Well, assuming it indeed looks like that, I think it's not bad at all. Since you aren't supposed to stop while the textbox appears, all should be fine. Too bad it only matters for the time without improving the gameplay.
…Unless you skip most of them like zggzdydp did? All-souls run as a goal probably has a better opportunity to save time by using hard mode, both because you have enough time and resources to beef up until the fatter enemies, and because there's little to no way you'd be able to skip any of the cutscenes during it. I'm pretty sure hard mode won't save any time in a run as short as this.
Thanks for linking me to the WIP, though.
Yeah, well, you still did very good, considering how unforgivable this game is. I'm looking forward to the submission, you're already done with half the game!
That's what I thought. Seems like this route is only usable for the normal mode, while pirate's is the one to take in a hard mode. Well, good to know.
I am of the opinion that hard mode is what really makes sense for all-souls run, for several reasons:
1) lack of cutscenes makes the run more fluid overall (less talking, more action), and helps keeping the length reasonable;
2) there is no way to avoid fighting massive amounts of enemies for their items and souls, so you have enough time to beef up and get better weapons on the way to counterweigh the increased HP;
3) it forces you to choose not only more and better weapons, but more and better souls, since there is no other way to kill enemies on the move without stopping to reach them or make additional thrusts (compare pirate's and arkiandruski's WIPs; note that the hard mode version is not only faster, but is also bound to demonstrate more variety, since there's no way to kill fatter enemies with low level souls).
Also, I think the all-souls run, if executed really well, won't exceed half an hour (or at least not significantly so). Most 100% runs are considerably longer than that.
I don't remember if I had anything more recent than that since I've lost my entire emulation-related stuff (long and dumb story); but it's well possible that you did. :) Or at least it was the last public WIP that I had.
Regarding the new route, there it was… But what do you think about it? For normal mode, it seems faster due to Yoko stabbing cutscene skip, what about hard mode?
Isn't it obvious? He's using it for animation cancelling when backdashing, which puts him some 13-14 seconds ahead of Yrr between taking the soul and reaching the Floating Garden just like that. Smart thinking, zggzdydp! And I'm happy you're working on this run, the published run is overdue for improvement (however, the glitchless run is obviously more so, I hope someone will correct that in the near future).
Two questions, though. First, I think your movement method is slower than mine or klmz's, have you checked that? That is something to correct if you'll ever be going to redo the run. Second, how faster going to Arena through Floating Garden is, compared to going through Underground Reservoir?
I liked this run very much. For me, it was on par with JXQ's, both optimization-wise and entertainment-wise. The damage taking looked much more polished here (and indeed looked like a timesaver). I also liked the polished boss fights.
Yes vote, and 9/9 once it gets published. Good job!
He's saying that the games from the last 5 years use earlier concepts, not that the games use concepts from the last 5 years. For the record, there was a Lolo (I think; or at least it was something very similar) game for NES whose point was to reunite two characters by guiding both of them at once through asymmetrical labyrinth in every level.
I don't really believe that a sum of biased entities will give you an unbiased one as a result, at least certainly not on this scale. In fact, you might be able to use the gathered "unbiased" statistics to argue which of the two Stallone movies is better (which would be rather pointless, if not plain stupid; then again, you could say Cliffhanger was awful without gathering any statistics in order to make a point), but if you want people to say which of them they were more entertained by, you don't need any unbiased factors, nor will they help improving the statistics much. More so, for those people who don't really care about RCR and its runs, having either run on the site will be more ok with them than for people who care not having one they like more. I'm not saying we should purposefully cater to fans, but we could at least not ignore the possibility to publish a more potentially entertaining movie at hand.
First of all, it really amuses me when people start basing their arguments off something that hasn't been created yet, and with a certain possibility won't be at all, at least in the foreseeable future. Why did you let other entertainment-oriented movies such as MK2 (in its nth iteration already) slip then? They don't have "clear" goals except "complete the game" as well. In fact, MK2 movies have pretty much exactly same goals as this one here: to be entertaining at the cost of time, and to show off most quirks and maneuvers the game has to offer — at the author's discretion.
Posing the publication of this movie as a problem that compromises the site's goals is taking it way more seriously than you should (especially since entertainment and art is site's primary proposed goals). "This belongs here, and this doesn't" is an opinion, not a fact. If BoltR thinks this will open floodgates to people submitting playaround shit, then I'll welcome them to create something even a half as entertaining and well-made as this movie here — and that's coming from a person who first learned what this game was by watching Sleepz's run.
Also, asking adelikat questions like these:
…is kind of strange since he always was a person who kinda wasn't fond of too large a number of movies per game, and it's even kinda rare that he not only found a game he would be satisfied with having a playaround for, but also participate in making it himself.
Also, if you track the history of RCR runs, you might notice that the current published run, while much faster than the previous, has much lower entertainment rating.
Yeah, all movies by JXQ and adelikat so far has been clearly all goof-arounds and machinima, how long will this nonsense continue?! Come on, guys! What are you doing! Stop this bullshit and start working on actual speedruns, not this unentertaining shit!
The style ever!
I didn't like all the fights, but that was to be expected. What I definitely wasn't expecting was all the stuff between the fights, and for a game like RCR, this is saying a lot. This is definitely the best run for this game so far, even though it doesn't aim for speed at all. 9 in entertainment; you guys rock.