Posts for moozooh


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Warp wrote:
So if a movie which is over 1 hour longer than the currently published movie is not acceptable, why would a movie which is 25 seconds longer be acceptable?
Even though this argument by itself has a flaw, let me present you with the fact that different emulators (for instance, Snes9x 1.5 vs. Snes9x 1.43) emulate non-ingame time functions, like fadeout lag, differently. Thus, as a result, the more optimized movie, whether it aims fo RT or IGT, might in fact be longer in the actual frame count. Should it be accepted? I would like you to answer that question — if not now, then at least when Phil and AngerFist submit their Super Castlevania IV improvement, which is pretty much destined to be longer (yet more optimized) than the currently published movie: at 1:15 in the run, 25 frames are saved by in-game time, yet 19 are lost in realtime frames due to uncontrollable fadeout lag. At that point, the realtime frame count is what becomes "some number", that you probably should, at least generally, not care about.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tonski wrote:
Is underwater CWJ possible? What about in lava? (with/without gravity?)
IIRC, there is no speed underwater or in lava, only momentum. Hence, no point in CWJ.
Tonski wrote:
Moozooh, smart thinking! That'll probably be pretty helpful, thanks.
Yes, that's how I sequence broke it when playing. I needed 10 super missiles, IIRC.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I have other additions to that list, too, but I'm too lazy to discuss them here. Feel free to reach me on IRC.
Fredrik wrote:
If there are too many SM tases, remove the outdated "minimalist" run instead. Practically speaking, the most recent any% routes (especially hero's) are very nearly minimalist in terms of item collection and have nearly the same spectacular tricks as a true minimalist route (not counting the Kejardon rape), without the slowness.
On a related note, I am working on a much (much) faster minimalist run using completely different route, and it's coming up pretty well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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mr_roberts_z wrote:
the best idea would be able to take back/change a vote; sometimes first impressions are very different than overall views, IMO.
Well, you can change the published movies' ratings freely as of now, so if that will exist in the same way with submissions, it'll be just right.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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comicalflop wrote:
I'm of the opinion that both questions- was this entertaining and was this technically precise- should be in the submission discussion. Published Movies are given ratings for both of these qualities, I think submissions should look at both too.
Yeah, I've had such a thought recently as well. On some other forums I've been visiting I've seen dual polls, so it's well possible, and probably plausible. Also, my opinion is that the current question fits the most for the reason Deign stated: the #1 goal of the site was entertainment since about the creation of the respective FAQ page. The site doesn't collect all movies, and doesn't just go after the fastest completion of any game, so it makes perfect sense to question submission's entertainment value before publishing. And for reason Bisqwit stated, it's best if a user tells their opinion about the actual product, not its "official" status on the site or other political stuff.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tonski wrote:
The door stays grey until you kill beetoms, am I correct?
Correct. However, you don't need to kill the beetoms separately: as long as you have enough super missiles to kill one beetom, you can kill all of them. Just align them so that their hitboxes intersect, and all of them will collide with a super missile simultaneously.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Are you content with the current submission poll question?
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It's been pointed out that not everyone votes on the new submissions according to what the poll question suggests (currently: "did you like watching this movie?"), or even interprets it literally. Since there is no statistics for that issue yet, here's a poll aimed to gather it in order to help improving, if need be, the current situation. So everyone — and active users especially — please answer the question and state your opinions (and, if possible, elaborate on the reasons for them). In case of answer #2, it'll be good if you share your ideas for a new question, if any. (I'll state my opinion a bit later to avoid creating premature peer pressure.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tonski wrote:
From you I'd like to have ANY ideas you have when doing a TAS of this game. Every single idea and thought I'd take and consider.
Early Space Jump at any cost!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Chamale wrote:
No, on principle that I favor realtime over ingame time, always (Hell, in theory you could make a Pokémon run with 0 real time, but it would be 256 hours long)
You do understand there are two direct contradictions in this post, right? %)
Warp wrote:
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Well, the most I see happening in this case is mentioning the other goal-oriented submission in the published movie's text. At this point the administration is against publishing two any% runs aside each other.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, unfortunately, until Tub's idea is implemented… yadda yadda. :(
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
when I make a new realtime oriented run, how will you know if it is more optimal than this? Without a set standard there is no logical means for comparison.
It will be measured by the in-room (not strictly in-game) performance. Comparing door transitions is for the most part pointless since different emulators emulate them differently. When we compare our WIPs, how do we know one is more optimal than the other? It's not particularly hard to see when a player loses in-game time because they sacrifice it for frame count, and when it is the other way around. On a larger scale, it's sufficient to say that both the current routes (this and your updated one) are planned optimally (until proven otherwise, which I don't see happening soon), so the only thing worth comparing now is small scale performance. The same situations appear when a movie gets obsoleted by another which sets different goals, like different difficulty setting, or taking damage. Happens all the time. It still comes down to "more optimal vs. less optimal".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
Obsoleting my run really isn't an issue, the main issue is that in-game clock becomes the new standard at this website.
I still fail to see how it becomes a new standard at this website just because a new movie is oriented at ingame time, just as all the runs preceding yours were. The current Fusion and MZM runs are also oriented for ingame time, does that mean standards are changing? No. A more optimized run wins, that should be it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Mandatory read for everyone asking about timing: http://tasvideos.org/SuperMetroidTricks.html#mechanics_of_the_in_game_timer_ Notes on this run: 1. I liked it. Good thing you've managed to avoid losing comparably big amounts of time on manipulation and such. (EDIT: Well, yeah, except that Phantoon pause screen. I was so used to fastforwarding through the dying scenes that I accidentally overlooked it, lol.) I'll be voting yes, and I think it should replace Hero's run on grounds on being somewhat more optimized (there are some really noticeable mistakes, though, but it was expected) and containing more up-to-date strategies, Torizo skip being one of them. A more optimized run, be it realtime- or ingame-oriented, should obsolete it in the future. 2. The completion time is 24:04'22. Which means a non-glitched any%, no matter what timer it's going to be aiming for, won't go below 23 unless something major happens. Getting 23:xx without Torizo skip also seems unrealistic, as there is little to no way this run contains more than 10-12 seconds of mistakes, let alone ~24 required to pull it off. 3. This route sets a good compromise between ingame and reatime oriented goals since it skips pause screens completely, setting realtime length very close to Hero's run, which should help realtime-oriented runs loving people derive more pleasure from it. Personally, I think the run was very enjoyable. Congratulations on this achievement, Cpadolf. I was glad to help you reach it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I agree with Cardboard and VANDAL. The game stands out for its hilarity (that, and ripping off Doom soundtrack), and some of JXQ's antics were really enjoyable. Such moments happened not too often, but still I think I enjoyed it more than the NES counterpart. Weak-ish yes vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Rridgway wrote:
I didnt mean behind the door, I meant slightly inside the door. My theory is that it would partially copy some of the data and load the rest and cause you to go though the door.
I have a theory, too: if you glitch Pokemon Red in a certain way, it'll copy the game ending data and overwrite the rest, thus letting you finish the game in three minutes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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There's an easy solution, actually: build a new PC from old scrap parts. You can get most of those for free (or at bargain prices at least), as you don't need a powerhouse to make TASes or chatting on IRC.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I agree with Cardboard on Castlevania. Though I like Contra as well. Also, I think Gradius and Parodius should be united into the same group (they have the same gameplay, anyway).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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My view on it: <herooftheday> tempting <moozooh> lol <moozooh> it might be a good idea to wait with 100% for the time being. <herooftheday> though if I made the run, I would eliminate the two pause screen visits and that would cost some serious in-game time <moozooh> 1) it's not in as bad need of improvement as the other two runs are; <moozooh> 2) it's a longer and more difficult project so more tricks need to be accumulated; <herooftheday> yep <moozooh> 3) a desyncless snes9x 1.5x might appear during the next several months; <moozooh> 4) great effort must be put into style so that it won't appear more dull than the current run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Haha, he wears a shirt that reads "РОССИЯ" (=Russia) and under it shows Russian national emblem.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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zggzdydp wrote:
to moozooh: I think Cardboard's non-glitch run is very nice, I don't know how to improve. :(
I mean the short run by OgreSlayeR that uses summon glitch to warp to Dracula in the very beginning of the game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I already thought I'd go to sleep, but then saw you submitting this… Decided I'd watch it before I go. I wasn't disappointed, this is one of my favorite NES runs now. Incredible pace, great planning and execution, excellent run of an excellent game. Loving it and yessing it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Mechuyael wrote:
But man, that insane new glitch... Really a 'wtf' moment, I think that if this is published the screen shot should be of when you're obviously using that glitch.
You mean in the waterway?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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DaShiznawz wrote:
I know how to copy the frames but it won't let me save the file afterward.
File is in use by Mupen or other application most likely.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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No-one is 100% sure whether GuanoBowl will even finish it, let alone when. If you like the game, why not redo the run? You already pulled it off once, you are technically able to do it again, just with better precision (much easier than starting from scratch, if you ask me).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.