Flawless means "the player doesn't do what he doesn't want to do", which implies lack of any deviations from the movie creator's plan. As long as the plan itself is defined, definition of flawlessness will come after it.
I don't think a 5-hour SMB run is something that can be made to showcase a superior playing skill.
Let me try…
Superplay is an act or a result of [near-]flawless completion of a game or its segment, aimed at showcasing superior playing skills and knowledge of the game. Would that be good enough?
Perhaps, it would be wiser to have speedruns and scoreattacks as subsets of superplay (as in: speedrun — superplay that has completion time as its primary goal; scoreattack — ditto for score).
Just out of curiosity, what would you think/do if for some reason you failed to witness the respective events (for instance, if they happened in a totally different manner or not at all)?
It's a usual multi-part RAR archive, extract it and it will fuse everything together.
This function gained popularity in times when BitTorrent wasn't yet popular, and most hosters including one-click host services only allowed files of very limited size, like 10 or 20 MB. Since then, the limitations has been dropped considerably, and everyone who's using archive splitting for BitTorrent releases is pretty much a retard.
It won't find anything, because FDS disk is rewritable, so the SRAM is all written back to the file. Once you use it, it becomes "dirty", so you should always have a clean copy of it.
I understand your point.
This particular route in regards to realtime/ingame tradeoffs is about a minute longer than the corresponding realtime-based run. Going by OoT's orders of magnitude, a three minute tradeoff in two hour long run wouldn't be noticeable to me (I'd be tired of watching a two hour run no matter what the game is, believe me). Furthermore, if it allowed different (faster) tricks between the cutscenes — well, basically, if it corresponded to qualities listed here, it would have probably been even more enjoyable, as long as it kept the tradeoff that low. I can't say for sure because I don't like the game and thus don't know it well.
However, I do remember the Sonic run, one of major reasons for lack of entertainment in which was aiming for realtime (and I agree with it), resulting in ugly slowdowns. It puzzles me that aiming for ingame time in Sonic games is enjoyable and widely accepted despite the huge-ass delays, and deemed slow and boring in Super Metroid, which also has internal timer with invisible fractions.
Right. I would point out that it's better for every possible constructive purpose to do that when and where appropriate, isn't it? I wouldn't want to drag the ingame/realtime discussion to topics that have nothing to do with it. Also, rant bandwagon (one person rants, other joins with a different subject) is never constructive.
I think VANDAL means that going for ingame time makes it easier for unassisted players to relate to, both in terms of enjoyment and planning the strategies/tricks/routes for future unassisted runs, which is definitely a bonus rather than otherwise.
Sounds like you're measuring car's speed in frames, too. :P
Have you ever noticed that, for instance, when you drive at 40 km/h, then accelerate to 90, it feels too fast? Have you noticed that, if you accelerate to 200+ km/h and drive like that for some time, then decelerate to 90 km/h, it will feel slow? Have you noticed that driving at 40 km/h on a car and on a bike is completely different? For instance, I have. Same speed feels differently depending on many circumstances, you can't just deny that.
Thus, perception of speed is subjective, nonperception is irrelevant by default.
Perception of time suffers the same fundamental symptoms, actually. That's why instead of concentrating on an arbitrary number in case the goals are different, concentrate on the gameplay, and see which one appears slower.
Alright, now that it's settled, could I ask a moderator to move the posts from this one onward to a separate thread and possibly lock them there? Would be highly appreciated.
Because it's still not rambling nonsense, given the context of discussion? At least it seems so to me.
Hahahaha, nice one. So basically, you pasted only that part of discussion which helped you to make a point, disregarding the rest, even though it had primary relevance to the subject at hand, and was not more or less subjective than the first part. That's a real argument winner right there.
Since I don't really care too much, it's alright with me that you think of me whatever you do. However, if you agree that the point is questionable, do you consider your actions productive?
Dunno, I admit I have no recollection of something like that happening. Which is why, if it really bothers you, you should at least find something next time you decide to settle the conflict in such a way, otherwise it's nothing more than meaningless bickering with you coming off as no less an asshole as I am, which doesn't benefit neither you nor anyone else.
In short, this is what happened:
1) Turok submission received 20 yes votes;
2) adelikat, who was one of those 20, wrote a post where he explained he was entertained, then rejected it on grounds of being suboptimal;
3) someone else voted no (and I seem to recall there being a post about that from the person who voted no);
4) Twelvepack concluded the no vote came from a judge, and started a rant (in form of a rant);
5) Comicalflop pointed it out to him that the reasons the submission was rejected were completely unrelated to that vote;
6) Twelvepack ignored it and continued the rant here, which is why I decided to shut him. And now he's trolling, which confirms my claim of his stupidity.
That's noble. But then again, in order to increase the efficiency of your actions, I would advise to point out what exactly I did wrong, and possibly suggest an alternative — otherwise it's no better than Phil or Saturn claiming someone's run is improvable, but not mentioning where or how.
You strive to reach a noble goal in treacherous ways, that's what sucks about it. In other words, being counterproductive to your own goal.
You can't measure speed without perceiving it. I've had this argument about subjectivity going on since late 2005 ([1], [2]). Yes, two days ago in the channel I was inaccurate in my choice of words (forgive me), but it doesn't mean I have changed my position a little bit in regards to what I meant.
I accept that, and it was the reason I wanted you to paste the rest of the conversation, where I actually show that I really do. Apparently, not pasting it would help you get the point across, but let's be fair.
Completely ungrounded, needless to say.
Everyone, so often? Fabian, what the hell?
I agree I may often sound rude (being an asshole, if you wish, not like you are much different in this respect), but honestly, why are you accusing me of being elitist? Just because I'm telling someone off it doesn't mean I want to claim the superiority of my position or use something else like that to make a point. I always elaborate and back up my words, and never discard anyone else's opinion on grounds of being unworthy. I really don't understand why do you think I'm an elitist, perhaps you want to elaborate? (With examples, please.)
Moreover, regarding Twelvepack's issue, I know for sure you understood (and probably even share) my position, yet you used it to attack me by comparison of apples to oranges. Uncool.
This is begging a question. As the issue you brought up was clearly unrelated to the topic at hand, was this argument simply a crusade for justice against moozooh the elitist asshole? Sweet, but what were you trying to achieve by starting it, especially here on the forums? You're saying you're not looking to blow holes in my argumentation, yet you have them in yours, since in your attacks you resort to ungrounded and farfetched statements, refuse to address many questions directed at you, and so on. I don't really understand it, and it doesn't seem like you would explain everything to me, but probably you should prepare yourself better next time.
Alright, I have no problems addressing all of this.
Yes, it is subjective, there is nothing wrong with this statement. I, who is used to play this game very often, make note of the gameplay sequences more so than all the others, so it makes perfect sense when I think that when something is slower due to lack of items allowing greater speed, it is slower overall. Perception of speed is subjective by definition.
Good job on completely dismissing the main point of my statement, as usual. But in truth, if such run was submitted, you would in fact have to choose what is more important in this case, actual optimization, or the number you see in the "time" field. Call it grabbing for straws, but the question is absolutely valid, and it has fundamental importance not limited to Super Metroid or any other game. In fact, this question has been raised before with games like Star Fox, for instance.
See above. Cpadolf's submission has clearly higher level of optimization (and is more up-to-date in general), which was confirmed by Hero of the day — it is only because of his choice of goals this argument is happening. The question of ingame vs. realtime is exactly the same as with, for instance, taking damage to save time vs. taking no damage. You have no right to imply that a run made without taking damage is less optimized than a run made with it; yes it would pose the same problem regarding which of them to consider more optimal. Obviously, a friendly approach would imply looking at comparable sequences and seeing which of them is faster there. Rejecting a no-damage run just because it's slower would be very short-sighted. Abolishing no-damage category because it's slower by definition than taking damage to save time (and being fundamentally redundant in runs where taking damage doesn't save any) is something I don't see happening, and I don't see why having ingame time as a goal is so different, either. Care to share your thoughts?
See above. The argument form it was presented in clearly implied that instead of overall gameplay, movie length was given priority in appraising the quality.
Now please, would you also paste a few more lines which concluded the discussion, where I further elaborate my position and give my opinion on other arguments? Unfortunately, my IRC client (Opera, which is also my browser) doesn't save logs so I can't do that myself.
Also, I would still like you to elaborate who the aforementioned "tirade" was embarrassing for, and also why are you so eager to shut me up every time I say something that doesn't appeal to you.
Mind if I ask you to prove your words, for once?
Stop the hypocrisy, would you. You yourself are jumping at my throat every time you decide my words are not justified, each time comparing apples and oranges, even though I present well-argumented justification for all of them, which you choose to ignore because it's all a matter of opinion.
Questioning the argumentation is one thing, defying it is another. I was arguing with Baxter and others not because they said something I thought was fair but decided to deny it, it was because their arguments themselves I considered questionable, as they were addressed multiple times in two threads from a fairly friendly to any party point of view.