Posts for moozooh


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MUGG wrote:
Could you survive a fall from 1000m and be completely unharmed afterwards?
Not unless there are debris that can absorb the kinetic energy in the way of your fall, that won't immediately kill or incapacitate you upon interaction. You won't be able to cancel even 10% of it with merely the resouce of your own body, definitely not until the physics is at work here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Then your topic title is misleading, I guess?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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But, unless I haven't fully woken up yet, 24.74 isn't faster than 25 by any account.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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There actually is a 2D version of Rayman 2 (GBC), which might have been the thing that confused me. :) I'm pretty sure I even had it somewhere among the GBC ROMs on my player.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Q3's motion physics is ridiculously complex compared to any 2D platformer, period. :) Though that's the exact reason it has been subjected to these ridiculous amounts of abuse.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Unless the game is specifically centered around motion physics (like the rubber wire in Umihara Kawase), it's usually much simplier: there are different subpixel values for each type of motion in the game. If Comicalflop says the maximum speed is 55 units per frame, it likely means there are (assuming here; never played Rayman 2) each pixel is treated by the game as 16 said units, making the maximum speed 3.44 pixels per frame (check if it looks so), or 1.72 if it's 32 units per pixel. Position-based triggers, as well as the sprites' on-screen positions, are pretty much always rounded down relatively to your movement direction (i.e., they don't update until you've hit the next "integer" part — a full pixel). In case with more complex motion, various factors ("wind", "slope" and other such effects) may be applied to your speed, but more often than not they just shift your position forward by a pre-determined amount on each frame of effect. The rounding doesn't even happen in calculation per se most of the time, it's just a post-effect pertaining to the display output. Also, in regards to one of your questions: horizontal and vertical speeds are tracked separately; they won't magically combine to produce a value higher than usual for each of them separetely due to rounding.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The tools are defined by purpose, actually. For instance, it's nothing to do with desynching, if the goal wasn't to record an input movie in the first place. We use tools that aid in speedrunning and other such things. Cheat codes can as well be tools for beating the game. We don't use them because of legitimacy concerns, and not because they aren't tools.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Every external device, substance, or whatever else like that, that enhances or otherwise modifies the gameplay experience beyond what is originally possible or intended, giving player new or advanced abilities, can be counted as a tool. There is grey area involved, though. Hence why both TASVideos (the "tool" side of the spectrum) and SDA (the opposite side) have rules governing it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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In a nutshell: this is a codec that's supposed to rival x264-lossless in compression ratio, and uncompressed raw in capturing speed. There actually is a whole lot of sense in making something like this, if you think about the processes involved.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Eh, NewGame+? OHKO'ing every boss with glitches or Luminaire or whatever? Yeah, that should be very entertaining. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You can try cutting off one pixel at a time. Your current one is 10x10, right? Try 9x9, then 8x8, until it becomes somewhat manageable but not easy.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tried reduced hitbox yet?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Have fun beating this: That's no-miss until stage 8, and pretty lucky stages 9-10.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ah, in that case you can layer random, aimed, and fixed-direction spam patterns over each other.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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If they're easy to dodge, try reducing the amount of hitpoints from 25 to the more usual 3-5 (perhaps with a replenishing mechanism that restores a hit point each ~500k or something). Alternatively, you can have a similar bullet amount/speed, but with a reduced hitbox of the player's craft. You might want to do it rRootage-style (a relatively large sprite with a smaller 2-4 pixel wide box in the middle) to avoid being too small, if it's possible with Lua.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What hurts the score more: running into several bullets within a small time frame, or just no-missing for as long as possible? For instance, I usually tend to not get hit even once until stage 6 or 7, and usually get killed from 1:58 to 2:05. My scores vary from 1.3 to 1.7 billion as a result.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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First result: 1,102,968 (1'56"53). There's definitely a room for the game to be improved. For instance, there can be less undodgeable garbage on the screen after ~1 mil point mark; it just leaves survival more to luck than to deliberate dodging from that point on. I'll still beat your score, though. :D [EDIT] Done.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Xkeeper wrote:
Screw the game, I have Lua! I would probably put this in something else, but honestly FCEUX + Lua just provides way too much ease-of-coding.
How about a small tourney on this thing? :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Eh, this was a perfectly healthy initiative. Rushed and not completely thought out, sure, but it definitely didn't need to be shot down. I'd like this to be carried out in some way in the foreseeable future.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dude, you must be my swedish brother or something. Your taste in games is appearing gradually closer to mine!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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andymac wrote:
IF anyone does wan't to make a joint effort to TAS a game with me, that would be awesome.
Keep in mind that it's extremely unlikely anyone will know about your noble intentions unless you, well, inform them. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's a nice effort, but it's slower than the current movie by Primo (that you have referred to in your submission text), which aims for the same goals. And since you don't beat Primo in these goals, your movie won't be published.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm glad this movie has been published, because it's cool. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You don't have to do a TAS of a game you want to do entirely on your own. For instance, if you somehow help Sami with Banjo Kazooie, I'm sure everyone who cares about that game (Sami himself including) will be grateful to you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: follow-up
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Baxter wrote:
So I only put the TASes in this group that everyone already basically agreed on (or at least, that I got the impression that this was agreed on).
Not sure where you got the impression from, because most of those who cared about commenting upon it, said this:
klmz wrote:
Maybe SMB3 is somehow similar to SMW... Wait, am I also biassed against SMB3!?
Comicalflop wrote:
ExciteBike I personally think is overrated.... while it abuses bouncing, it uses the same moves over and over. It abuses the game for sure, but in terms of speed, I still think Biker Mice from Mars beats it by a long shot. Gradius I kinda like, but I think that a run where you must push it to the limits in order to make art isn't as good as a game that naturally is artistic and varied.
Mukki wrote:
I disagree that exitebike should get an instant star. The movie is funny and novel, but is the glitch really so representative of TASing that it should be in this category? I think it should be in the NES one, where it would probably still do well.
Dragonfangs wrote:
The only thing I kind of disagree with here is Gradius, while the playing around is hilarious, it stops being so long before the run ends. Simply, it's too long.
upthorn wrote:
I disagree with Excitebike being auto-starred. I think that there are much better star candidates available these days. I would suggest Gunstar Heroes, and Super Metroid 100% as possible replacements. Additionally, it seeems perhaps unfair that two games from the same series get autostarred here. I'd remove both mario games from the instant star list, and put them together into a 3-star "mario" category which includes smb1, smb2, smb3, air, mario adventure, smw, sdw, and mario 64.
moozooh wrote:
SMB3 any%, on the other hand, is barely faster under TAS conditions, most of the run is autoscrolling, there are little to no new glitches that are easily noticeable to newcomers. That aside, it has a very high rating, SMB3 is one of the most popular games ever, there's Morimoto's run to bring additional attention to it, et voila: there's not a single rational reason left to have it starred.
"Everyone already basically agreed on"? Come on.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.