Well, if you want to help the site prosper, taking a look at this list is recommended.
Though generally, the answer would be "any game that you like and know well".
Bisqwit,
When and why did you become religious?
Do you think humanity will go through technological singularity? Do you think humanity will perish or evolve into a different form by the end of this century?
Do you think there is fundamental difference in human motives, or they all can be outlined as a very primitive desire of 'making oneself feel better/not letting oneself feel worse' taking different forms?
What would you like to change in your life?
What was your first computer/console?
What is your favorite game? When did you play it for the first time?
That is probably the best way to lose him as a friend.
I would say unless he's forced to take drugs, it's his choice. Try to question the rationale behind it and see if you can provide any assistance in eliminating the reason behind taking drugs (which can be everything starting from lack of communication to psychological trauma).
Is it, per chance, the same glitch that was mentioned some time ago by Arne and featured later in this quote:
<Arne_The_Great> Comicalflop, I may TAS it, I found it very interesting when I found some new boost things and how to get inside walls (maybe as in VERY hard)
<Comicalflop> get inside walls? is there any game that YOU can't get inside the walls of lol?
<AnotherGamer> Not many games have a place called "walls of lol"
?
Can be largely substituted by Saturn's method (going the upper route through the acid room refilling on the way, taking a boost into the pirate room, then running through it), which will allow more energy and ammo collected on the way. Actually, it's feasible to skip the first spark as well, substituting it with a CWJ. Here you go, ~150 energy saved at a cost of maybe 2-3 seconds.
[EDIT]
Though on the other hand, it might not be so easy with Ice beam equipped… I guess it'll have to be tested a lot.
No, it's not really all bad like that. It's possible to open the door (and enter it) a frame later, and still make the spark. I first thought to try charging the beam to make it longer or dopplering it to make it hit the door faster, but it turned out it wasn't even needed. The only mandatory prerequisite was to land on the platform when the spark timer read 27.
Here you go.
I guess it eliminates yet another pause screen?
Dearestest DK64_MASTER,
When will you stop bashing people you don't like?
(I understand this question doesn't quite belong to Fabian's blog, but it had to be asked.)
Nope, I think you misunderstood the category that particular movie competes in. As Metroid games have always been item-driven adventure games, it's obvious not every item is needed for their completion. As such, "lowest amount of items needed to complete the game" emerged and became a separate completion category (long before this site appeared). The run in question is an example of such "low%" category, and thus doesn't include any uncommon arbitrary rules (using only Charge and Ice is a result of reduced item set).
However, It's right that not every game allows entertaining low% runs (assessing the per-game basis argument), but since Metroid games are generally well-thought out and entertaining to watch, there have been a low% run published or in production for all items of the series.
Though it should be noted that TASVideos operated on per-game basis right from the start, so it's nothing worth pointing out, really — it's a common knowledge.
I agree. Moreover, there are two points by which I think this movie should be accepted:
1) it's faster than the current published one where they are directly comparable (by about 30 seconds overall, no matter ingame or realtime);
2) since all the published movies preceding Hero's latest run prioritized the ingame time as their goal, it won't be unusual to publish this one, nor will it change any standards (I see this as a non-issue, really), rather it will show some variety. After all, no-one's stopping a new realtime-oriented any% run obsolete it on grounds of being more optimized (how to determine that has already been discussed, so it's not a problem at all).
Apparently, most of the rooms near the beginning are now like that, but Ceres is unique in the amount of semi-uncontrollable obstacles like the automatic doors (which even have frame rules in addition to that) that impede any further improvements, otherwise it would have been no problem to improve it. That, and also the fact that the rooms are very small and have very few jumps overall, so it's all running for the most part.
Lol, nice one, Taco.
Seems like we still have a lot of work to perfect the "perfect" parts. To get 49'15, we need 4 more frames.
To save a frame at the first jump in room 3, we need about 3-4 pixels of distance, which is unlikely to have gained solely through the optimization of subpixel position and acceleration over the span of two previous rooms. The scientist room is likely optimal as it is exactly as fast as on the way forward (103 frames), the corridor, however, isn't (95 frames forward, 97 backward, with the turnaround on the way to Ridley saving only one frame), but that is due to poor starting speed at the moment of entering it from Ridley's chamber.
At the same time, we haven't found a way to improve the upper part of zig-zag room either, which probably means it's optimal as well. So far the only way I see to get those 4 frames back is to enter the elevator shaft using turnaround animation while somehow avoiding hitting the ceiling of the hatch.
It's actually easier. His opening cycles are fixed once you enter the room (although they still depend on how many missiles you will pound into him each round), IIRC. What you need to do is: see where it opens the mouth the next time, position yourself. In case you don't need to jump to reach him, shoot the first missile from as high distance as possible so that the cooldown would allow you to fire the next shot sooner, and pound missiles into him. The last missile should always be dopplered. In case you need to jump, take a damage boost just before he opens his mouth, then jump into his sprite and fire the missiles as fast as you can. Note the amount of energy he has and how much damage can you deal with either method.
Watch Saturn's Torizo fight, it should be pretty self-explanatory for the most part. Weapon cooldown and boss invincibility addresses are your friends.
Directly, no. It illustrates my argument of you substituting one arbitrary number with another, slightly more "official" arbitrary number.
Apparently, it might be.
Well, even at 200% speed it was rather tedious for me to watch. The first ~half of the movie shows rather simple puzzles completed in hardly more time than what is needed to wait for the next one. The second half is by far more interesting, but… I don't know.
Spelunker is a game that takes this overall concept and gives something that is interesting to watch in a TAS as a result: faster pace, variative puzzles, contiguous game world and much shorter overall length. Gyromite takes all the otherwise and as the result, the TAS gets predictable and boring.
So, meh vote.