Mandatory read for everyone asking about timing:
http://tasvideos.org/SuperMetroidTricks.html#mechanics_of_the_in_game_timer_
Notes on this run:
1. I liked it. Good thing you've managed to avoid losing comparably big amounts of time on manipulation and such. (EDIT: Well, yeah, except that Phantoon pause screen. I was so used to fastforwarding through the dying scenes that I accidentally overlooked it, lol.) I'll be voting yes, and I think it should replace Hero's run on grounds on being somewhat more optimized (there are some really noticeable mistakes, though, but it was expected) and containing more up-to-date strategies, Torizo skip being one of them. A more optimized run, be it realtime- or ingame-oriented, should obsolete it in the future.
2. The completion time is 24:04'22. Which means a non-glitched any%, no matter what timer it's going to be aiming for, won't go below 23 unless something
major happens. Getting 23:xx without Torizo skip also seems unrealistic, as there is little to no way this run contains more than 10-12 seconds of mistakes, let alone ~24 required to pull it off.
3. This route sets a good compromise between ingame and reatime oriented goals since it skips pause screens completely, setting realtime length very close to Hero's run, which should help realtime-oriented runs loving people derive more pleasure from it. Personally, I think the run was very enjoyable.
Congratulations on this achievement, Cpadolf. I was glad to help you reach it.