Posts for moozooh

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Paraphrased from the (too chaotic for my liking) Discord discussion: I'm also of the opinion that the behavior changes introduced in the hack make it not directly comparable to the base game. Changed RNG behavior is one thing; there might be other differences as well stemming from the fact that the extra features in the hack (not least of all the movie recording/playback) incur extra load on the N64 which is not accounted for. Until the differences in actual timing between the two ROMs on significantly long and varied stretches of the game are researched, we can't assume this is directly comparable to the base game and can be part of its obsoletion chains. So for the time being, I think the safest, least contentious way to handle this would be to publish it as a ROM hack and treat it entirely separate from the base OoT. If there is sufficient evidence suggesting that the difference is negligible (on the level of, let's say, a 1-2 frame drift per minute), then including the hack into the base game's obsoletion chains can be up for discussion. Using a training ROM to set "official" records is definitely very iffy but not off the table if that's the only way the OoT community wants to TAS the game. Bureaucracy aside, this is very welcome.
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Registering just in case.
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The staff are discussing this internally given there can be potential ethical and legal issues considering Krunker.io is an active live service. Right off the bat, publishing a Krunker TAS or hosting Krunker TAS tools on the site would constitute a breach of their ToS and may negatively impact their ongoing business, so right now this seems rather unlikely. But just in case, Terminus, could you provide some more information on the nature of the TASes and the tool they're created with? Specifically:
  1. Why is TASVideos necessary for "anonymizing" Krunker TASers if they could, let's say, just have alternative YouTube accounts (or one collective account specifically for these runs) to avoid in-game account bans?
  2. How does the tool work? Can it be applied to online play to gain advantage in any way? Is the tool open-source, and if so, where can we see the code?
Also, just to preempt any misunderstanding, TASVideos only publishes videos of tool-assisted playthroughs that have been submitted to us as a key input file, which we colloquially call a "movie". The videos that end up on our YouTube channel and the Internet Archive mirror, etc., are strictly secondary to this and are the output of playing back such files; they do not exist without these files. The point of this is to ensure the resulting gameplay you can see in the publication is reproducible, has not been tampered with, has the full input available to study and copy, and so on. So in order to have a hypothetical Krunker TAS published here, it would have to be submitted as a key input file which the tool must be able to produce and then somehow replay so that it syncs. So if the tool works by running a script on top of the live game like AHK or slowing it down like Cheat Engine, etc., with the only output of this being a video feed captured live, then it's just not feasible to begin with.
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kierio04 wrote:
1. Does the TASVideos audience only like or care about TASes with flashier tricks vs. raw optimisation?
The audience is not homogenous; different people have different preferences.
kierio04 wrote:
Furthermore, where there are dead/boring periods in a TAS, is it expected for you to keep the audience entertained at the cost of time? Put simply, do you still value entertainment more than speed?
This remains up to the author. However, to my knowledge, in a situation where an improvement to a run is only made possible if it doesn't contain a speed/entertainment trade-off the previous author knowingly made, it's not considered an improvement. That being said, you're conflating two different things here: if the entertainment effort happens in the "dead/boring period", then having it in the run by no definition "values entertainment over speed".
kierio04 wrote:
2. Is TASVideos and the TASVideos audience only interested in a TAS which leads to ending screens or credits, rather than alternative game-modes? Especially those which are more popular or central to how the game is played?
Definitely not only; I'm curious where this perception came from. Although, what are the examples of game modes that don't have any sort of ending screens? Is this a common thing I'm not aware of? And again, the audience is not homogenous. I don't like to speak for the entirety of it.
kierio04 wrote:
Why does TASVideos not have a framework for IL TASes yet? Additionally, why is there not a more serious effort to do so, seeing as it leaves many games out?
As far as I'm aware, we haven't yet seriously considered how exactly we want to handle these in terms of code, processes, and visual presentation, but we want to. Note that this requires certain development effort and has only become feasible recently. The previous (pre-2022) site could not support this other than by making each IL its own individual publication entry (I believe this is not how this should be done), so a policy to only have full-game runs was born out of this limitation. We will get rid of it as soon as we figure this out, as it doesn't serve any purpose other than deterring people from submitting something we cannot properly support.
kierio04 wrote:
3. For TASes where speed is not a concern (i.e. where obsoletion has nothing to do with time), why are times included in publications and YouTube uploads? does this not confuse people into thinking all the superplays are meant to be speedruns?
It's just a common template, and nobody bothered making separate ones for non-speed goals. It's likely confusing, but I don't think we've received many complaints about this over the years so it was never given a priority. I do agree this should reflect the goals properly, or at least not confuse them with speed.
kierio04 wrote:
4. Assuming an established community already exists, where popular community figures or central channels would have the means to reach more users, what do you see as the benefit in allowing the TASVideosChannel to mirror TASes on YouTube?
We spent several minutes just figuring out the wording behind this question, lol; it's very confusing ("allowing" TVC to mirror TASes?). The interpretation we settled on is that you're asking whether we should use TVC YouTube uploads where an author's own upload would suffice for the wide reach and could be used instead. Notably, regardless of whether we do a TVC upload or whether the author even submits their work to TASVideos at all, their audience will still see their upload, so these users are still reached with or without our help. The issue that was brought up was that some authors prefer not to submit high-profile TASes to TASVideos at all so that TVC doesn't "leech" their views, so we implicitly miss out on these submissions because they never reach us anyway. (This also made me think whether such authors would consider submitting their work here under the CC BY 2.0 license problematic, given how much redistribution freedom it entails.) This resulted in a long and eventful discussion internally. My own opinion is as follows: It's fine if authors use their content to develop their own platforms if this is important to them; however, I do think that some degree of cooperation for mutual benefit should happen in this case. Unlike virtually every other platform in this whole speedrunning ecosystem, TASVideos does not extract monetary benefit from other people's works—but it needs opportunities for publicity and outreach to grow its own community which is a major cornerstone of its continued existence. Hence, if an author requests us to use their own upload, I think it's fair if we ask them to put the links to the submission/publication and our welcome page at the top of their video description. Other senior staff may have different opinions on this matter.
kierio04 wrote:
5. Will there be work done to connect with larger games' communities which have never associated with TASVideos and don't see "the point" of it (either due to bad reputation or not knowing it even exists)?
Hopefully! As I said above, we do need to grow our outreach. More ambassadors would be welcome.
kierio04 wrote:
6. Will there be more work done to fully eliminate the negative reputation TASVideos built up years ago which, due to larger games' communities splintering and never interacting with it, are unaware of the changes that have undergone recently?
Again, hopefully. There are many communities and not enough staff members familiar with them. When I find myself discussing TASes in another community, I always take the opportunity to bring up TASVideos and/or mention the positive changes if it's already brought up. But that doesn't happen too often because I'm only active in a few relevant communities, we need people with wider reach.
kierio04 wrote:
Additionally, would you address common hesitations or doubts, such as; strict timing standards, unfair emulator restrictions, being viewed as being an overly authoritative site for all TASes, or gatekeeping what can and can't be published?
Pretty sure we address these things all the time, haha. I don't mean just explaining why they are what they are: we also make meaningful changes to our rules (almost always relaxing or streamlining them) regularly. As for being viewed as overly authoritative, this is sadly part of the lasting damage done by the previous administration. The current administration has never positioned itself or the site as an authority on TASes or TASing; we just try to do our thing as best we can. We won't stop trying to do better.
kierio04 wrote:
7. Is TASVideos working towards accepting TASes of games with their own built-in tools? e.g. accepting PC games without having to go through alternate means such as libTAS, or accepting file formats that can only apply to a single game?
For a while, actually. If something isn't supported yet, it's because there is literally no code written to support it yet. We want to be able to handle more games with built-in tools or replay systems; this has similar priority as the support for any new system.
kierio04 wrote:
8. Would TASVideos ever accept retroactive submissions to fill in missing record histories for splintered communities that have refrained from submitting TASes, or been left out due to not meeting standards as described above?
I don't see a problem with it—it has been done way before by Bisqwit, although in those cases the movies had already been sent to him prior, before the submission–publication workflow had been implemented. We could do something like this if there is demand for it. Do note that, due to the nature of TASing, "record histories" are naturally fuzzy and they don't represent quite the same thing as unassisted record progressions due to the ease of both falsification and implementing incremental improvements. So, in my opinion, the missing movies must represent known and significant qualitative steps over the preceding records and people from the respective communities need to strongly vouch for these submissions to ensure what's being submitted is an actual historic record and not something made to look like one. We'll need to think about the workflow for this.
kierio04 wrote:
A. Games with enough TASers that they have an established community are allowed one (or multiple) representatives in an official TASVideos position, to vouch for and accommodate the needs of their community.
This is going to sound very vague, but over the past couple years, we've had some internal discussions about the future directions of the site, and there's a lot to be excited about. Ideally, we should first decide which radical changes (if any) to go with—perhaps they will synergize with this idea, but they could also make it obsolete!
kierio04 wrote:
B. You could have game-specific submission->publication->encoding workflows, thereby lifting the weight off the more general staff (basically, TASVideos could make space for the communities, and the communities would have some amount of control over how they use that space)
Oh yeah, we also have some ideas on how to enlist the help of game experts for submissions. I think they're pretty cool, but we need a couple rounds of both internal and public discussions to finalize the vision so that we don't end up creating a lot of unnecessary work for each other. Encoding and publication workflows are, thankfully, quite general (they don't require game-specific knowledge/expertise and are transferable skills) and are handled by the core staff. This part of the workflow we'd probably prefer to keep as it is for now, as it actually works very well even with our constrained resources, though we constantly work to expand our encoder and publisher rosters.
kierio04 wrote:
C. GameResources pages have the option to redirect to an external wiki, should one exist (e.g. Super Mario 64 would redirect to Ukikipedia)
This should be done, yeah. Good call. Most of the Game Resources pages had been written before all of these external wikis even existed (shows how old the site is...), but the information there is not maintained and is almost entirely obsolete by now.
kierio04 wrote:
D. I've also been thinking of potential designs for an IL framework, since that directly affects so many games (my own game included), and I would love to see that worked out
By all means, please, do share them with our devs! We welcome any help.
kierio04 wrote:
Simply put, this is also me expressing my interest in a potential ambassador-like role, to help aid this process, if it goes through!
Rather than "ambassador-like", why not an actual ambassador? :D The admins have taken note of your interest, we will most definitely get back to you on this.
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KusogeMan wrote:
There are no tricks, what tricks would be there?
Okay, since I brought it up, I guess it's on me to demonstrate. Exhibit A
will they dismiss the high quality product because of their so called "Da Rulez" or will they admit this is not even a record seeking TAS and validity of the savefile is irrelevant to a TAS that isn't breaking a record or claiming to be the best execution of a concept
This fundamentally misrepresents what the verification movies are for. The reason we ask for it is precisely to ensure this is, indeed, a high quality product, i.e. it starts from a perfectly valid and reproducible game state. This is one of the tenets TASVideos has been originally based on—Bisqwit's motivation to create the site was mainly to ensure complete transparency. Movies are submitted as key input files and not as already-dumped videos for largely the same reason. Anyone could, in principle, take their own copy of the emulator, their own ROM, load the input file, and either arrive at the same result as the movies we publish, or examine the input, stop the movie playback, and continue playing or TASing from an arbitrary point in the run if they want to. Aside from helping get rid of "TASing is cheating" stigma, this whole process has been an incredible boon for unassisted speedrunners, glitch hunters, and newer generations of TASers themselves because, even if the games or runs themselves weren't well-documented, the full inputs were always there for them to study and build up on. The way you're twisting this makes it look as if the current administration holds on to a antiquated rule to the detriment of the site. You're ignoring both the reason and nuance behind it because if you don't, your argument starts falling apart rapidly. Exhibit B
I already praised the staff publicly when i did a participation on the stream for anime speedruns festival, but here i felt the need to reinforce the current rule results as this run is the prime victim of the rules, so yeah, it's a relevant space to comment on the subject imo.
There's so much to unpack here. I'm not sure why you think the staff needed your praise and I'm also not sure why you think this gives you some goodwill credit which you can spend attacking them down the line. I'm also not sure why you're calling this run a "victim" before any judgment has been made, or why you consider your initial post a "comment on the subject" in a "relevant space" when all you did was being dismissive of the imaginary ruling in advance. You weren't even discussing the rule in question. What is relevant about your comment? What solution does it offer? That's right, "nothing" and "none", respectively. You're just revving up the hate machine because you either don't want to make a point normally or can't handle it when things don't go your way. You didn't even offer some kind words to the author before you went on crucifying his submission and attacking the staff. No common courtesy whatsoever! Exhibit C
Are you not available for criticism, only praise?
First, as I mentioned before, this is not criticism because you aren't even criticizing anything. You are not addressing the facts and reasons; you're mocking what you expect to be a foregone conclusion. This works out greatly for you because you're spinning this narrative of fighting the staff for righteous reasons, so you're making the first strike to ensure it gets their attention and it isn't amicable. And then you're suffering at the hands of these horrible people who just don't get it (no matter how hard you mock them!) and take action to "silence" your words of reason. This is your martyrdom and your self-fulfilling prophecy. Of course, this routine will always develop the same way every time; it's not designed to produce any other results to begin with. Second, giving praise does not entitle you to anything and never will, so why is that even a question? Everyone is free to criticize staff decisions without having to praise them first (that's just stupid), but this needs to be done properly, and I and others have explained many times how to do it properly. Just make a search for any of your prior arguments with the staff, and it's going to be there somewhere. Exhibit D
I don't even participate in the discord anymore, what else do you want from me?
And more misrepresentation! Nobody asked you to quit Discord—as an exemption or otherwise. We apply the same participation rules to everyone. They boil down to "be respectful and reasonable", and this applies to both the forums and the chat. The way you phrased this makes it sound as if we wanted you to start another beef with the staff in somebody else's submission comments and you reluctantly agreed and did your best, and we just keep demanding more. Except none of that is true; you just treated this as your right for whatever reason: a right to start the beef. It's not your right, and of course I don't want you to do that either here or on Discord, lmao. Exhibit E
I already excluded myself from being in touch with the site so "i can protect the staff from these grievances"
Basic emotional manipulation. A variant of the perennial abuse classic: "You don't understand how kind I am: I only hit you half as hard as I did last week. I'm only doing this for your own good, why can't you be thankful?" You might be thinking you're doing the community a favor by "protecting" the staff from yourself but you should instead be focused on the source of those grievances which is—*drum roll*—also yourself! Consider not treating your presence as some sort of innate right because it obviously isn't. It's always been a privilege, and if you can't behave civilly, we will remove it.
As you can see, I haven't even made it halfway through your second post; there's just so much you think up, misrepresent, obfuscate, or omit all the time, and I don't have the entire evening to unpack it all given how much longer it takes for me to explain these things than for you to write them. I've split this entire discussion off to keep the submission thread for discussing the submission itself, as it should've been. I'll let this discussion play out for a bit longer here in case anybody from the judges or administrators is willing to engage, but if the tone doesn't improve, be aware that it can be locked and grued at any point for serving no purpose other than for you to vent.
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KusogeMan wrote:
Also, you could take it like a joke, as it is. I don't even participate in the discord anymore, what else do you want from me? Do you want me to be completely silenced? Are you not available for criticism, only praise? When was the last time i've sent a message? I already excluded myself from being in touch with the site so "i can protect the staff from these grievances", I don't even remember my last interaction about this. It's not even an insult! Does that make me evil for not being agreeable? How can you be so sensitive? Am I only allowed to submit movies and shut the fuck up? Or the comment about this can only be made in the specific subsection of the site?
We want you to follow a standard of basic human decency when participating in a discussion. This includes not being passive-aggressive toward staff if you happen to disagree with them on any point, and not using false dichotomies and other bogus rhetorical tricks. You also can't pretend it's a joke and then go on elaborating in the same post how emotionally invested you are in this argument. The attachment you hold to this debate is truly no joke, and the way you realize it in your posts is by being an ass. It's not "evil" but it is annoying because you're preempting any potential discussion with poorly veiled hostility, which automatically makes the staff less likely to engage with you at all, let alone try to compromise, which feeds your self-fulfilling prophecy. I don't know if you even realize that what you're doing is not helping your cause at all, and is instead making it worse, but you do seem comfortable in the martyr role. There's nobody but yourself to blame for everyone considering arguing with you to be a waste of time. Again, once and for all: we don't silence opinions—we silence people who persistently choose to be disruptive with their opinions. It's completely within your power to change how you choose to present them. If you wish to die on the hill of being an ass, I can help any time.
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Moved to the unassisted section of the forums. Tool-Assisted Laboratory is for discussing concepts and techniques used for TASing—not real-time speedrunning. There are certainly some people on the site who also do Super Metroid RTA runs, so I imagine this could be of use to those of them who run it in Retroarch on Linux, however niche that may be. Though this place shouldn't be anywhere near your top priority list if you want to reach out to them since we mainly use emulators for their TAS tools here. Try the Super Metroid Speedrunning Discord server, maybe.
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Damn, sick video! Seriously made me consider getting back into the game at some point just to try using libTAS on it.
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Spikestuff wrote:
stares at input You died before end of level.
Haha, RIP sub-600 dream!
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Fraims wrote:
Alright I believe we have gotten things sorted and this can remain as the submission, after a few more adjustments are made
Awesome, glad to hear that! The staff have been following and discussing this situation internally after your first post to ensure the contributors don't get treated unfairly, and this is more or less the optimal scenario we envisioned. This is indeed a unique situation for us as well, so hopefully it sets a good precedent for how it can be resolved if something like this occurs again with different actors involved. (Though hopefully it doesn't.) Please don't hesitate to contact the judge handling the submission (ikuyo) in case you need assistance or something goes sideways somehow. We're here to help.
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Such wonky physics... And what is that level design, lmao. It was a pretty nice run though. Many tricks have been found since, true, but I wouldn't say this is bad quality or that it looks improvable to a non-expert.
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DimOK wrote:
My bad, this is not the flash game, it is made with Unity and I have already created a topic for it here: https://tasvideos.org/Forum/Topics/25803 Can mods move it to appropriate forum?
Moved. Admittedly, I'm not super up to date with modern PC TASing since this is rather bleeding-edge technology right now, but last I remember, Unity games had major problems with TAS environments. You might want to ensure the game is physically possible to complete a TAS on (i.e. it plays correctly to the end in a TAS envo and syncs after repeated use of rerecording) before you go ahead with your contest.
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Moved to the appropriate forum section; feel free to carry on.
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Hey myherosecond! It looks like you must've misunderstood the purpose of the site, or at least what submissions are for. At this site, we collect movies that showcase how rerecording tools can be used to achieve superhuman feats, usually for the goal of fastest completion, in which case they must beat known existing records. The existing record for Pokemon Blue that doesn't make use of any game-breaking glitches is 1 hour 28 minutes. First of all, clearly, your submission is neither a speedrun nor a demonstration of other superhuman feats only achievable with tools. In fact, your submissions don't even have any rerecords in them, which disqualifies them right off the bat. You also most certainly did not read the submission instructions or the site FAQ which would clear up a lot of the confusion. This is evident by the fact that you have submitted your playthrough in multiple parts, which isn't warranted, and similarly disqualifies them for being incomplete. Please make sure you have familiarized yourself with these two articles at least. You're also free to ask questions in the Newbie Corner of the forum or on our Discord. Users are normally limited to three submissions a week, but if you keep using the submission bench for your regular playthroughs, we might have to limit your ability to submit anything at all until further notice. (You don't want that.) Instead, you can use Userfiles to upload your playthroughs if you want to share them around. There are no limits there, it's completely free, and you can upload and share your movies as you wish.
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Well, that didn't take long at all! You made this asshole game look a lot easier than it is. Why bomb stage 11 boss, btw?
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Patashu wrote:
I'm not the type of person to own The Crew or have friends who do, but I'm watching this eagle eyed to see if it works. Good luck!
Same. This is immediately relevant to our interests as the entire TASing scene exists as the extension of the game preservation community going through the effort of collecting and dumping thousands of games back in the 90s and early 00s. We'd not be here without that effort, and we continue going hand in hand with the game preservation community and giving back by contributing our own input to game knowledge, emulation accuracy, and awareness of forgotten games. Hence any initiative successful at improving the state of game preservation and giving consumers more rights to their games is an implicit win for TASVideos.
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Fascinating. Thanks to streaming both audio and video, you get much better sound but less clean video compared to this more direct port. But doing it through controller input and accessing it through an ACE entry point makes more impressive as far as I'm concerned. It's a shame that you didn't submit it to Revision first, which was literally taking place this past weekend, and have your work join the ranks of all sorts of unlikely Bad Apple ports. In fact, one of the demos shown there on Saturday was a port of Bad Apple on the LED screens of four old Z80-based phones with caller ID. Insane stuff. :D
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KusogeMan wrote:
Instead of arguing, I'll think of the possibilites and make an effort and create content which is passable in one rule but not the other. You'll measure the result and tell me that i was in fact wrong or right, that we are going towards a more varied publishing or that it's not better to be publishing both runs. Do you believe this to be a fair approach that doesn't offend any parties?
Sure, that sounds perfectly reasonable to me.
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DrD2k9 wrote:
No one on staff is going to complain about obtaining more publishable content for the site that meets site rules/guidelines.
Well, I'm still going to complain about the threat itself. Silly as it may be to threaten a content site with content, the tone is not acceptable.
KusogeMan wrote:
I think i might abuse this loophole in the future so if you keep the SRAM CLEAR and THE SRAM anchored movies both, prepare for trouble! I advise you to heed my warning
We've heard your takes, and took the effort to understand your position, even though you didn't make the discussion easy or pleasant for us in any way by being combative, going off on tangents, and so on. So adding this line already after a mod had to intervene to calm everyone down is very much not appreciated. If we ever find ourselves in a disagreement, approaching it diplomatically is the only acceptable way to resolve it. Twisting the staff's hand to get what you want will get you promptly ejected off the spaceship instead. So let this be the first and last time I see you do this. Please don't confuse fighting games with fighting over games. We want the former, not the latter.
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I think there is somewhat of a contradiction over the fact that we'd only accept the most optimal default character for Standard while giving a "free pass" there to an unlocked one regardless of how fast it is in comparison. I mean, what if it's the slowest character? Or at least slower than the second-best default one? (Thinking of something like Streets of Rage 3's Roo here.) Would it not be better to accept all characters for Standard? But to answer the question, if we need a generic branch name, would something like "fully unlocked" work?
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Wow... a manifesto, huh? Sounds political! Well, it is for a reason. There's an ongoing development of policies at TASVideos—both internal and public-oriented ones. We've been giving a lot of thought this year to handling moderation and community management as a whole, and given the amount of sweeping changes in what we do and how we do it, I'd like to summarize our current views, beliefs, and operating principles as well as recent changes, and run all of that by the community at large to gather feedback. This, I hope, can give us pointers to what we might be doing wrong lately, or not doing right yet, or not doing at all when we should. This is your opportunity to tell the staff if there's anything about community management that makes you uncomfortable and whether it's something that came as the result of our action, inaction, poor timing, or lack of consideration. Moderation team These wonderful individuals plus the no less wonderful Memory, Samsara, and fsvgm777. No, they don't have the role, even though they (most notably Memory) do engage in moderation activities in various capacity. Yes, I'm aware this isn't exactly well communicated on the site. Anyway, on the administrative side, Bigbass recently joined as a new moderator and I was promoted to a senior moderator to take charge of the team and all this political stuff. Samsara and dwangoAC, on the other hand, have taken a step back from active moderation to focus on the more important things. You get some, you lose some. We always welcome further additions to the moderation team, of course, and I hope this post will give you a further insight into how we operate. Policies and values Ultimately, the moderation team serves the goal to maintain TASVideos—both the forums and Discord—as a place of mutual respect and constructive, improvement-oriented communication. In 1998, Warp Records issued a compilation album titled We Are Reasonable People, and I think there's a certain kind of warm beauty in the simplicity of that phrase. I take being a reasonable person as a compliment because, above all else, it emphasizes openness and flexibility. This translates to our moderation policies. Most of what we think and believe in with regards to moderation processes is laid out in Moderator Guidelines which had an entire new section added to it just today as the result of a recent internal discussion. The article itself is intended to codify how we approach and react to any given situation right now—or at least how we think we should. Moderators are also people, and we don't always perform to our self-imposed standards—which is exactly why having more people on board is helpful in staving off operational fatigue. To further summarize what is said in the article as briefly as possible, the moderator team strives to find the right balance in their actions to ensure they handle inappropriate behavior in a way that both effectively disincentivizes it and doesn't overreach in a way that creates any collateral damage that could've been avoided. Finding that balance isn't easy, and it's an ongoing, iterative effort. So expect these community outreaches to happen somewhat regularly, perhaps once or twice a year, as policy changes accumulate. Operating principles I've referred to moderators as a team and mentioned internal discussions multiple times in this post. This shouldn't come as a surprise because virtually any decision we make is a result of having the team members chime in to provide their opinion on the matter until some form of consensus is reached. We don't discuss every technical detail—usually because it would stall the operations beyond what is necessary—but overall we almost never see situations where one of the members is acting in disagreement with the group. If we do have such disagreements, we bring them up first, and this is a cornerstone of our operations. You might've noticed that both the guidelines article and site rules are left somewhat vague on purpose in terms of matching transgressions with specific punishments: this is both to respect the phenomenology and context of each particular case and to give more room for discussion within the team and any given moderator's personal good judgment to decide the punitive measures instead of applying them as a knee-jerk reaction. We currently believe this is the best approach overall, although we do recognize it's not always the quickest or most efficient. Recent changes to discuss Here's the important part. Everyone on staff who's involved in community management, and the moderation team in particular, make policy decisions in the interest of the entire community—effectively, a group of dozen or so people decides things for thousands of you out there. But due to the nature of these discussions and the fact that they're usually connected to specific moderation cases, we can't do so publicly. It should be noted that this is entirely common and almost every community of our size or bigger does the same. But keeping decision-making entirely under wraps risks creating a disconnect between our perception of what the community would want, and what the community actually wants us to do, and we're liable not to notice this disconnect until it starts creating problems—which is, unfortunately, just as common, and happened to TASVideos in the past. Considering what I wrote earlier about openness, respect, and being reasonable, I and the others would like to minimize that risk proactively by communicating some of the changes to internal policies as they happen. Today, I have two subjects for us to discuss. 1. Whether to allow submissions coauthored by banned users. The recent round of discussion on this subject hasn't been very conclusive, so, for now, we're maintaining the status quo: submissions coauthored by banned users are allowed (regardless of whether it's a courtesy coauthorship or an active collaboration). 2. Whether to synchronize bans and other such punitive actions across both the site/forums and Discord. We had no prior stance on the matter and agreed to synchronize bans moving forward, but also to rely less on long-duration and indefinite bans if the situation doesn't call for the most drastic measures. This mainly concerns isolated (i.e. non-systematic) incidents of unacceptable behavior. If you disagree with any of these decisions, please provide your reasoning so that we could work your viewpoints and arguments into our internal discussions. This would also be a good place to discuss the content of the current revision of moderator guidelines if you find any of it lacking or disagreeable, or if you feel moderators haven't been adhering to it recently (but please be civil and respectful; alternatively, you can complain to me personally in DMs). Thank you for the time.
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Mizumaririn wrote:
That is a rule question that I have not just for this contest. It is not like a TAS would require continues in order to complete a game. The rule however prevents the possibility of taking intentional deaths to save time, holding TASes of this category out of standard goal. Does 2 player arcade even also counts as more than 1 credit? If they are separate branches, I can also see the possibility of adding in players at a specific moment to save completion time. Right now, only in-game codes that add content (generally) are allowed. I don't think arcade continues ever add content because they just "continue" where you left off so that rule statement just automatically implies arcade continues are disallowed. As arcade continues and in-game codes are different concepts in video games, arcade continues should not be restricted under the rules of in-game codes. I would like to compare the arcade coin continue with amiibo for the 3DS, Wii U and Switch systems in TASing. Even though they are considered pay-to-win materials and unfair in real time speedruns, as not everyone has them, they are also just a form of input. It is the nature of the unmodified game's code to respond to these types of input, and is fair game for a TAS.
The problem with coins and continues is that they're essentially turning a limited resource given or earned within the game's own logic into a potentially unlimited resource provided outside the game's logic. Within the context of arcade games, it is the player who provides the resource in order to make up for their lack of skill, knowledge, or resource management. As long as you keep feeding the game coins, you cannot lose—with all the implications it has for the TAS goals. Note that, just because starting the game or adding a player to a multiplayer game utilizes the same mechanism, it doesn't mean they should be treated the same. Continuing implies paying up to circumvent an otherwise inevitable game over; adding a player does not. I can imagine exceptions where this does enable novel and strikingly different gameplay solutions. But by default this is hardly different from a typical infinite lives cheat (also a form of input, of course).
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Speaking of, do we mandate 1CC? The Movie Rules page is worded rather ambiguously. I'd vote for single-coin-only because coins are pay-to-win both technically and in spirit.
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To note, it's not abandoned—at least I haven't written it off my plans yet. But it's a bit of an undertaking considering most of the game needs to be reTASed from scratch, and parts of it also need to be rerouted to account for faster item pickup plans. If anyone wants to lead the effort (after DTC11 has run its course, obviously), I will join it, but I don't have it in me to do things by myself. But you should go ahead and submit what you have anyway imo.
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FatRatKnight wrote:
I have been roped into joining a team by moozooh.
Confirming. EDIT:
Denial140 wrote:
I will be joining forces with Moozooh, Invariel and FatRatKnight.
Also confirming.