Posts for moozooh


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Swordless Link wrote:
m64 or gtfo
AKA once mentioned this thread as an example of a civilized discussion. Nice to see he was right.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Lucid Faia wrote:
There's not a single, solitary trick in the history of video games that is as difficult as playing through the entire game in one sitting. You're comparing the ultimate test of endurance and improvisation to resetting until you get lucky. Give me a break.
What if the game is less than 10 minutes long?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The reason it hasn't happened yet is that no-one's done it yet. The reason is always the same, always.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
Everything that can be optimized already is optimized
Deja vu.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
A few weekends have passed by now. How's the progress going moozooh?
Saturn wrote:
I actually thought moozooh works at least on his low% v2, now that everything until Torizo just needs to be copied. There is no reason to wait for anything else.
The progress isn't going, because at the moment I have very little time and motivation for TASing (as well as just playing anything but 2-3 games). The reason for that is that I'm getting tired at work, and just want to rest in my free time, and thus it applies to both runs equally. When I get the motivation back, I'll return to business (or at least do some short tests for low% in the meantime, since they don't require much time or effort). And no, pre-Torizo segment won't be copied in any case because I'm sure as hell that further improvements are possible. Besides, I promised to improve T&K's WIP in some way, and I am definitely going to do so.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm, let's see… I guess the only game I can consider myself a pro at is Crimsonland. My survival mode scores are really high nowadays, and I plan on improving them. Games I'm overall decent at (but not yet a pro) are: • Quake 3; • Touhou games (working on them currently); • Super Metroid; • Golden Axe 3. Games I was decent at previously (but likely not anymore): • ElastoMania; • Unreal Tournament (1999); • SNES Starfox (100% on all courses except one stage); • DKC 1 & 2; • Super Castlevania 4; • Axelay; • Battletoads in Battlemaniacs; • Worms 2/3. One other game I want to get better at is DoDonPachi.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Why? Because with a single-segment run the player is forced to play more carefully and cannot try the wildest tricks he is capable of, if those tricks are very dangerous and could easily cause the player to die, thus ruining the entire attempt.
The player isn't really forced, though, as there are SS runs that show very aggressive play (also applicable to 25-50 minute long score runs of arcade games). It's up to the players, their patience, and their consistency in trick performance.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Good at Tetris? How about 3D Stereogram Tetris?
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http://3dimka.deviantart.com/art/3D-Stereogram-Tetris-36795242 Barely playable, but both the idea and execution are amazing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FrostyTheDragon wrote:
I also can't currently get the damage of the double claw attack (forward+attack+jump) because I can't seem to hit with it, period. I'm either knocked out of the move or I miss entirely.
Yeah, that's the main problem with it, thanks to the awful range. Based on the figures you've gathered, it should deal around 12 (I think) damage, since clubmen die from one hit. I also think you should invite someone to your house and try running the game in 2p, since tag attacks deal just enough damage (48, I guess) to wipe out the first boss and his minions in a single strike, not to mention the beautiful magic animations. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Panther (I was certain she was a female) has one awesome attack that I have been using for almost the entire time during my playing sessions: change directions twice, press jump+attack. Deals a good lot of damage to everyone in its way, covers 2/3 of the screen, and is unblockable. All bosses die within seconds only having enough time to get up. She has a more powerful attack (forward+jump+attack), but it's slow and has very short range. Her jump+down attacks are also nice and quick.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes vote for a fast and entertaining run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Phil wrote:
Then if you did notice it blends into the start of the movie, then you knew the movie has started...
Duh. I'm saying that with such a logo it becomes difficult to pinpoint the exact moment of movie start without a corresponding subtitle. You said you didn't understand how such a subtitle can be useful. I'm merely presenting you an example. As such, I see no reason to discontinue using this subtitle since it doesn't bring any inconvenience to the viewers, yet can still be useful.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Phil wrote:
And end of logo indicates the "movie start" by itself.
Unless it's a logo that blends into the start of the movie, like Bisqwit's.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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3rd submission (/publication).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Phil wrote:
However, I don't understand how "movie start" could be useful.
Additional non-disruptive TAS indication.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
Moozooh and Mmbossman don't seem to differenciate between normal movies and fools day submissions. This is evident since you're trying to compare my points to every movie on the site. I'd rather see a unique fools day submission not one thats improved.
No, AKA, I'm telling you that you suck for making this ridiculous and uncalled for argument. If "you'd rather see" a unique submission, don't watch it, go see a unique submission — a lot of them today. But starting a dumb argument suggesting this movie shouldn't be published because you don't need it? Dude, what the hell. Seriously.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dare me. Your argument still sucks, btw.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What I don't understand is why you're so adamant about it. Ok, you think it was unneeded. How many SM64 improvements were needed since the last 16-star version? People were already happy with it! What's wanted and what's needed are two different things, and I think your argument is pointless regardless, so shut up.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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negjay wrote:
I understand how astoundingly courteous of you it was to put it there, yet I fail to understand exactly how the blind are going to enjoy watching videos of videogames being exploited beyond recognition.
I guess you also fail to notice the date.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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http://tasvideos.org/FAQ.html http://tasvideos.org/SuperMetroidTricks.html Yet I don't expect any serious TAS attemtps from someone registering on this date.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Go back to whence you came, foul April 1st demon.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I like it for the most part. It does require some touchups, such as: 1) slightly increasing line spacing (it looks really cramped as it is now); 2) forcing line wrap earlier than it is now (over 10 words per line = hard to read); 3) removing or otherwise shortening redundant wording (if you had "XX hours, XX minutes and XX seconds" written on the screen of your wristwatch, you'd get pissed quite quickly); 4) slightly more optimal usage of page space. What I really miss is a sidepanel. I'll need time to get used to "toppanel".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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paul_t wrote:
Sounds like Ranger-X.
!! That's it, thanks! Seems like we had the JP version here for some reason, because I totally remember it being named Ex-Ranza. And it looks like the game has some TAS potential.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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My guess is that Headhunter is for the most part outperformed by speed-increasing souls and Lubicant.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is a serious thread.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.