullet points: -Takes no damage -Aims for fastest time You could also explain how your run beats Linnom's run by almost a minute.
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I like what you have so far Zurreco, I was just wondering about one thing. Have you tried backdashing to cancel the lag of a ground slash, then using a low jump slash to kill the skeleton boss? I have no idea if doing so is slower or faster, I was just wondering. Also, you sound like you are going to do a speedrun of this game on an actual console, is this true? P.S. Work on Mega Man Zero :P
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I'm not going to bother watching it again (already watched your 39:06), so you get an easy yes vote from me. It was incredibly well done with creative weapon usage. I was wondering, which Dr. Light meeting do you skip?
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I'm glad you fixed this so fast. Voted yes because it was entertaining and it doesn't look like there are any flaws. Thanks for answering my question too.
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Actually Nifboy, the movie doesn't desync, Dan just ended it too early. I would give this a yes vote if the movie actually finished, but for now I will refrain from voting. I decided to throw off Scar myself and is it just me or does it take forever? One question: In Be Prepared you go over lava while riding a log. Does this lava count as a pit or a one-hit kill? If it is a one-hit kill maybe you could get hit by bats to cross the lava?
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Getting back on topic.....
julianch wrote:
But recently I played Mega Man X8. this game has poor gameplay and slow moves.
I actually found this game a lot of fun. I consider it the best X game since X4. Slow moves? The game moves at a very fast pace, faster than any of the other X games (I have never played X7). If you mean the responsiveness of the controls, I never had a problem with them. All the the actions seemed instantaneous, and the control setup made sense, unlike the controls for X6. Poor gameplay? Other than Gigabolt Man-o-war and Avalanche Yeti's stage I found the gameplay similar to X1-3. I will admit that Gigabolt's stage was incredibly stupid, and Avalanche Yeti's stage dragged on too long. The other stages were typical MMX platforming stages.
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I never played this game or watched the previous submission, but what you have looks very fast paced and exciting nitsuja. Plus, it's an improvement so it's an obvious yes vote.
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Joined: 12/20/2004
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Thanks for the comments guys. I am currently working on Revenge of Shinobi (haven't played in a few weeks though) and a Mega Man Zero 2 S-rank run. If you want to see some previews of the MMZ2 S-rank run you can look at my filespace. All the Zero 2 replays have the prefix MMZ2, so it shouldn't be tough to find them. The other stuff is either outdated MMZ1 S-rank practice runs or MMX3 demonstrations. BTW, you need the official version of VBA 1.72, not shaneduddy's. I have done practice runs in all but five stages. I know these aren't perfect, and any comments and criticisms are welcome. A few things off the top of my head: I have a lot of trouble with the icy floors in Poler Kamrous's stage. Any advice on how to deal with icy floors would be appreciated. I know you don't need the grappling hook for the first pit in Hyleg Ourobuckle's stage, I merely forgot. I got really lucky when fighting Fefnir (non V2) and he only used his A/S rank attack once. I doubt I can consistently force him to only use it once. I heard there is a way to use the grappling hook to go through floors. Is this true? I took a lot of hits during my run of the Neo Arcadia wind temple. I need to find a better route/strategy through the final area. I also need to test whether getting the active form is worth it or not. Currently I'm using the rise form. Hopefully people don't mind that I hijacked this topic so I can shamelessly advertise myself :P.
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Ogreslayer saw your progress up to the Camilla battle, and what you have is very nice. I never knew about the DSS glitch. My only question is around frame 43000 or so, which I think is in the clock tower. You jump off the left wall then off the right wall to access a ledge, but couldn't you just jump off the right wall instead?
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First off, why didn't you post your plan at [URL=http://speeddemosarchive.com/yabb/YaBB.pl?board=other_games;action=display;num=1105990340]this topic[/URL] on the SDA forum. Since there is only one rerecording emulator for playstation and it is impractical to record with, I am assuming this is a speed run, not a time attack. Why don't you go to Infinity Mijinion's stage to get Zero? IIRC it takes less than a minute to get him there. Rainy Turtloid is a good choice for a boss to kill. He has the best weapon IMO. You don't need Metal Shark Player's weapon to kill High Max. You just need any special weapon to stun him, meaning the ensuizan (Rainy Turtloid's weapon) will work fine. You might want to kill Metal Shark Player anyways for a good weapon against Dual Cells. Speaking of Dual Cells, what is your strategy against them? They are the hardest boss in the game IMO. You might want to make a detour and collect shock buffer (the half damage item found in Metal Shark Player's stage) and D. barrier (found taking the alternate route in Shield Sheldon's stage) I thought Full Recover can only be collected in Yammark's stage, but you bumped Yammark off your list. You could always use a VCR to record the run, then send it in to Radix or Nate for capturing. If you need more info, contact them. Contact and submission information is here.
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Zurreco I don't mind at all. If a time attacker copies something from my runs it means I did something right :D
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The Mega Man Zero S-rank run is up! You can get it here at SDA. I welcome any comments or suggestions about the run. Sometime in the future I will try to speedrun the other two Zero games.
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Zurreco look up, you responded faster than I could edit my message. It was pure coincidence.
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Joined: 12/20/2004
Posts: 226
The latest version of the Zero X4 run should have the number 4731 on it, which is the time from start to finish. Another way to find out is to look at the final Sigma battle. If I don't take any damage then you have the latest version. If anyone wants a more specific list of improvements then what I have in my comments, just ask. P.S. Zurreco, Radix received my MMZero S-rank run and it should be up fairly soon (probably within a week).
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