Posts for moozooh


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Around 15 in-game minutes, I'd say. Maybe less.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
Wouldnt NBMB be faster in realtime as well? Why would it obsolete this run as opposed to the other?
Because NBMB is a glitched-out run made for lulz. It has novelty value, but is nowhere near the entertainment level of full runs. In-game category is the only one now that has similar idea in mind, so it would make sense if NBMB will obsolete it, seeing as it will have pretty much the same goals, aside from skipping bosses.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bisqwit wrote:
Wonder what happened then, or was it just a coincidence?
Perhaps a realization that pretty much every old movie is, in fact, realistically improvable — even those deemed perfect. Donkey Kong improvement came right at that time. [EDIT] Also, seems like that time also more-or-less coincided with saturation of TASed games' library. Seems like most new games, especially on NES, are nowadays TASed by Chinese and Japanese players (not without a reason). Or by Aqfaq, if talking about Genesis.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Totally offtopic, but this is some awesome gravedigging; with the original post being answered 2.5 years later — and still being a useful answer at that. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Varia suit is a substitute for 3 e-tanks at Mother Brain.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ten might be too much, but at least 3-4 are due. Basically, we don't even have PS1 TASing yet, let alone PS2 that's harder to emulate.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wouter Jansen wrote:
yes
That.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
speed is a measure of distance traveled over a measure of time. Two runs complete the same game, and one does it in less time. Which is faster?
Arguing semantics. Why bringing up physics textbook definition when we aren't even measuring distance to begin with? The concept we use instead of distance isn't uniformly defined, which is why different goals are there. Aiming for ingame clock = aiming for faster gameplay. Aiming for realtime clock = aiming for lesser overall time. It's a matter of personal taste. And I repeat, taking less time isn't always perceived as being faster, and perceiving the runs is the purpose of their creation. Not lower numbers.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You don't give a shit about the advantages, and that's why you are strongly against using it? Sounds perfectly reasonable.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That's why… let's bring the subject up again! Seriously, how hard can it be to ignore one person and not get dragged into meaningless quarrels?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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:.-(
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's not really "hence", although it does contribute to it. The content management solution we discussed with Warp about half a year ago would take care of the issue, but I'm afraid it's going to take years until it comes (and it may not, after all). [EDIT]: Heh, only three months ago, actually.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
OTOH "feels faster" is a hard thing to measure. "Uses less frames" (or in some cases maybe even "uses less seconds by the game's own clock") is a much easier thing to measure.
I agree that the issue of difficulty takes place here, but it doesn't mean the easy way is the best way, and it is a recognized problem. And there are precedents when using less frames wasn't the deciding factor in judgement of some movies, but I'm already tired of digging them all up for nth time, so do your own research if you want.
Warp wrote:
At least to me it wouldn't sound very good to write "yes, the previous published run was 1 minute faster than this one, but this one feels faster".
It doesn't sound good mainly because you're measuring speed in time units here. "Takes less time to do" != "faster" — this is the point. And if you want to argue the actual gameplay speed, take a look at the speed addresses, and you'll get your movement speed in the units the game measures it in.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
What if it's a major bias towards good?
In most cases, "good" means a form of benefit. There will always be some minority that won't get the benefit. What said minority will consist of can depend on anything. Major bias will therefore derive them of this benefit further. This will lead to conflicts.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
I really do like both of these runs, but I don't see why 2 different people now have implied that it is the faster of the two runs when they might have meant that it merely feels faster.
An example from real life: navigate a busy city on a good car. It will feel faster, but in the end, you'll likely lose to puny subway that doesn't have to stop on crossroads. Speed is subjective; this is a point I've been advocating for over two years. And I prefer to think about this site as about one that aims to serve speedy TASes, not lower numbers. It's just that in case with Super Metroid, I stopped caring about it since it's never going to be this way, anyway.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn, the desyncs have been fixed by gocha.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Major bias = always bad.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
The problem is speed. There is a significant real time difference.
Whose problem? :P I don't think anyone who isn't gravely bothered by the frame counter considers a meager increase in idle time as a problem.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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And a winner is you. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
Moozooh, there is many movies which have ratings which have gradually declined as each time its been improved, SM64 being a prime example. The other run while awesome was way overated and probally would have a very simalar rating to the current published run. Now the issue has been brought up, I try to revaluate my ratings every month or so, questioning if the run was really that fun to watch or maybe even if it was that bad. Much the same with technical aspect as well.
Heh, I've been doing that from the start. I re-evaluate a lot of entries on my rating list over time, each two months or so. Still, the continual decline in both kinds of ratings of subsequent improvements amuses me a lot. And I'm not even talking about improvements that were questionable from stylistic or plain entertainment-wise point of view like SM64, which had different route changes and camera shots that were questionable at times, and weren't universally loved by the vocal majority. Ratings would make more sense if they weren't so heavily influenced by immediate enjoyment and novelty value.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Right, except it feels as if the current movie is both less awesome than the previous, and technicaly inferior in regards to the current standards (it's not).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I totally like how this version is unanimously superior both technically and stylistically, yet receives lower rating on each scale. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
Enjoy having 10 incorrectly emulated extra frames tacked onto each one of the already too-long door transitions!
Surely more noticeable than poorly emulated graphics.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kriole wrote:
And we are going to do it with the new 1.51 version.
No more scanline flicker! \o/
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.