Posts for moozooh


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Well, that was easy. You may ignore houses 5 to 9, since they don't pose you any challenge if you managed to solve at least any other one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You got me hooked.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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My opinion: 1) There is no reason whatsoever to obsolete 1-item run, even though it takes only one item less than this. 1-item run is technically a low% and has value in itself, since it shows Kraid, Ridley and the entire Tourian beaten under "bare bones" condition while taking the shortest routes possible, unlike 100%. They don't share any major tricks, except the wrong room door glitch (which, however, wasn't used in the current 1-item run since it wasn't available back then). 2) Even if people decide to obsolete an additional Metroid run, it should be the "no bosses" run, since it has far more repetition (item hunting, refilling in Tourian due to lack of missiles), shows no new tricks compared to the other runs including this, and is in need of improvement, anyway.
adelikat wrote:
the value of the 1 item run is depreciated because this sacrifice of several minutes just to show off getting one less item
As I've already stated, the argument is moot because it involves arbitrary judgement criterion (in this case, plain arithmetic; ie. "one less" or "two instead of one"), instead of more-or-less publicly accepted ones: the lowest possible amount of items collected (low%) and beating all bosses showing the natural fastest route (not possible to showcase in 100% run due to item collection detours).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: IRC people can ignore this, it's same as on IRC
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AKA wrote:
F-zero X, Goldeneye, JFG are more qualified to be a top tier games.
The particular reason I dislike JFG is that it's a cheap and laggy ripoff of MDK, which is superior to JFG in pretty much every respect. MDK would also make an excellent TAS with its speed abuse — too bad we have to wait quite some time until it's possible to emulate mouse movements without problems.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Oh. I thought you managed to watch my WIP on 1.51.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Jweb Guru wrote:
Works for me in Snes9x 1.5.1
Wait wait wait wait. Is it my unassisted run that works there, or the WIP I made? (Or both?)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
TC = gamefaqs slang for topic creator
Cool, GameFAQs slang is something I'd like to see more (not).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
I was talking to the TC, not you.
Who is TC?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Boco wrote:
Gamecube has at least twice as many good games as N64 but that's not very hard to achieve.
That's about… 10-12? :) Actually, I'd appreciate a list.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Why me? :(
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: How close are we to Gamecube TASes?
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TheFrigz wrote:
How close are we to Gamecube TASes?
As close as we are to stable and steady GC emulation.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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N. Harmonik wrote:
I wonder if any these glitches could be applied to the other Metroid runs...?
Yes, both of them, to Super Metroid.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Chamale wrote:
It's harder to make a TAS of a 3D game. Compare Super Mario Bros. and Super Mario 64. SM64 has been improved by well over a minute. On the other hand, it's easy to slap together a run of SMB that's just 10-15 seconds worse than the best run.
It's easy to slap together a run that is 3-4 seconds away from the best run provided you use enough rerecords, but the thing is that no-one expects such level of precision in a 3D game, anyway. Saving a frame in SM64 would be thousands times easier than saving a frame in SMB, and you're free to try.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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1.43 rerecording v9, I believe. try to turn off the flags except WIP1 timing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I play much better now, I just need training. I only speedrun, like, once a month or so, so I screw up much more than you, but I already can do many difficult maneuvers more freely now. Training should cure the moments of indecisiveness and those screw ups. I feel I can do much better than that, sub-50 should be possible with more practice.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kyrsimys, don't be such a potty-mouth. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hah, congrats! I've just improved my time as well, playing on 1.51. Only 25 minutes left to WR! Hotarubi, rest peacefully!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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So, I've just beat my old single-segment record (00:59) on a new Snes9x 1.51. The new record is 00:57, and it's still full of suck and fail. If you want to see how SM looks and sounds on a new emulator, here's the movie file. (Will be hosted there until Microstorage starts accepting new SMVs.) The main reason I've brought it up, though, is to demonstrate the differences in emulation. Graphics: as you see, there's no more annoying line of pixels under the status bar, and that's perfect. The colors are a tiny bit more clean and natural (unless it's my imagination), and resemble ZSNES somewhat. Look especially close at some effects like Phantoon's death. It's MUCH better now. Sound: I didn't like the default sound, and never will: 32 KHz + interpolation = mufflefest. And there are still some sound quirks noticeable in several places, where the pitch of a sound is different, or when one of the channels sounds quiteter, if at all. The amount of these quirks is similar to that of 1.43's, they're just a bit different. Timing, etc.: I'm not sure why, but it feels as if there's more lag. There, however, isn't. Must be something with its intesity in certain spots (timed on powerbombs). Draygon's turrets attack faster, Ridley spews a lot of fireballs. Space/time beam doesn't work at all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tompa wrote:
So... Shall I finish my started runs on the 1.43 version, or shall I try to hex edit it into a 1.51 movie instead? Or just remake it from scratch?
If possible, port the movements manually where available. As long as there's a reference, it shouldn't be too hard.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wait, I'm pretty sure I've read the first posts in this thread about a year ago, yet they're dated 2007-04… I'm confused.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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evilchen wrote:
saturn, is your wip really really faster then moozoohs now :x?
It isn't. Saturn will likely have to redo it once again, since it turns out that I gained 23-24 frames on it in the segment shown here. Obviously, it isn't the limit (see the notes page), so he can improve my WIP by a few more frames if he does his best. :) Besides, he is much more experienced than me when it comes to figuring out the paths in complex rooms, so the real feats will come in the more distant future.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Very cool. Very very cool. Hero is on a roll. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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:D No, actually I dig Fried's idea.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Thanks, those two rooms are the only ones I'm fully satisfied with, [almost] all the others need both speed and style improvements. If you find a speed improvement, feel free to edit the page and add it there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
0 rerecords?
Yeah, that was played in single segment, I'm that good! Seriously, though, it's a side-effect of savestateifying it. The actual rerecord count is 5400 (relatively low, but I barely spent any rerecords on Ceres).
P.JBoy wrote:
EDIT: That being said, there's no movie info
See above.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.