Posts for mmbossman

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More than you ever wanted to know about colorblindness Now please, back on topic about the awesome idea that dammit proposed.
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I also like this idea, it would make a very convenient way to find things, especially forum posts. I would also be willing to help keep it updated if it wasn't an automatic process.
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Warp wrote:
ZeXr0 wrote:
Automatic Update is evil, It makes your computer reboot by not asking you and then you lose some job by not saving your stuff before quitting the office.
By not asking? What do you mean? The most common complaint is that it *does* ask. Constantly. Repeatedly. It's really nagging.
Somehow I've experienced both phenomenon, and both piss me off. Some times the damn thing will ask every 4 minutes to restart, other times I'll come back to my computer to find it at the log in screen. Cue venomous rage.
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Mupen isn't seeing the plugin folder (hence, there are no plugins available). Did you move the plugin folder from it's default position? Or did you move Mupen from it's default folder? Disrupting either of those items positions would goof up the path the program uses. If not, I dunno. Just trash it all, reinstall, and don't move anything around after it's all done.
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Hmm... did you manage to delete some of the folders that Mupen needs to function? Specifically the "plugin" folder? If the plugin folder is empty for some reason, you can try googling N64 emulator plugins, or just reinstall mupen. If that doesn't work, I have no idea what you could have done O_o
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Quate wrote:
Sorry for double post, but now it isn't working again. Now it wants me to configure the Graphics Plugin. When I get to settings, everything is blanked out. It gave me this message before, but somehow I bypassed it. Can someone help please?
Open Mupen, Options>Settings You will see an area to select different plugins for different components (video, sound, input). If you're playing Mario 64, a lot of different plugins will work (it tends to be a benchmark game). Try Jabo's Direct 1.6 for a good start, you'll have to experiment with different games to find ones that fit for each game though. If you're talking about how to set up the configuration to match whatever monitor setup you have or graphics card, or something, I'm not the one to ask. But if you can figure it out yourself, there's a "config" option under the dropdown menu that you can play around with. Hope this helps.
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Chamale wrote:
LagDotCom wrote:
I think usually 'on crack' refers to the effects of the popular recreational drug Crack. The drug elevates energy and emotional levels to quite a high, hence someone who is incredibly happy or energetic can be said to be 'on crack', but I find it quite demeaning really.
Clearly it is used differently in the UK. In Canada and the US, it means what I was explaining earlier, and can easily refer to inanimate objects.
I agree with LagDotCom. Many types of actions and feelings can be conveyed onto inanimate objects in the English language (That car rocks!, My computer sucks, etc.)
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Hi Quate. You said you went to the place to download Mupen64, but AFAIK, the only version that has received rerecording capabilities, and the one that this site uses, is 0.5.0 (I may be mistaken however). I'd suggest trying to download a new copy from here: http://www.bluetoaster.net/emu/all.html#n64 and get back to us after you've tried that. My guess would be that you downloaded a non-rerecording copy (it happens a lot, no worries). Let us know if downloading a new copy helps or not.
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Xkeeper wrote:
DarkKobold wrote:
The queue is overloaded
Hahahahahahahahahahah. You must not have been here very long.
DarkKobold: Joined: 2004-11-15 XKeeper: Joined: 2004-12-23 D'oh. On topic, I think a subsection just dedicated to "records" and not to anything subjective is a grand idea. It would make boring games easy to locate for fans of the game, and it still keeps the front page relatively uncluttered.
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Say a game has 10 items, and a very hard boss that takes a very long time to beat normally. When those 10 items are all collected, the boss takes no time at all to defeat. If those 10 items are spaced within a short distance from each other, it would be faster to collect them all and beat the boss fast, rather than avoid taking one or two items because it's a couple steps out of the way, and having a very long boss fight. This would be a case where a 100% run is shorter than an any % run. A similar, real life example is the recent pokemon publication. It collected 100% (technically more, but for the sake of arguement, we'll call it 100%) of items in a faster time than it would have taken for someone to beat the game without collecting 100% of the items. A low% run works on a similar, but opposite idea. If there is a variety of options for items to take, and you want to see how little of those items you can collect and still beat the game, for most games it would take longer for you to do than just beating it as fast as possible (any%), because you'd have to go out of your way to pick and choose the best items that would fit your needs. This picking and choosing would likely lead to time lost, thus the low% would be longer than an any%. This run breaks the rules because it doesn't have to sacrifice any time to pick and choose items, and it accomplishes two feats. It gets a lower amount of items than the previous any% runs, and does it faster. Therefore it is the fastest any% run. The fact that it collects less items than the previous movies doesn't matter, it just shows that those movies were "inefficient" in their route. However, if you throw the "glitched" label in with all this, it becomes confusing. I hope this is what you're trying to say, Satoryu.
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erokky wrote:
addicting (however, i've heard that it's a valid word. wtf?)
Why is that so weird to you? http://dictionary.reference.com/browse/addicting
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I enjoy the idea, and think it would be interesting to think about some more. However I would suggest making it 1 DVD for every 2 months. 6 DVDs a year would be easier to deal with, and if there's a month with only a few movies published, the next month would probably make up for it. But keep talking guys, I'd be interested.
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Weatherton wrote:
mmbossman wrote:
Yeah, some people will be sad/angry/suicidal (kidding) about it, but this is the internet.
mmbossman, I appreciate the rest of your post, but please do not make a joke of suicide. If you read on near the beginning of this thread, you will see that a dear friend of mine (who was my orginal TASing partner, prior to Mupen's existance) killed himself. Suicide is seriously not a joke and it should never be treated as such.
My apologies Weatherton, I had forgotten about that, and I'm sorry it offended you. I was simply making a statement about the sometimes absurd levels of obsession some people can form for something as simple as a video game.
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Comicalflop wrote:
If a sub optimal run was what this game "needed", then Weatherton's run would have been published.
If his run had finished the other 12 tracks, I do think it would have been published, because it would have been entertaining. Using everyone's favorite example of Super Metroid, hero of the day's most recent any% was published to great fanfare, despite having known techniques faster for at least the first segment. MK64 is a very entertaining game, and it is likely that such entertainment value would likely lead to some forgiveness of imperfections.
Comicalflop wrote:
Isn't perfection what we're trying to achieve?
We (and I use the term in a broad, sweeping generalization) are here to make entertaining movies, generally with speed as the primary objective, for others to watch. Many people are just here to watch entertaining movies. I commend your pursuit of perfection, but perfection doesn't count for much if the end product never reaches actuality. Nothing is ever perfect the first time around, and thinking that you'll be able to find every little thing the game has to offer, within a reasonable time-frame (<2 years), simply isn't realistic. Producing a movie that is great (ie 95% perfect) vs. truly incredible (ie 99% perfect) isn't going to be visible to many of the people the movie is made for. If you're simply trying to impress the "pros", that's one thing, but as you've said, there are single track records for that. As for the .20" difference between real playing and TASing, that's still beating the world record, as far as I can tell. If real people can do it, beating it by a little bit using TAS strategies shouldn't be a big deal.
Comicalflop wrote:
I really wonder why my unwillingness to accept imperfection is being treated as a hindrance. The final date of completion of a movie should not matter; the end result should be.[/quore] I see it as a hindrance because of the lack of end product (and also the repeated mentality that it's always 'next on the list'). A long term goal of completing a project needs to show short term improvements and accomplishments, instead of empty promises. If you really are going to work on it, then work on it. If you're not, no hard feelings. But stop saying that you'll get around to it eventually, because that discourages others from trying.
Comicalflop wrote:
Did you know that Michael Fried, who can make Time Trial TAS videos really quick and optimal, refuses to work on the MK64 run that would do justice to the game because he knows it will take too long and MUST have a lot of effort devoted to it?
I'm not sure what you're trying to say here. Yes, it's a hard game to work on. No one is saying it's easy. But this statement either comes off as you saying you're better than Fried because he's too lazy to do it, or that it's such a hard game that since one of the best unassisted runners won't do it, no one else should. Perhaps I'm misinterpretting.
Comicalflop wrote:
One of the many goals of having adelikat joining the crew was in giving me constant motivation boosts. I'm sad to see you not only doubting my motivation and ability to get it completed in what YOU consider a reasonable time, but that adelikat won't be able to make me productive.
And I'm sad that you consider adelikat as just someone to keep poking you in the ass with a stick. We make these movies because we want to, not because we have to. If you don't have fun making it, then don't. Like I said, there won't be any hard feelings (at least not from me). But if TASing this game is a chore to you, and you dread having to do it (I'm getting that feeling), then don't. Yeah, some people will be sad/angry/suicidal (kidding) about it, but this is the internet. They'll get over it. Or, if they're really interested, they'll make a run themselves.
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I notice you changed your sig. from what it was before I posted. EDIT: Also, no, I don't doubt your (or adelikat's) skills. I do happen to doubt your willingness to accept any sort of imperfection. With MM having 9 restarts, and MK having much more advanced physics and being 3D, having multiple restarts per stage leads to multiple losses of motivation. This creates a very high likelihood that, if no one else takes a stab at MK64, we won't see a submission for it before the start of 2010.
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mr_roberts_z wrote:
Warp wrote:
Question: Is this contraction correct? "The rest of it is not difficult." -> "The rest of it's not difficult."
Technically it is, I think.
Technically, it's, I think.
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Or you could decide you don't give a crap about what Fried (or any other 'expert') thinks, make a B+/A- type movie, submit it, and have everyone love you. If you do intend on making a full run, don't misunderstand me. I don't want you to think you could just run through the game with 700 rerecords and expect it to be published. But if you do a run that looks clean and pretty tightly optimized to the average viewer (and don't care if you missed a trick to save 2 frames 5 stages back), then please go for it. Please?
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I eagerly await submissions for: - 100% ingame time runs (of course there has to be two, one using this glitch and one without) - 100% real time run using the glitch - A glitched (NBMB) ingame timer run - A new low 14% (or is it 10% now?) run This was not a serious response. Just a very sarcastic one.
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moozooh wrote:
14% run (especially the in-game speed route) actually has a good amount of nice tricks not shown, and not even having a chance to be shown, in any other run.
Many, many other games have interesting things to show off, that their current runs don't show, but that doesn't mean they require an additional run to be published here. I don't see why Super Metroid should receive more special treatment than it already has.
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Post subject: Re: Movie categories you think there should be
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Solon wrote:
Another category, along the same lines, would be "Only takes damage intentionally." This could be applied to DarkKobold's Shining Force run.
Most good TASes would have this tag, as it looks sloppy to take damage unintentionally (and taking damage intentionally can often save time).
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The previous run always made me happy. This run made me 14 frames happier. Yes vote for the run closest to theoretical perfection.
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Neither the option "Starts from a predefined save" nor "No predefined saves" really fits this movie, which is why I changed it to N/A. Was I mistaken? EDIT:
Bisqwit wrote:
And since this is one of the games where that is an actual possibility, that category should be shown. Contrary to, say, Super Mario Bros 1, where it's not even possible to have a predefined save from which to start the game.
Ah, I unaware that was the logic behind that option. However, if this is the case, I can think of many other similar movies (> 75% of the N64 publications, for example) that are not labeled as such. I'll just step back...
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I thought I had changed it from "No predefined saves" to "N/A", however after refreshing my browser, it didn't show the change. Now it does, however. So if I somehow tried and failed, my apologies for taking credit.
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MattyXB wrote:
A small error in the discribtion text. - No predefined saves He has Saved.
Fixed
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moozooh wrote:
mmbossman wrote:
I'm still in favor of obsoleting the low 14% movie. Not only does no one care about it (as evidenced by the fact that it hasn't been updated since the end of 2004)
:<
Not an intentional jab at you, moozooh (I know you were working on it for a while). I'm just saying that with the very large community of SM TASers, if it was really a big deal, it would have been updated in the past 3 years. Since there have been at least 8 or 9 improvements to the other categories in that time, including a new category creation, the 14% run seems like the red-headed stepchild of the Super Metroid family.
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