Posts for moozooh


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Sparkster is a good choice. Study all the guidelines and tools, and do your best. I'll be looking forward to this movie.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, if you want to help the site prosper, taking a look at this list is recommended. Though generally, the answer would be "any game that you like and know well".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Electricsheep! \o/
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, so fast! This game certainly does credit to the movie (and that dance at the end is priceless). Very entertaining.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What TASes would you like in the foreseeable future? What runs (TAS/otherwise) would you like to see done?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bisqwit wrote:
I have had some realizations that have firmed my beliefs -- the most profound being when I realized that I have a soul and that what it is.
Could you explain in any way you prefer what a soul is? Also, why Christianity and not, say, Buddhism?
Tub wrote:
Do you know anyone else with that.. problem?
*raises hand*
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bisqwit, When and why did you become religious? Do you think humanity will go through technological singularity? Do you think humanity will perish or evolve into a different form by the end of this century? Do you think there is fundamental difference in human motives, or they all can be outlined as a very primitive desire of 'making oneself feel better/not letting oneself feel worse' taking different forms? What would you like to change in your life? What was your first computer/console? What is your favorite game? When did you play it for the first time?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fabian wrote:
An effective solution might be to call the cops on him I dunno.
That is probably the best way to lose him as a friend. I would say unless he's forced to take drugs, it's his choice. Try to question the rationale behind it and see if you can provide any assistance in eliminating the reason behind taking drugs (which can be everything starting from lack of communication to psychological trauma).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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comicalflop wrote:
Go through walls Can be handy, and maybe the method can be used in different settings
Is it, per chance, the same glitch that was mentioned some time ago by Arne and featured later in this quote: <Arne_The_Great> Comicalflop, I may TAS it, I found it very interesting when I found some new boost things and how to get inside walls (maybe as in VERY hard) <Comicalflop> get inside walls? is there any game that YOU can't get inside the walls of lol? <AnotherGamer> Not many games have a place called "walls of lol" ?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tub wrote:
-48 shortcut through the lava -65 second shinespark
Can be largely substituted by Saturn's method (going the upper route through the acid room refilling on the way, taking a boost into the pirate room, then running through it), which will allow more energy and ammo collected on the way. Actually, it's feasible to skip the first spark as well, substituting it with a CWJ. Here you go, ~150 energy saved at a cost of maybe 2-3 seconds. [EDIT] Though on the other hand, it might not be so easy with Ice beam equipped… I guess it'll have to be tested a lot.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
I have no choice but to turn off the spazer and ice beam, because with them equiped the huge shinespark 2 rooms before draygon would not be possible. Without the hijump boots, the shinespark has about a 0 frame margin for error (much like torizo skip). The only beam that can open the door fast enough to make the spark possible is the solo wave beam.
No, it's not really all bad like that. It's possible to open the door (and enter it) a frame later, and still make the spark. I first thought to try charging the beam to make it longer or dopplering it to make it hit the door faster, but it turned out it wasn't even needed. The only mandatory prerequisite was to land on the platform when the spark timer read 27. Here you go. I guess it eliminates yet another pause screen?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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mmbossman wrote:
Emo much? Prozac helps with that ya know.
First key to understanding Zurreco: treat every one of his words as if it was meant in sarcastic manner.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dearestest DK64_MASTER, When will you stop bashing people you don't like? (I understand this question doesn't quite belong to Fabian's blog, but it had to be asked.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Callmewoof wrote:
"Do not impose artificial restrictions on the run. Such as "I will use all weapons except this one" See published: SNES "minimalist" Super Metroid (JPN/USA) in 51:05.75 by T.S. (aka. Terimakasih) (quote: The only beams used are Charge and Ice) -does this break the spirit of this guideline? somewhat -then why is this acceptable? it was judged on a per-game basis
Nope, I think you misunderstood the category that particular movie competes in. As Metroid games have always been item-driven adventure games, it's obvious not every item is needed for their completion. As such, "lowest amount of items needed to complete the game" emerged and became a separate completion category (long before this site appeared). The run in question is an example of such "low%" category, and thus doesn't include any uncommon arbitrary rules (using only Charge and Ice is a result of reduced item set). However, It's right that not every game allows entertaining low% runs (assessing the per-game basis argument), but since Metroid games are generally well-thought out and entertaining to watch, there have been a low% run published or in production for all items of the series. Though it should be noted that TASVideos operated on per-game basis right from the start, so it's nothing worth pointing out, really — it's a common knowledge.
Callmewoof wrote:
I say, let this run be judged fairly according to the rules, guidelines, and prior cases. If this is rejected, let it be for the right reasons. Don't condone it based solely on a giant blanket statement about time, or TAS'ing as a whole.
I agree. Moreover, there are two points by which I think this movie should be accepted: 1) it's faster than the current published one where they are directly comparable (by about 30 seconds overall, no matter ingame or realtime); 2) since all the published movies preceding Hero's latest run prioritized the ingame time as their goal, it won't be unusual to publish this one, nor will it change any standards (I see this as a non-issue, really), rather it will show some variety. After all, no-one's stopping a new realtime-oriented any% run obsolete it on grounds of being more optimized (how to determine that has already been discussed, so it's not a problem at all).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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mmbossman wrote:
Maybe the next time someone thinks about posting about the "worst day ever" not mentioning 9/11 or the holocaust, or the "worst game ever" without mentioning E.T. for the Atari, will reconsider.
Those aren't the worst, either, just the most hyped.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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TGPrimus wrote:
I don't think this run is for this site considering what we already have.
Could you elaborate?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hina98 wrote:
Is the level of optimization being put into the Ceres Escape also being put into the rest of the run(s)? I have read the notes from other runs in the past, so I know that there already is a very high level of optimization in these runs, however the past several pages have been dominated with efforts and arguments on how to improve this very small segment by a number of frames that's in the single digits.
Apparently, most of the rooms near the beginning are now like that, but Ceres is unique in the amount of semi-uncontrollable obstacles like the automatic doors (which even have frame rules in addition to that) that impede any further improvements, otherwise it would have been no problem to improve it. That, and also the fact that the rooms are very small and have very few jumps overall, so it's all running for the most part.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Lol, nice one, Taco. Seems like we still have a lot of work to perfect the "perfect" parts. To get 49'15, we need 4 more frames. To save a frame at the first jump in room 3, we need about 3-4 pixels of distance, which is unlikely to have gained solely through the optimization of subpixel position and acceleration over the span of two previous rooms. The scientist room is likely optimal as it is exactly as fast as on the way forward (103 frames), the corridor, however, isn't (95 frames forward, 97 backward, with the turnaround on the way to Ridley saving only one frame), but that is due to poor starting speed at the moment of entering it from Ridley's chamber. At the same time, we haven't found a way to improve the upper part of zig-zag room either, which probably means it's optimal as well. So far the only way I see to get those 4 frames back is to enter the elevator shaft using turnaround animation while somehow avoiding hitting the ceiling of the hatch.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tonski wrote:
Current progress - at Spore Spawn. I think this fight is harder than Bomb Torizo so if you could give some tips? I'll try to figure some stuff on my own too though.
It's actually easier. His opening cycles are fixed once you enter the room (although they still depend on how many missiles you will pound into him each round), IIRC. What you need to do is: see where it opens the mouth the next time, position yourself. In case you don't need to jump to reach him, shoot the first missile from as high distance as possible so that the cooldown would allow you to fire the next shot sooner, and pound missiles into him. The last missile should always be dopplered. In case you need to jump, take a damage boost just before he opens his mouth, then jump into his sprite and fire the missiles as fast as you can. Note the amount of energy he has and how much damage can you deal with either method.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm 99% sure it happened because one of the system files got corrupted during the sudden restart. Why did the restart happen is open for debate.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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There is pretty much nothing you can do about it now, so just let it go.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Watch Saturn's Torizo fight, it should be pretty self-explanatory for the most part. Weapon cooldown and boss invincibility addresses are your friends.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Anyways, is this related to this supermetroid run?
Directly, no. It illustrates my argument of you substituting one arbitrary number with another, slightly more "official" arbitrary number.
Warp wrote:
Of course it's an interesting question what happens if it *is* an emulation bug which didn't exist in the previous published movie...
Apparently, it might be.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, even at 200% speed it was rather tedious for me to watch. The first ~half of the movie shows rather simple puzzles completed in hardly more time than what is needed to wait for the next one. The second half is by far more interesting, but… I don't know. Spelunker is a game that takes this overall concept and gives something that is interesting to watch in a TAS as a result: faster pace, variative puzzles, contiguous game world and much shorter overall length. Gyromite takes all the otherwise and as the result, the TAS gets predictable and boring. So, meh vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
Without screw attack samus cannot take as many spike boosts as was done in your run.
What about frozen beetom strategy then?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.