Noted, goes at 11 px/f.
Nah, only goes at 6 px/f.
Except those aren't real pixels, since you can render the screen at any resolution you like and values will stay the same.
Not noted (glitches/autoscrollers).
Take any character that has neither inertial movement nor uninterruptible motion sequences, and you get Vic Viper, Arkanoid paddle, and so on. :)
No way to determine since there are no pixels in a 3D-rendered game — only level coordinates, which are pretty much impossible to convert to pixels.
Also, I wouldn't count BLJ speeds since it's a glitch.
I'm currently doing a research and will be updating my post with new values.
Things that are taken into account:
• horizontal speed for sidescrollers;
• one vector (any of them) for top-down/isometric scrollers;
• highest registered speed value in games that don't have sensible speed caps, attainable without glitching.
Things not taken into account:
• double-vectoring (vector sums);
• vertical speed (largely irrelevant in most games, anyway);
• any speeds measured during uncontrollable cutscenes or autoscrollers;
• zipping or other forms of object collision abuse that result in a [semi]uncontrollable displacement or acceleration rates;
• glitches leading to infinite or otherwise impossible acceleration rates;
• theoretical speed limits not attainable in the stages shipped with the game (for games that don't have sensible speed caps);
• singular and momentary effects (such as damage-induced position displacements);
• speeds lower than 10 px/f.
143 px/f:
Arkanoid "ship" (when controlled using an arkanoid paddle) — Arkanoid (NES, 1987)
I'm not sure if it's a good choice to include it since it's basically an arbitrary teleportation device, but whatever, let it be here.32 px/f:
Vinnie — Biker Mice From Mars (SNES, 1994)
25 px/f:
Sonic — Sonic Advance 2 (GBA, 2002) (This is the highest I've registered, perhaps more is possible)
24 px/f:
Knuckles (when gliding) — Sonic 3 & Knuckles (Genesis, 1994)
23 px/f:
Sonic (when running off slopes) — Sonic 3 & Knuckles (Genesis, 1994)
22 px/f:
Epsilon-Eagle (zero-teleport speed) — Alien Soldier (Genesis, 1995)
20 px/f:
Any unicycle — Uniracers (SNES, 1994)
16 px/f:
Mask — The Mask (SNES, 1995)
Sparkster (when rocket-boosting) — Sparkster (SNES, 1994)
15 px/f:
Samus Aran (shinespark at max acceleration) — Super Metroid (SNES, 1994)
11 px/f:
Ecco — Ecco the Dolphin (Genesis, 1992)
10 px/f:
Sparkster (when rocket-boosting) — Rocket Knight Adventures (Genesis, 1993)
The Drasles (with treasure speed scroll) — Legacy of the Wizard (NES, 1987)
Correct me if any of this information is wrong.
Honorable mentions (characters who were close but didn't make it):
Excitebike guy (9.25 px/f);
Rambi (DKC2, 8 px/f).
That's good; for example, I liked it very much that pirate switched souls often and used things like Creaking Skull — they add variety to the run.
Instant backdash cancelling, instant attack cancelling.
What I did like: optimization and the fact that you're collecting more than one soul of any kind (it counts when calculating the stat bonus from Headhunter, although I'm not entirely sure it will help much since you're getting it too late in the game).
What I didn't like: that you didn't use bullet souls for fun, killing enemies with them like pirate did.
Medusa head must be gotten as early as possible in the game, because it both shuffles RNG like mad and provides a very substantial speed boost.
Well, can't say if the run itself has entertained me more than the introductory text in your submission (I'd like to see more of those in the future), but I suppose it wouldn't hurt to have it while we're at that. I'm sure fans would appreciate the run; I give it a borderline yes(/meh), by a tiny margin.
Kejardon, have you ever thought of creating a playaround TAS whose primary goal would be to glitch the hell out of everything you pass on your way? This is amazing stuff, just amazing.
Well, I would certainly like to watch it, and I'm sure many other people (mostly DKC fans) would as well, but as I said earlier, the chance of it being accepted and published alongside the existing categories is nearly nonexistant, so if you desperately want your movie to get published, this is something to consider. However, if being published isn't a concern, then by all means, continue.
What laughing_gas said. Apparently, the goals are rather arbitrary and most likely unpublishable. However, you can do it anyway, if you want.
Although, from what I know, DKC is pretty laborsome to TAS, so it might be that your first run won't exceed the current published one's quality, either.
Hey there.
Yeah, there has been some slow but confident progress; currently we're up to pre-Torizo room in NBMB with 40 frames saved over my low% test run (granted it's comparable to any run up to this point), and planning on being a full second ahead before Brinstar. As for my low% test run itself, I've continued a bit and stopped at ~4.5 minutes of ingame time. I'm rarely working on it, but I do it in considerably large chunks at a time.
I support the idea. Category change cases might be solved by having their classes compared directly (if they differ, the successor movie doesn't get listed). Improvement should be counted by the percentage of the time saved over the direct predecessor.
AFAIK, we are waiting for okaygo to finally encode it (though I guess it'd be safe to say that if DeHackEd is willing to do it instead, he'll be done with it much faster).
Why is that? In the worst case, I'll just queue it to be killed on the next reboot, in the best I'll use Unlocker as said.
Not every one of them, unfortunately. I prefer to run applications in tray if they have that functionality (I have Fraps, µTorrent, Miranda, Multires, Hypersnap, foobar2000, various connection-related apps all there), and the taskbar not restoring their icons means I have to kill them along with explorer, then restart them. :\
Well it doesn't really take any time neither to download nor to install nor to uninstall it, and you can choose to disable the explorer extension during installation as well. But then again, it's just that little program that gets things done exactly when it's needed, even if it's a rare thing. After all, you don't have first-aid kits or airbags or emergency ladders for everyday means.
Didn't Zurreco wanted something like that before? But even if he didn't, he's an old-timer, reasonable (to an extent; as in, not passionate to let his emotions go ahead of him), intelligent, and one hell of a universally perceived "bad guy".