Posts for moozooh


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Yeah, he looked exact same back in Genesis games, as displayed on one of Raiscan's avatars:
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Halamantariel wrote:
Because those other topics were locked.
Nice one. :) Locking those probably wasn't a right decision; then again, neither of them covers SSBB as a whole and we don't have a dedicated SSBB topic, either. Edited by AngerFist (I removed your link to the deleted topic).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bombjumping was supposed to be possible (and even endorsed by developers through ingame demo and the first trailers), but all items Dfangs took it with, while accessible through bombjumping, can as well be accessible through other means: shinespark, space jump, springball, or other scenery elements.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, cutscenes can go to hell either way; what about boss fights?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Lol, good luck having "fights optional bosses" as a separate category. Anyway, my point is that shortening a 3.5 hour long run by a few minutes by removing the more entertaining parts of it is kind of… bad.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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inichi wrote:
As for using this trick in my run or not, well, I have not decided yet. I think I may use it except the boss battles. The reason is that boss battles are usually most entertaining in any RPG run, and it is significiant change that three boss battles disappear from the run. On the other hand, as I showed above, you can make the boring events shorter and more entertaining by using this trick. Anyway, I'd like to hear everyone's opinion about this issue. Thanks in advance.
As much as I would like you to use this trick some more, it's a good point that boss battles are pretty much the only interesting thing in RPG runs, especially in Chrono Trigger, since there is no insta-kill spells available to characters in it (which is very good). It would be ok with me if you leave the boss battles intacts. Btw, great discoveries. I'm very much looking forward to this run (though I'm not fond of RPG runs in general, this is definitely the one to look for).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Meroigo wrote:
it was fun to watch every second except when you use a save station to fill up your power bombs.
Yeah, that part totally sucked ass, the most unbearable 4 seconds in the world!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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A bit is a binary digit, it can take a form of 0 or 1. That's everything there is to a bit. Try reading everything people above said and linked to you, it's explained everywhere if you just try to search for it one bit (accidental pun).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Truncated wrote:
What is the proper antonym of single anyway? Probably not double or unsingle.
"Multiple"?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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SXL wrote:
unless you intend to spend the next 50 years playing 80's and 90's video games for a living ;)
Why, that's good idea. I'll be working on that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The answer is: n% of TAS watchers.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Holy crap, I thought the run was amazing until the full-suit phase, but after it it became FUCKING INCREDIBLE. 10 in entertainment, that's for sure. Btw, does the powerbomb shockwave expand faster than spaceboosting?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wrong. 8 bits per pixel means a pixel can take 256 different colors (2^8=256).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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BioSpark was 13 when he got his movie published. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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There are characters sitting in the cars!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yrr wrote:
-------+------------- 1 | L 2 | A 3 | B 4-9 | 10-15 | > -------+------------- Average| 2.17677 ppf
Looks like the method I posted above, but by my calculations it's 2.20833 px/f, not 2.17677. Are you taking into account the one frame stop after a cycle? IIRC, I used 30 or so cycles to average out the stops.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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OmnipotentEntity wrote:
children are sticky
Boil them better.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I should probably make a correction to that point for it to be slightly less confusing… …aaand done.
moozooh wrote:
• theoretical speed limits not attainable in the stages shipped with the game (for games that don't have sensible speed caps)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aww, sad to hear that, Zoizite. :\ It might be that I and some other players will give it a shot in the [possibly] near future, though; so anyway, thanks for your help.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, I'd go for redoing with a more compatible plugin.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp's point still stands, though. Seems like the relevant MovieStatistics panes are now useless as they don't represent the real numbers anymore, unless you're meaning to restore it somehow. Having Track & Field as one of the most downloaded AVIs makes my head go round.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
url=http://tasvideos.org/Rules.html#ForSuperNes]No, he was definitely talking about ZSNES[/url]
Right, my bad.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Solon wrote:
Presumably the latter...1.42 doesn't have frame-advance or rerecord support, so I imagine using it for TASing would be an exercise in futility.
He probably means 1.43, which is what about 98% SNES TASes are done with here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sounds good, I'll see if I can make the videos (technically there's nothing preventing me from doing that, but they have either to be excerpts from the existing TASes, or manually set up demos, which can take some time). But first I suppose I need to stuff some more 10+ ppf characters on the list — I'm more than sure it isn't complete yet.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Fastest videogame character?
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AKA wrote:
This topic is confusing ??? Are we talking about general gameplay here or when characters are moving at glitched speeds?
Of course you're confused, you haven't even read the first two posts (where it's made clear that glitches don't and shouldn't count, otherwise there would be little to no point in this topic at all).
Randil wrote:
It should be pointed out that zipping through walls does not count as "top speed" here, since that is not a "programmed" top speed.
moozooh wrote:
Things not taken into account: […] • zipping or other forms of object collision abuse that result in a [semi]uncontrollable displacement or acceleration rates; • glitches leading to infinite or otherwise impossible acceleration rates; • theoretical speed limits not attainable in the game (for games that don't have sensible speed caps)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.