Posts for moozooh


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Lol. Ok, in order of usefulness, here is the list of actions leading to falling state: 1. Running/falling off a ledge. 2. Unmorphing in mid-air. 3. Taking a damage boost (with or without knockback, as long as it is an interruption to the previous state). 4. Exiting a shinespark. 5. Exiting a "grappled" state. 6. Having the ground disappear (no turnaround abuse). 7. Getting grabbed and released by an enemy (useless in speedruns). Maybe I'll get around to updating the trick page today, if I overcome my laziness.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I can't think of any other ways you haven't yet listed. And unfortunately, Samus only enters this state as a result of losing vertical momentum in one or another way (which is the reason taking damage if abusing a turnaround animation doesn't change anything).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Taking damage, having the ground disappear in some way (crumble, thaw, etc).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hero of the day: http://www.youtube.com/sickdeal (music videos made of his and others' TASes). Kejardon: http://www.youtube.com/Kejardon (Super Metroid Insanity videos). KennyMan666: http://www.youtube.com/KennyMan666 (god forbid watching the only video there >_>). Michael Fried: http://www.youtube.com/mjf314 (various Mario Kart and DKC runs, mostly unassisted). OmnipotentEntity: http://www.youtube.com/OmnipotentEntity (uhh… nothing in particular, I guess). skamastaG: http://www.youtube.com/skamastaG (nothing in particular, either). Vatchern: http://www.youtube.com/Vatchern (a few tool-assisted videos he made). I don't know, does it make sense to list those who don't upload anything? I guess not.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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All of these are the same way: put Samus in "falling" state. As for the name, maybe "aimed fall(ing)"?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AngerFist: http://www.youtube.com/696ShowTime696 (doesn't upload). Kles: http://www.youtube.com/ThatKles (mostly StepMania videos by himself, and other things). kwinse: http://www.youtube.com/kwinse (doesn't upload). raserucort: http://www.youtube.com/raserucort (tons upon tons of high level SSBM matches by himself and others). Zurreco: http://www.youtube.com/Zurreco (doesn't upload). (And you forgot catnap.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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http://youtube.com/user/moozooh The theme as I thought about it myself was "some interesting and/or unique short gameplay videos". There's little content as of now, but there will likely be more later, when I get out of unmotivation pit. [EDIT] Btw, it's "gocha", not "gotcha". And there's also Hyena's channel I know that's not on your list. As far as I can see, he specializes in various sorts of humor, videogame and otherwise. Also, catnap222 (various Super Metroid tricks).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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flagitious wrote:
moozooh very nice with the 14-0, but you said 5x riftgate and there are only 3.
A brain fart of my part, sorry. 1x Hilbert, 1x Randolph, 1x Pollux, 1x Nether Beasts, and 3x Riftgate. Not the strongest set, but quite overwhelming compared to any other NPC player. I play Hex very agressively, so having tiles like Riftgate and 9/10 level tiles that attack in 4+ directions helps a lot to capture more than one tile each turn. In fact, I believe Riftgate (3/3) to be more effective than Vivione (3/4), because you can't capture a Vivione with a Vivione back in one turn. Too bad you have to give up using level 9 & 10 tiles in order to have some challenge from Hex play, because by the time you can play Saraswati in Randipur you'll be using levels 8-10 tiles exclusively, and even all-8 hand is way stronger than anything she can come up with.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Right, it was this smv.
Kriole wrote:
Crateria has been improved once again, this time before the OTES. The moozooh jump was obsoleted with the trick that Hero was kind enough to show us earlier (the powerrangers were unfortunately already well aware of that trick ;/). moozooh jump obsoletion
Lol, this makes me die inside a little. The only trick directly associated with my name has gone on the garbage pile of TAS history. :D And stop robbing me of ways to improve your WIP, you meanies. :<
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Excellent. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, you can evidently humiliate them by hand, too. This was my final match with Saraswati before she returned to Randipur: And she's kinda supposed to be one of the better players out there. :P For the record, my hand was Randolph, Pollux, Hilbert, 5x Riftgate. Unfortunately you won't be able to humuliate every player with just bats because the bats are simply not strong enough for the later tiles, and you will lose them pretty much every turn. You could try Undines, though, they are far more versatile but too weak to use for a human player. Oh, and make sure to track Saraswati as she travels around the map, that's an awesome sidequest. She gradually goes apeshit. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, the overall movement speed is more than 8 ppf, which renders CWJ physically impossible. Not to mention that the low ceiling would likely disallow the walljump to make up for the lack of jumping strength (since its strength is less than that of a normal jump), and the fact that it won't allow for the unmorph to keep the blue suit intact.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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moozooh wrote:
100%, ingame any% and RBO would benefit from it, though.
That's still whole three runs. It's a good find, anyway. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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evilchen wrote:
i think it will work taco is really close succeeding without HJ and you know he makes impossible things possible :P
Well, the reason it doesn't seem likely is that you need to travel over 15 pixels of vertical distance by the time your jumping strength is exhausted, and that's in about the best case. Even completely ignoring the stall by the ceiling (hypothetically), you won't be able to reach the ledge without walljumping, which is out of question.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's awesome, but unfortunately, it won't work without High Jump, so it would likely be of no use in the realtime any%, any possible low% or NBMB. :\ 100%, ingame any% and RBO would benefit from it, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm, you're right. I must have remembered it wrong the last time I did comparisons. [EDIT] Alright, figured out the reason for my confusion: they gained a frame over NBMB thanks to the same trick that allowed the 49'22 escape, I misremembered that frame as being lost and misattributed it to the place in question.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dwedit wrote:
How do the hell does this thing want me to spell Part II, #39
Asked same quastion in #nesvideos just a few minutes ago. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Score: 32 (64,0%). The applet asks if I used to record game music… and guess what, I did (and still walk with a player full of chiptunes and such). >_> Upthorn, #27 is Phantasy Star (shame on you, even I know that), and #43 is Flashback.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is the most pleasurable jRPG experience I've ever had, seriously. FF 4-6 weren't as captivating for me, and I spent much less time on Chrono Trigger as well, but this game has the same overall appeal while having a deeper plot, longer and rewarding gameplay, and a lot of additional challenge for those who didn't get enough with the main storyline. So far I have completed all the quests and am trying to free Alexander from the Gate of Elysium (the bastard is unspeakably tough, even though I can deal as much as 20-25k damage each turn). I guess I'll be doing a newgame+ playthrough afterwards, or try getting the 7 remaining Hex tiles (I have 92 + 1 from Alexander) for the "extra challenge". For the record, I beat the normal final boss at level 70, and now I'm capped at 99 (which required surprisingly little grinding — overall about 4-5 hours of the ~63.5 I spent on the game). [EDIT] Damn it, made a dozen more attempts to defeat Alexander, but his Lionheart attack is so bullshit strong it effectively means insta-kill for two random characters. There's no way I can survive it, and thus there is no way I can sacrifice other characters's safety to make one of them the universal self-healing target, like I did with a couple bosses previously (Party Hat is awesome like that). Does anyone have any ideas what to do? So far I was able to lower Alexander's HP to about 90k out of 200k, but that's the limit of what I've achieved so far.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I actually think Twelvepack was being sarcastic in his last post.
Saturn wrote:
Are you sure you are serious here?
I am. Their earlier WIP is one frame slower there than yours and mine, since they didn't wait a frame before jumping. That's why Kriole said it saved two frames: compared to the WIP you posted it saves only one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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upthorn wrote:
Mmbossman, if you'd been around a little longer you'd remember when the queue was 5+ pages long and runs were still new 6 months after submission.
The staff clearly knew something back then. It can't be that it was five pages long back then, and less then one now. There must be a good reason behind this.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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alden wrote:
Dan's Stats wrote:
Posts: 420
=)
Amazing. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kriole wrote:
the true meaning of life is pie
Pie is good. :) And also one of the ways I wanted to improve your WIP. I only saved one frame there, though, because I jumped on and off the ledge instead of double walljumping. Another timesaver to consider: if you have to spend one additional frame in the Torizo room because of the door timer, consider spending one less frame in the previous room, when entering the door.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA tends to forget that the route Cpadolf uses adds about a dozen fanfares/transitions to a hundred+ that is there in both runs. Moot point, really. If one hates those, they would hate any SM run, not specificically this one because it has a bit more of them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aww. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.