I said it before and I say it again: we're just one tiny step away from making Amiga TASes.
There is a great open-source emulator with most basic TAS capabilities (savestates/slowdown/movie support) already built in. There is a game library of several thousands of titles, with many of them being excellent games. The system itself is superior even to SNES when it comes to visuals, sound and processing power.
…What are we waiting for? :)
Well it's certainly nice and may be worth watching, but Maxim is so overpowered. :\ Every boss fight will look basically the same. Check out Truncated's Alien Soldier WIP (for Genesis), it suffers from the same illness basically.
Would that, per any chance, make it less arbitrary? If such a movie was submitted instead of this, would it have been accepted? Somehow I think not (to both questions).
Regarding my own opinion on this particular run, I don't like it (nor the game, in general). It has a few interesting moments, but if watching a 120-star run is already a pain for me for the most part, watching CCC is even worse in that respect, so I haven't watched it till the end. I appreciate the effort, though; it's not an often chance to see a player who makes complex TASes just because he wants to, disregarding the audience reception.
Other than being required, there can also be a way to link the screenshot from the publication to submission message automatically. Personally, I don't care about that, but some people might do.
I haven't seen the runs for this game (nor the game, itself, for this matter) before.
Also, could someone explain me the reason for inconsistencies in jumping/attacking? I've failed to see a general pattern between those actions, it seemed almost as if you alternated between jumpkicks and sword thrusts at your own discretion. Do they provide the same movement speed?
Also, why do you run into wall for a few frames at the beginning of a stage around frame 14000?
Jesus. This game sucks more ass than Arne_the_great could have possibly imagined. It has suckiness in every one of its aspects, except maybe for music which was just so-so.
The TAS is okayish, though, so it's a yes vote.
It was rather repetitive near the start (where there's a lot of warp barrels. I hate those), but got progressively more awesome near the end. Moreso, the last bunch of levels starting with Castle Crush were so awesome they could put any other DKC movie to shame! I'm most pleasantly surprised how the normally long and boring Castle Crush has become the most entertaining stage in the entire game.
Just thought about another thing. There's more lag on Snes9x 1.51 (as it's supposed to be), it will add a couple of seconds to the final time. So no, sub-40 I hardly believe in.
He needs to improve it by 58 realtime seconds for that… I'm not saying it's impossible, but it won't be easy in the least. I can see about 40-45 seconds saved by various stuff we've discovered, but 58 — I wouldn't count on that, personally.
Dude, learn to read or something.
I hope you're going to tell me Mupen is actually okay and it's generally agreed that it's a stable and easy to use emulator. Otherwise your righteous outburst™ bears no relevance whatsoever.
Maybe you should post a better WIP then? The reason there's not much response is partly because of the emulator. I can understand all those people who don't even want to have anything with Mupen, it's sometimes annoying to even think about using it. Maybe you should encode the movie and upload it to googlevideos/youtube?
Here are some of my thoughts on the matter. I'm not sure any of them would be useful, but it's still better to have some input, I guess?
Well, for example, in SDA's game lists, they give the priority to the shortest game completion (from beginning to end), which is reasonable. First of all, we'd have to decide how many prioritized movies should we feature this way — only the "any%'s" (fastest non-broken completion from beginning to end; with "broken" referring to runs like glitched Zeldas and all that stuff), or, say, both any%s and 100%s (="full game completion"), or something like any% and highest rated other movie for this game? It seems unwise to have more than two prioritized categories in any case, though. For games geared towards entertainment (autoscrollers, 1-on-1 fighting games), movie(s) with the highest entertainment rating should be prioritized. If we have such things as movie categories and ratings in the database, we should try to put them to good use whenever possible.
Tabs are good, but, as you say, they can put noticeable burden on the page layout and hinder in-page searching. However, even though they most likely won't be usable to contain movie items in them, they can serve a similar purpose to ease navigation (like here, for example). It needs more thinking, but I'm sure a working solution will arise soon.
After all, it's not unreasonable to create separate pages for each game to break/redirect the HTML weigh from one page to several.
In my opinion, hacks should only relate to the game they've been spawned off as a subgroup of movies. I guess it's "some_kind_of_anchor<->multiple_movies" in your example, with anchor being the game's name or similar identifier — for games that are named differently for different regions.
What do you mean by variation of hacks? If it's regarding the existance of multiple hacks for the same game, then each hack with movies published for it should be a subgroup related to that game and not other hacks. The rules of listing will most likely be same same as with the regular movies. In case each game gets its own page, I think it would be fine to list the movies of its hacks only on that page and nowhere else. I'm not entirely sure how to treat them in case of centralized movie listings, but I think it's what we're currently trying to avoid using, with this new layout paradigm.
This, too, needs either a specialized tab with links or a separate game-related page.
I assume the tool will be located on server's side and be interacted with by some kind of web interface? (Ajax'ed, as in case with wiki editing?)
Mighty awesome; I haven't noticed anything suspicious (though die throwing scenes looked a bit out of place, but I suppose there's nothing to be done with that). The speed you dealt with the dice palace encounters with was incredible, too bad you're still about two minutes behind Jackic.
SMV file contains only the sequence of keypresses needed to reproduce the movie. There is no way to extract that information from AVI. Read Wikipedia or other open information sources.
It seems controversial, I agree, but there's a difference between SMB3 autoscrolling stages and SMW autoscrolling stages. If anything, I'm being consistent in what I like in Mario speedruns.
You seem to forget that TASes are not only about the amount of frames. There are sufficient reasons for both choices. Don't hurry assuming things if you don't know these reasons well enough.