This is a known problem, and it's being partially remedied by uploading movies to YouTube, Google Video and Internet Archive. Unfortunately, there are far more movies than people willing to spend time on uploading and properly tagging them (and you are free to help).
I suggest using the emulator movie files for a quick look, they're more than enough.
On topic of Ikaruga, when I checked NullDC a couple months ago, about half the bullets in stage 2 and further were invisible. I guess one could call it a "minor graphical glitch", but for a shooter, it's probably the worst thing possible. :\
Also, Xkeeper, calm down.
Fixing desyncs by using ZSNES, now that's a good one. :)
What about Snes9x 1.51, though? There were some changes in emulation core that may possibly improve the situation (just try it with one of the post-desync-fix betas, not the original version).
One more question: is "emulator clip" wording necessary? Not saying it is wrong, but I haven't yet seen it used here (or anywhere, for that purpose). The word "movie" does, however, have a deeper meaning to it in regards to TASes as a supposed form of art.
That smv was done half a year before Cpadolf started his most recent TAS, so no other reference existed at the time. Cpadolf still didn't refill on the bat, though, and used a different approach in the middle of the room, so his playthrough couldn't be much of a reference anyway, due to different conditions.
It's fine, but I should warn you that pure red color gets heavily "blockified" upon encoding due to specifics of how MPEG4 codecs work. Which means changing it to some other color might be in order to keep it less distorted.
A note for the publisher who'll be encoding this run: PLEASE, capture the movie with "sync samples with sound CPU" option turned ON. Otherwise, the sound will be unnaturally bad. Thanks.
Amazing hypocrisy on your part. Seriously.
Moonwalk would have helped in that particular case if landing in the doorway, though. It's just that landing there was wrong to begin with, due to a completely different reason: taking damage boost to a farther location.
NBMB is officially on hiatus due to me having a motivational problem, and evilchen having both that and fear that he's not competent/patient enough to do it alone (which is not completely true, but I know what he means). I'm coming up with various ideas (well, lots of them already) and do some tests for low% from time to time, but there is no official progress to report yet.
Also, your TAS is always relevant here because, well, it's a TAS.
I concur. This is how it looks like.
The reason stanski is proposing it is that we're having a tourney featuring its original arcade version, Cameltry, on SDA. :)
I was going to show the .smv where I take a boost from a skree in the previous room as well as taking the refill from it without losing time, but upon reviewing it just now, found a 20-something frames faster method only applicable to low% run. Oh well.
Here. Haven't tested it yet, but I'm anticipating at least 1-2 frames of gain.
I talked to him about it personally. You clearly didn't. It doesn't make it any different from all the other situations that you've failed on, and others have succeeded.
Ha ha ha ha ha ha ha hah a hahahah ahhaahh
HAHAHAHAAHAAH
…oh man!
It will easily save more, and I'm pretty sure I know where. The only question is if it'll cost anything somewhere else due to direction lock.
Sure, thanks captain. What would I do without your advice?
For the record, I already tried that door almost a year ago, and came only about a pixel short from the door opening trigger without testing all possible positions (it's boring), so I'm sure it's possible. Obviously I'll tackle it more if moonwalk is not to be enabled, but that second question I can't answer myself yet as it can arise in any unpredictable place.
Well, dunno, I kinda like the NewGame+ run, and it seems it might be further shortened, thanks to the recent findings. Finishing a several-hour-long game in under ten minutes is hardly a bad thing to have at a speedrun site.
Having two overly long (as in, difficult to watch in one sitting) runs doesn't seem too appealing, though.
Maybe just publish the short one and mention no-skip run in the movie description? Seems like a decent compromise (I highly doubt that having three categories for an RPG — naturally one of the most boring genres to watch — is really warranted in this case).
It's not too much of a surprise that it saved a frame there… I've yet to see a conclusive proof it's impossible without it.
What I would like to know is, if using it at Ridley and probably Mother Brain will save time in some types of runs (which I think it will, due to less turnarounds), and whether it will interfere with someting else.