Posts for moozooh


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upthorn wrote:
Dire Dire Docks was the most boring segment of the 1-star run. And, in fact, has been the most boring segment of every SM64 run published thus far. Congratulations on getting rid of it. You have no idea how glad I am to see DDD gone.
I couldn't agree more. Of three stages here, all three are arguably the most entertaining in the entire game. There's nothing more I could ask from an as fast as possible run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Actually, this way of running is borrowed from penguins. But the actual reason the gym teacher told your brother to stop was that if you trip while running that way (since it's harder to keep balance with both your hands behind you), you're risking taking a critical hit to your face. For massive damage.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By practical speed caps, do you mean hardcoded constants or just specifics of game environment (i.e. not having enough room anywhere for attaining a certain value)? If the latter, awesome.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, I did just what you said. The rules of projectile acceleration are somewhat odd, though, but in this particular case they aren't on our side. However, that wouldn't have helped mainly because Samus is physically unable to attain a speed as high as 24 ppf without zipping, but zipping wouldn't have accelerated the missile, either.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You mean something like this?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Turnaround was well-known by that point. The key trick was combination of both proper timing and positioning. Also, I would appreciate it if you guys didn't discuss Saturn's word choice on every second page as if it was something new and surprising. This thread has far more offtopic than it should.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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superjupi wrote:
seeing as the project doesn't have a home page
Amusingly, its homepage is linked to from the first page of google results I linked to in my previous post.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I take it you have already asked here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Comicalflop wrote:
-you jump when running downhill (sonic) -start hopping when at max running speed (Super Mario World)
…has been my usual behavior since early youth. >_>;;
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I wonder if I should add it to the Super Metroid Tricks page. Seems it's becoming popular.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What trick?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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As far as this site's goals are concerned, completing the whole game is as good a goal as possible. Completing one track would put a movie alongside the SNES F-Zero and Top Gear — concept demos that also complete one track. Besides, I'm not sure what are you trying to illustrate with King's Bounty example, as a lot of people appreciated the run as it was.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fredrik wrote:
So what -- the dumb King's Bounty run is 10 seconds and published as a regular demo.
The "dumb" King's Bounty run, in fact, completes the whole game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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KDR_11k wrote:
Just wondering, what was the Catoblepas soul for?
For unlocking animations such as backdash, allowing for using only the most effective part of the move.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cpadolf wrote:
Why not in both? If they benefit from it both should have it.
JXQ stated the reason rather well. I doubt I have much to add to it.
JXQ wrote:
It could be argued that I am obsessing over a technicality, but I feel this is a good technicality that gives an even measuring point to start from for this game. I also find normal mode slightly more entertaining than hard mode for this game, because the concept of hard mode was so lazily done.
However, I do not share this point of view. I find hard mode to be more entertaining, especially since I hate seeing unskippable cutscenes in runs like this, and prefer seeing longer boss fights (especially considering they are barely longer in a TAS, even on hard mode). The game is just too easy on normal mode, there's no such thing as being underleveled in it, and it drops its entertainment value. Basically, the player picks the best weapons that lie directly on his path, and yet basically everything dies just from touching him — unless you purposefully ignore certain weapons or souls. In a run as short as this, it's not very noticeable, since zggzdydp picks up the last weapon "upgrade" just before the final boss fight. In a run as long as all-souls, I can imagine it getting on my nerves far sooner than the run ends. It's hard to please everyone, eh? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cpadolf wrote:
The fact that it still is no more than ~10 seconds faster compared to the old warp run makes me think that hardmode may save time though.
Not just may, will! Using the techniques seen in this run, pirate's run could be improved by more than 15, maybe even 20+ seconds if done on hard mode. I'd rather see hard mode used in all-souls run, though, since this is the kind of a category that can benefit from it the most.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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CrazyTerabyte wrote:
Submission text should have said that, despite being a 100% run, it does not try to complete bonus stages with perfect scores […] Since this is a TAS, these "bonuses" are not needed.
Perhaps this was the exact reason it wasn't specifically mentioned.
CrazyTerabyte wrote:
Do I ask too much questions?
Yes. The assassin brigade has been dispatched, please don't leave your currect location.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hey Kriole, while you're at it, can you confirm that doing the same is impossible with Maridia backdoor (the one accessed through the annex of red Brinstar shaft)?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This run surprised me in two completely different ways. First, the amount of clever shortcuts you found with the floor-sinking and whatnot. Warping straight to Final Guard was pretty amazing, I should tell. Second, I'm surprised that, even though both you and pirate_sephiroth ended the movie at the same spot, and his is very outdated, you've only managed to save barely more than 10 seconds on normal mode. I think this is enough of a proof that hard mode DOES speed the run up, contrary to what many people have said in the past. Also, this gets my honest yes vote. Great job!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Eh, no, joint stereo doesn't change the amount of sound channels, it changes their content (from dual mono to mid+side), increasing the compressibility. It's a losslessly reversible process.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I thought SNES runs were supposed to be encoded with stereo sound, unless it's the same problem that once was experienced by Maza (mono stream with stereo header, or something along those lines).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dunno about AngerFist, but I certainly think that the joke, while intended as a joke, has been extended to a ridiculous scale, and it's the time to drop the Taco = Saturn discussion.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nah, it was just a lighthearted joke aimed at your wording, using one of your old quotes, so don't mind it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Comicalflop wrote:
From what I'm reading, maybe this is a NES run I should check out.
Yeah, but I'm afraid it still doesn't have much in the 360° enemies and goals™ department. Are you sure you want to watch it? ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
I just heard that you already reached green Brinstar in NBMB a while ago, and there was still no progress since then, despite Brinstar being a pretty easy to optimize sector, as there are no annoying slopes there like in Crateria. If you are both too busy as well, then it would explain the slow progress of course. Nobody ever said that though, so I couldn't know.
Nope, I'm still in Crateria, been working on another timesaver in the diagonal room which should let me refill without stopping at all (saving approximately 10-14 frames compared to my test run performance). I really want to do it that way, and I'm sure it's possible, but it doesn't yield to me that easily, which is the main reason for the delay, among others. To be honest, I'd love to be in Brinstar already, it's so much more fun to work on it, not to mention that I have quite a number of ideas for it (which however are better pronounced in my low% run than NBMB due to completely different energy management approach, cutting the amount of possible damage boosts).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.