Posts for moozooh


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This is a known problem, and it's being partially remedied by uploading movies to YouTube, Google Video and Internet Archive. Unfortunately, there are far more movies than people willing to spend time on uploading and properly tagging them (and you are free to help). I suggest using the emulator movie files for a quick look, they're more than enough.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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On topic of Ikaruga, when I checked NullDC a couple months ago, about half the bullets in stage 2 and further were invisible. I guess one could call it a "minor graphical glitch", but for a shooter, it's probably the worst thing possible. :\ Also, Xkeeper, calm down.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fixing desyncs by using ZSNES, now that's a good one. :) What about Snes9x 1.51, though? There were some changes in emulation core that may possibly improve the situation (just try it with one of the post-desync-fix betas, not the original version).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Enhasa wrote:
When I watched the previous run, I said "wow this is really unoptimized but the lack of optimization is what makes this such a good watch." I figured the more this was optimized, the less I would enjoy it. I guess I'll see how wrong I am when I check out the nicovideo later.
It's probably a question of goals, not optimization, though. Optimization is always good.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cool, many improvements there. How much have you saved upon the 100% run in comparable areas?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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ccfreak2k wrote:
I took the liberty of making a few modifications.
Ahahahahahahaha. Haha. Hahahahaha. Ha… ha. :|
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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A video and a clip, maybe; a video and a movie, no. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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One more question: is "emulator clip" wording necessary? Not saying it is wrong, but I haven't yet seen it used here (or anywhere, for that purpose). The word "movie" does, however, have a deeper meaning to it in regards to TASes as a supposed form of art.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: #1949: Deign's NES Rockman in 15:29.27
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This TAS is love.
NesVideoAgent wrote:
Colors a robot
Lol.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
It's actually quite surprising that you didn't manage to realize that yourself before, while even having Cpadolf's run as a demonstration for the optimal landing position after the bat boost there.
That smv was done half a year before Cpadolf started his most recent TAS, so no other reference existed at the time. Cpadolf still didn't refill on the bat, though, and used a different approach in the middle of the room, so his playthrough couldn't be much of a reference anyway, due to different conditions.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What PJ said. H.264 is MPEG4 part 10.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's fine, but I should warn you that pure red color gets heavily "blockified" upon encoding due to specifics of how MPEG4 codecs work. Which means changing it to some other color might be in order to keep it less distorted.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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A note for the publisher who'll be encoding this run: PLEASE, capture the movie with "sync samples with sound CPU" option turned ON. Otherwise, the sound will be unnaturally bad. Thanks.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
Again, there are no strategical improvements known for the NewGame+ run yet. However if you "invented" some new ones out of nothing, feel free to let inichi and everybody else know so that people can start working on the new run.
You don't have to be such a dick about it, though. What about the deequip trick?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
But I was only referring to moozooh's countless claims (in which many were proved to be wrong) he did in the past months, while never showing a smv-proof to confirm them like Taco, hero, Cpadolf, Kriole and basicly everybody else did. A smv says more than 1000 words and avoids all kind of confusion, yet moozooh always prefers the latter choice. Now ask yourself why...
Amazing hypocrisy on your part. Seriously.
Saturn wrote:
Nothing special here, now that I helped you to realize the optimal landing position after the damage boost. That's irrelevant though. The point was that moonwalk won't save you any time here (and generally not enough in the entire game to make a activation of it worth in any kind of run). Since you don't show a clear smv-proof, I assume you managed to realize that by now (in that case congratulations on the progress).
Moonwalk would have helped in that particular case if landing in the doorway, though. It's just that landing there was wrong to begin with, due to a completely different reason: taking damage boost to a farther location.
Cpadolf wrote:
moozooh and evilchen are working on a glitched out run that aims to skip all bosses in the game and complete it in around 00:15, but there has to my knowledge not been any progress on that in a long time. moozooh is working on a low% run but has not progressed in a long time (to my knowledge). Also I'm working on a TAS for Super Metroid Impossible but that is not really relevant here since it is not a accepted hack for the site.
NBMB is officially on hiatus due to me having a motivational problem, and evilchen having both that and fear that he's not competent/patient enough to do it alone (which is not completely true, but I know what he means). I'm coming up with various ideas (well, lots of them already) and do some tests for low% from time to time, but there is no official progress to report yet. Also, your TAS is always relevant here because, well, it's a TAS.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, either way, not using that glitch is a must.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I concur. This is how it looks like. The reason stanski is proposing it is that we're having a tourney featuring its original arcade version, Cameltry, on SDA. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
That just proves it again. You land too far into the room in that smv, which is already somewhat slower than precisely landing on that platform in the previous room already (like Cpadolf did in his any%v2) if skipping the Spazer. The moonwalk will only be slower here, because you waste a frame stepping back for nothing.
I was going to show the .smv where I take a boost from a skree in the previous room as well as taking the refill from it without losing time, but upon reviewing it just now, found a 20-something frames faster method only applicable to low% run. Oh well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
Giving a example would never hurt, as we could surely help you find out whether it really could be of benefit outside of Ceres, unless you plan it to be a surprise for your run of course.
Here. Haven't tested it yet, but I'm anticipating at least 1-2 frames of gain.
Saturn wrote:
I, Taco, and many more too, and we all got the same result. And if even subpixel master Taco didn't manage to save a frame without moonwalk there (considering how much time and work he spent on Ceres alone, I'm sure he tried every possible combination), then I think this clearly speaks for itself.
I talked to him about it personally. You clearly didn't. It doesn't make it any different from all the other situations that you've failed on, and others have succeeded.
Saturn wrote:
I realize that making realistic estimations isn't your cup of tea though.
Ha ha ha ha ha ha ha hah a hahahah ahhaahh HAHAHAHAAHAAH …oh man!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
Too bad you will only benefit of this in Ceres due to it's stupid, unique doors, and only save 1 frame max on a few of them with some luck, so it's unfortunately still not worth to use in a realtime run because activating moonwalk will easily cost you more than a sec. Even in a in-game oriented run, I wouldn't bother to activate it just to save 1-5 frames in the entire game.
It will easily save more, and I'm pretty sure I know where. The only question is if it'll cost anything somewhere else due to direction lock.
Saturn wrote:
Nothing holds you back to try it yourself to get your conclusive proof. It's kind of strange that you always show interest in finding improvements, yet don't make any effort at all to fulfill this interests. Keep waiting. That's the best choice a dependent TASer can have after all.
Sure, thanks captain. What would I do without your advice? For the record, I already tried that door almost a year ago, and came only about a pixel short from the door opening trigger without testing all possible positions (it's boring), so I'm sure it's possible. Obviously I'll tackle it more if moonwalk is not to be enabled, but that second question I can't answer myself yet as it can arise in any unpredictable place.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, dunno, I kinda like the NewGame+ run, and it seems it might be further shortened, thanks to the recent findings. Finishing a several-hour-long game in under ten minutes is hardly a bad thing to have at a speedrun site. Having two overly long (as in, difficult to watch in one sitting) runs doesn't seem too appealing, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Maybe just publish the short one and mention no-skip run in the movie description? Seems like a decent compromise (I highly doubt that having three categories for an RPG — naturally one of the most boring genres to watch — is really warranted in this case).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's not too much of a surprise that it saved a frame there… I've yet to see a conclusive proof it's impossible without it. What I would like to know is, if using it at Ridley and probably Mother Brain will save time in some types of runs (which I think it will, due to less turnarounds), and whether it will interfere with someting else.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tub wrote:
Also working on a part-time job, creating browser games with php/mysql.
I hope not for Gameforge. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.