Posts for moozooh


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Bob A wrote:
saying that its "free software" strongly implies that its free software, not just gratis software.
Doesn't mean the author is willing to share the source.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ok, threw in some new suggestions, and placed people in the list. Also, numbered the excuses as per TNSe's suggestion:
<TNSe> moozooh, can you number them? <TNSe> so we can just reply with "Excuse #xx" <TNSe> or "Thats a new way of saying Excuse #3"
Also, if an excuse suggested above wasn't used in the list, it means it's either already there, or wasn't actually used anywhere as far as I can tell. Thanks anyone!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Halamantariel wrote:
Adaptive pitch: 1.05 Hz
Spacecow wrote:
Rhythm: 96% :)
Holy shit. o_0
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Some rhythm/pitch/tone perception tests
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http://tonometric.com/ There are three comparatively short tests, one expects you to determine if there's a tonal difference in two phrases, other to determine the change in pitch, and third to determine if there's a difference in rhythmic pattern. I must warn, though, tonedeaf and rhythm tests rely on memorization almost as much as on actual perception (I'm very surprised my super short attention span let me pass them). Feel free to brag your results here. Mine: - tonedeaf: 86.1% (73.9% avg); - adaptive pitch: 2.4 Hz (3.98 Hz avg); - rhythm test: 84% (71.2% avg). I expect people with musical training (adelikat?) to perform better. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, that grappling hook looks like a big fat "hello" to Rygar. But as much as I like cameos and all that stuff, I'd still like to see something a bit more original than a rehash of Contra 3.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well of course, like "if it's entertaining and of high enough quality". But generally, it's "if a judge deems it worthy". :P The "excuses" I listed are mostly misconceptions as to why the should be published, since each of them is not a good enough reason per se. But it's only half-serious, after all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
I'll give one
Updated!
Bisqwit wrote:
Very good and very truthful :)
Thanks, I'm glad I've managed to present it in a truthful manner — that makes it much easier to refer to. Also, to address misattribution: this was the first time I've seen this argument coming from adelikat, and he repeated that quite often since then. Most of the debates he used it in were going in IRC, though, hence why there is little evidence for that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sure, no problem. If you have another one, feel free to write it here!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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List updated with suggestions from mmbossman and Xkeeper. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: List of the Most Popular Excuses for publishing a TAS…
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…As provided by the viewers when commenting on new movies. Use it for laughs, or as a document to ease arguing in the Workbench. :) http://tasvideos.org/Moozooh/MostPopularExcuses.html Suggestions are welcome.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I use KLCP myself, and haven't been having any problems lately (more like, ever). Try configuring your decoder; I recommend using ffdshow instead of CoreAVC in case that's what you're using instead, and make sure there are no funny things like postprocessing enabled that could interfere with the picture. For all I know, the issue has little to do with codecs themselves since they're pretty much the same as, say, half a year ago, so the problem must be on your end.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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How exactly did you make the enemy worms shoot that precisely into themselves (other than them being incredibly dumb level 2/3 AI entities)?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
I won't mind a movie that uses this glitch over and over, just to see the theoretical fastest time it can be beat.
Yeah, we all know you won't, that kinda goes without saying. :P I, however, would.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AngerFist wrote:
I dont understand whats keeping the TASVideos administration (that sounded a bit ugh...) from accepting pcc's emulator as a official one for SMS tasing.
Well I think it first needs to be ready yet, right? It's still a WIP, after all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bob A wrote:
if the u-s version lags more, why dont you use the japanese version?
I think it lags more because it's NTSC (the published run is on PAL, mind you).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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klmz wrote:
I think such a tiny difference can only be caused by the imprecise fractional algorithm in the game.
Actually, quite the opposite: it's more precise. The game has a lot of subpixel motion in it (really apparent when backdashing), but I haven't succeeded in finding the addresses for subpixel positions yet.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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klmz wrote:
It's hard to tell which one of our "optimal methods" is better.
It isn't. Your backdash cycle is 16 frames, mine is 15. Highest common divisor in our demos is frame 480 (480/15=32 full dashes, 480/16=30 full dashes), so basically, what we need is to know what horizontal position Soma has on that frame on our demos. RAM address 03007CE4 tells me it's 1140 in my demo and 1139 in yours.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sir VG wrote:
Can we get a copy of 9z back on the emulator's page? This movie is desyncing for me on 9f and 9.5b at the end of the 2nd boss.
A temporary solution. I'll ask Upthorn to put the zip package back on his site for direct download if it's needed. But strangely, it didn't desync here on 9.5b.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nice improvement. But yeah, I'd rather see the longer movie improved, rather than a minor update to an already good one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
Because it implies that the author has perserverence and determination.
May be. It's up to the reader to interpret, but I fail to see that as a bad thing. What I am most surprised with, however, is that you haven't noticed similar mentions here, here, here, here, or here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
Its obvious that the description is trying to make a point about the authors achivement
Excuse me, but how is "a year of work" an achievement?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I've taken some time to research optimal backdashing method, and this is the result I got. The name explains the sequence:
frame   #1 - backdash (+ turn around if you're facing forward)
frame   #2 - jump
frame   #3 - attack
#4  to  #9 - [nothing]
frame  #10 - press the direction you're traveling in
#11 to #15 - hold that direction
------------------------------
frame  #16 - start again
Not that it's going to save a lot of time, but… who knows. Actually, I'm not too sure if it's the fastest possible sequence, but at least it's the fastest I've been able to get at the moment. The average speed achieved in the demo is 2.20833 pixels/frame.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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mwl wrote:
When that day comes, I think we can be looking at completion times below one hour.
I actually think we can be looking at below 40 minutes, and that's at worst. Also, I don't think SNES would be able to represent the original game better than NDS (in terms of graphics, sound, etc.). By the time the port is ready, I believe we'll already have a more-or-less working DeSmuME code ready to implement rerecording. After all, it's being developed faster than most other emulators out there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
Basically my point is that a movie description should never boast about the authors achivements or skill within the context of a movie description.
That quote tells nothing about neither achievements nor skill. It's how you interpret it. Similar mentions can also be found in other movies' descriptions.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: so which is better, co-operation or competition?
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Well your "test" is kicking the published runs' asses pretty thoroughly. And even those that are still in works/abandoned.
klmz wrote:
Maybe Yrr and I can make two big tests then work together on the even fastser one. I'll consider that....;-)
Judging by how other people work in pairs, I believe it's better to: 1) exchange small movie portions and see if other player can improve it, or 2) separate the duties (i.e., one does movement optimization, the other manipulates luck, or something to that extent). Making two test runs prior to doing an optimal one can easily result in a waste of time since both of you might overlook something in them.
klmz wrote:
There may be other ways to avoid confliction, e.g. I can make my run a glitch-warping one so it will try to beat pirate_sepheroth's glitch-warping run instead.
That is also a good idea. Zurreco was working on such a run and was desperately trying to make it perfect. Alas, he stopped at about the same spot as you in your WIP above, spending tens of thousands of rerecords to get that knife on an optimal frame. Maybe he can help you as well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.