Note: This page is a work in progress and is still subject to change. Feel free to provide feedback in this forum thread.
"Standard" class publications are the vast majority of runs on TASVideos.
Overview
- Aims to fulfill the site's goal of being a Tool-Assisted Speedrun records site, as well as be an information based central repository for the body of TAS literature.
- Applicable Movie Rules.
Technical requirements
- Must beat all known records, including other TASes.
- Must show a proficient understanding of TAS techniques and be perceived as well optimized: It should not have obvious pauses, mistakes, or sloppy play.
- If starting from a premade save file, a verification movie producing that save file is required.
Acceptable goals
All these goals can be published as separate branches.
- Completion Percentage goals:
- Fastest Completion (often called "any%") - Fastest completion of a game using all available options, including major skip glitches (save/memory corruption, arbitrary code execution, etc).
- Full Completion - Fastest completion of all content in the game without glitching the completion statistics.
- Lowest Completion - Fastest completion of the least content in the game without glitching the completion statistics.
- Forgoes Major Skip Glitch - Avoids major skips or the glitches that lead to them but otherwise aims for fastest completion.
- Multiplayer goals - For games where you can control several character at once, up to 3 branches are allowed:
- Minimum players (usually 1)
- Maximum players (usually 2)
- Some other player count if it's faster than both of the above
- Difficulty goals - For games with several difficulty settings, we allow up to 3 branches to co-exist:
- Score Attack - Highest attainable score in-game, barring infinite scoring loops.
- In-Game Codes - Same as "Fastest Completion", but also allows in-game codes that add gameplay or in-game mechanics.
- Savegame - Game modes that are locked behind game completion, or categories that benefit from New Game+ carryover.
- SaveRAM runs are branched separately from any Power-On counterparts.
- Glitchless - Completing the game as fast as possible while avoiding all known glitches (defined per game in accordance with the community).
- Additional goals are under consideration and will be implemented incrementally.
Goals currently under consideration
- Warps - Fastest completion using intended warps or shortcuts. If major skip glitches are available in the game, avoiding them is allowed for this category.
- Warpless - Fastest completion without using intended shortcuts.
- This includes branches such as "all levels".
- More standard goals will be added in the future based on community feedback.
Entertainment
- Entertainment is always encouraged, though unnecessary, and will not affect the judgement of a run that otherwise qualifies.
- Speed/entertainment tradeoffs are allowed.
Random Standard Movie
Banjo-Kazooie: Grunty's Revenge is an isometric platformer released by Rare in 2003. It is an "interquel" to the original two N64 games, taking place while Gruntilda is trapped under the boulder in Spiral Mountain. Klungo creates a Mecha-Grunty suit for Grunty's soul to control, and she kidnaps Kazooie, travelling back in time 20 years (somehow) to keep Banjo and Kazooie from ever meeting! Mumbo sends Banjo back in time as well (somehow) to rescue his friend and destroy Mecha-Grunty, with the help of Bottles's ancestor, Bozzeye.
The author collects the 50 Jiggies necessary to open the barrier to Winkybunion Tower and defeat Mecha-Grunty.
There is also an alternate Twitch stream featuring audio commentary by the author.