Posts for moozooh


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Twelvepack wrote:
Jesus, 1 post on the submission, and 1 post here is an endless rant? Sounds more like I struck a nerve.
Yes, you indeed struck a nerve of me wanting stupid people to stfu. The first post was already senseless. After it's been pointed out to you personally that you're wrong, you already had Xkeeper jumping on the rant bandwagon (yeah, he loves that, and it's also annoying). Now, since you didn't read what was addressed to you, you still continue with groundless accusations. Stop it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Very easy yes. Good movie.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
The problem presents itself in polls like the one for turok. 20 yes, 0 meh and 1 no, and because the one person who voted no was a judge, it gets rejected. I know his reasoning for doing it, but it still feels wrong for a movie that was enjoyed by 100% of the other people who voted to rot.
Dude, seriously, shut up. Get your facts straight, adelikat voted yes, rejected the movie BEFORE it had a single no vote, and no other judge could have voted no at that point. Everything else is a result of your imagination, so stop this endless annoying rant aimed at how unfair the world is.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You thought the runs here were created in one day? Most of them took weeks and months to produce. Of course it will take a while, no-one expected you to do it fast.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
RBO rip (and spoiling) time once again: http://www.freewebs.com/saturnsmovies/SM%20%2D%20Running%20Over%20Holes.rar
Awesome. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Eh. All parts have to be tool-assisted, no other options.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is much better. Whether it will be published is for a judge to decide, though. So far the submission hasn't even been accepted yet.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm quite baffled at the amount of actions you need to do just to clear the level as fast as possible. There were good moments in it, but out of those 8.5 minutes, about a half was spent waiting, and only a few seconds watching really entertaining stuff. Voting meh.
S@G wrote:
http://www.mediafire.com/?9kvykm9fzwe if its good enough, and if the video will be published you can use it as the movie file :D if its not good enough then tell me please wats wrong with it :)
The framerate problem seems to be fixed, but video now sports very noticeable compression artifacts (it is possible to avoid them at almost half the bitrate you used; QuickTime is evidently not an efficient encoding software at all, even though the codecs it's using are up to date). Also, audio doesn't have to have bitrate as high as 128 if you're talking about publishable file, which also means it has to be AVI, or at least MKV.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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1. Grab your .gmv file. 2. Upload it here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FODA wrote:
I DID enjoy super pitfall's liberty in the dungeon, but that was the second NES game I had ever played so it doesn't count.
What was the first?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Nitpicking, but I thought TASing is not about what's more "convenient" but what is fastest. Of course in this case they may be the same thing. :P
Convenience in sense of doing that without numerous slowdowns to position yourself on a straight line of fire.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
Like what?
Pre-Draygon spark and big metroid skip to name a few, not to mention the general convenience of being able to hit targets through obstacles.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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S@G wrote:
the problem with the frameskip was while the recording of the movie, don't know why it happened, i tryed 5 times, always a filesize of over 3 GB, but it was always the same frameskip... do you now why that happened ?
No idea, never used QuickTime for encoding. But just so you know, any encoding application that doesn't let you see what exactly all the encoding options are will always leave you with some kind of a surprising (let alone suboptimal) result.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Linearity and Nonlinearity
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CtrlAltDestroy wrote:
Nonlinearity means you are not always told what to do, forced down a fixed path.
The reason your point is moot is, when taking it to some extreme value, you're left with "you start the game at point A and finish it at point B, what nonlinearity is that?" And indeed, the games that disregard that formula can likely be counted on one hand, all of them RPGs or something similar to them. LoZ isn't one of them either, as you start always on the same screen, and end the game by killing Ganondorf. It's only a matter of shifting links (bad pun, yeah) in a chain without actually changing its length. As such, Megaman games, especially NES ones, will always seem like autoscrollers for me because for any of them, a regular playthrough will consist of plain and simple "go right" with some insignificant exceptions. Nonlinearity, as Warp pointed out, is indeed the matter of not forcing you to go anywhere or keep this aforementioned chain at a certain length. In your example of Super Metroid, there was a lot of sequence breaking tools implemented officially, like walljumping, shinespark and IBJ, and you know it very well how much freedom those allow with just completely basic usage. Even then, following the natural collection path, you could take different routes to reach a certain room, depending on your current abilities or item set. As the players become more experienced, they choose other paths by skipping items or picking them out of order, which is why it's usually praised as a highly nonlinear game. Metroid Zero Mission is an even better example in this context, as pretty much all of its routes are open from the start and you could "sequence break" without even knowing it! I guess that constitutes some nonlinearity. GTA games mentioned by feitclub are also a very good example of it, though they actually possessed those traits right from the first installment of the series.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
What if you dispose of Spazer and Wave and just get Plasma, a charged Ice+Plasma is twice as powerful as a charged Ice+Spazer+Wave anyway
Wave needed for a gazillion of speed tricks, Plasma only for two bosses.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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S@G wrote:
I have uploaded now the Movie in h264, don't know if its good enough for a publiched run (if it will be a publiched run), its not an .avi but an .mp4 (quicktime) it has a size of 31 MB Framerate 60 and a bitrate of 1008 kbits. It has been encoded with QuickTime Player Pro 7.2
Okay, I see now that QuickTime sucks, thank you. :P First of all, it failed to show 60 fps on any decoder I tried it on, likely because it doesn't even contain all the frames for whatever reason. Secondly, 1008 kbps is about 5 times as much as this game needs to have that level of picture quality (I'm serious).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
I envision future arguments of the type "hey, that supermetroid video was published, why not this one?"
http://tasvideos.org/136M.html http://tasvideos.org/146M.html http://tasvideos.org/165M.html http://tasvideos.org/245M.html http://tasvideos.org/249M.html http://tasvideos.org/265M.html http://tasvideos.org/311M.html "Hey, those Super Metroid videos were published, why not this one?"
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hence why there is no such movie. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I just thought about it and realized one inherent flaw with "Ask ______" kind of topics: the reason they spawn so many secondary topics (essentially, a trend) is that they're concentrated around a single person; as such, any polycentric conversation would result in derailing, and eventually, after the most interesting questions get asked, the topic goes downhill. Asking the same questions in multiple threads isn't good, either, as it bloats the amount of text needlessly. Something like "Ask anyone" would be a solution, although it presents a bit different problem: such topic is prone to become crowded and expanding beyond control in case hot discussion arises. Any thoughts?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Swedishmartin wrote:
Also: "I read and reread every single sentence I write in English to spot mistakes, even when talking casually on IRC or whatever. Everything gets a double (and triple) take because I want to learn and improve, and I also don't want to inconvenience the people I talk to by making them guess what the hell I'm trying to say." Holy crap, are you me?
That is so for every person who truly wants to (citing Fabian) learn and improve his language, whether native or not.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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ShadowWraith wrote:
I've noticed that it's usually only native speakers that use that sort of shorthand writing, so that's my basis for saying this.
I wish it was like that. In truth, however, many non-native speakers use such shortcuts, usually to conceal their bad English or appear better at it (knowing the slang and such). I see that more often than I would want to.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Truncated wrote:
I don't see how watching more door transitions make this movie more entertaining.
Wow, talk about one-sided arguments.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cpadolf wrote:
I guess because with high enough speed you will never be at the position of the hole, you simply move far enough on 1 frame to move from one side to the other. The same thing can be seen while running over crumbling blocks at max speed, some won't crumble since you never touch them.
This is actually a very strange phenomenon. Every block has a surface of 16 pixels, all of them effective for collision detection. At the same time, the maximum speed you can achieve on a horizontal surface is 10.75 px/f. You can't possibly skip over a whole block without touching it for at least one frame. In other words, there is something fishy with collision detection at high speeds. I hope Kejardon can clear that up.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
oddly, sparkster was one of my favorites frmo this site. Improving it would be really a lot of fun to see
Sparkster SNES and Sparkster Genesis are two completely different games. The only thing in common between them is the main character.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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mr_roberts_z wrote:
When super/quatum computers become available and are used for TASing, would that be the end of TASVideos? Would most forum topics, WIPs, and players instantly become worthless? Assuming that the computers would handle all types of TASes, would there even be a point in having a poll or deciding whether it would be worth it to publish?
I'm sorry, but not in this life.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.