Posts for moozooh


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laughing_gas wrote:
Er, I thought Nate despised tases.
Check the 100% TAS topic at m2k2 then.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
maybe you could make an avi that skips all the computer talk and elevator rides?
Bio told me he wanted Nate to do the encoding for the m2k2 crowd, at least until the movie is published. So if Nate's up for it, he might as well skip the dialogues there (since here it's impossible anyway).
BoltR wrote:
Granted, that lag might be a little different.
I mean the regular ingame lag, when the game delays updating the RAM/gfx values for a frame.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tonski wrote:
A japanese player beating TAS time without tools?!? What the fuck? I thought Hotarubi pushed it to the limits when talking about SM but this is just nuts... Beating tool-assisted speedrun without abusing any tools?
However he did it, it obviously wasn't because of increased precision, but rather improved strategy (-ies), so there's nothing surprising about it. Many TASes (or at least certain segments of them), especially old ones, were slower than unassisted runs at one point or another, including Solstice, Sonic 2, SMB, Dark Castle, and others (and Super Metroid is not an exception as you yourself pointed out). ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Oh, subtitles and input animation? Very nice, thanks, Maximus.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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jman2050 wrote:
You thought I was bad at Contra? sarou and I say that you haven't seen anything yet.
Oh man. OH MAN. That was atrocious! I wouldn't ever have thought Sarou is that bad at Super C. :D I'll definitely try this game with you later, though I don't know it as good as Contra.
Vatchern wrote:
20 seconds faster than the world record.
I know you have submitted your previous run to TG, but why won't you submit anything to SDA?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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1300, Nintendo noob.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ok, I admit I haven't watched the Gex movie at the moment of starting the topic, but the following points still remain: 1) MK4 is much darker than it should be; 2) the screenshots are also dark; 3) the dark levels are still dark. I know it's the game's fault, but my opinion is that brightness should be adjusted even in this case (obviously, only if it doesn't hurt the brighter levels too much). I don't consider re-encoding necessary in these particular cases but still want a bit more attention put into it, because several scenes in the aforementioned MK4 run are almost unintelligible, and they shouldn't be like that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Here are two screenshots, guess what is common among them. The answer is: they're dark. And so are the runs (unsurprisingly). If the darkness is caused by glN64, then my opinion is that it sucks.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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CtrlAltDestroy wrote:
If he's aiming for fastest in-game time, lag doesn't matter, does it?
It doesn't matter for the ingame time, but does for everything else. I honestly don't think it looks better that way.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Man, I'm impressed: it took you whole two days to write the notes, and you even forgot to thank PJBoy for his suggestions. :D The run is gorgeous, especially the boss fights. I liked the luck manipulation. Quick questions on the parts I haven't seen before: 209650, 222100, 230750, etc. — is it faster to unmorph instantly or after reaching the ground? Because it doesn't look like you're following the same pattern every time. 224276 — was the plasma shot supposed to hit nothing? :D 267200 — lots of lag from shooting. 267550 — could you have accelerated more before reaching the ground here? 336560 — this turnaround looks ugly, but I suppose it was impossible to do anything with it. Couldn't find anything in the rest, so congratulations. The final sweep was, by far, the most entertaining part. Voting yes and looking forward to the 1% SS. ;) And now… A Bit of Trivia, or Why Do I Hate GBA Metroids. In Fusion: Samus's normal running speed: 3 px/f.* Samus's boosted speed: 5 px/f. Samus's shinespark: 6 px/f. In comparison to Super Metroid (notice the difference!): Samus's running speed: 4.75 px/f. Samus's shoulder-pump speed: 5.75 px/f. Samus's boosted speed: 9.75 px/f. Samus's shinespark (at max acceleration): 15 px/f. * — pixels/frame. Even if we adjust the speed to screen width (thus giving Fusion a bonus factor of 1.067), it's still slow as hell. Gah, I am so spoiled. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Haha, excellent stuff, Hero. I especially like that smooth mockball in blue Brinstar.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Zurreco wrote:
Logically, almost every fight ended in a fatality. Why didn't he announce it every time?
Illogically, not even every "flawless victory" fight ended with a flawless victory (by the game's rules). Go figure. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Spider-Waffle wrote:
missile hatch, what are you talking about?
Lol. Stop talking to missile hatches!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Spider-Waffle wrote:
It's hard to say where samus is when you can't see her.
You can monitor her X/Y coordinates in the game's RAM.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
Sorry for the double post. I think I may have found a little time saver for anyone who fights phantoon after collecting the speedbooster. The only downside is that collecting phantoon's refills may not be as easy. movie here
About a week too late for JXQ to implement. :D Could have saved 20—30-ish frames.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Just watched the first, now wondering why do we even make TASes anymore. Your ventures in the undersea base made me cry. XD
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bag of Magic Food wrote:
Did you try it at 638.5 pixels? :)
The game happily ignores subpixels when it comes to checking a collision. Actually, it wouldn't help, anyway, since the height of about ~636 is needed to clear the second platform. Or even less.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bag of Magic Food wrote:
But you haven't even seen the trailers yet! Trailer 1 Trailer 2 Trailer 3 You can't go wrong with lines like "You know we're not so different, you and I. In fact, we're the same."
OMG, that sucks SO much that I would kill for being able to watch this movie.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Enter the IRC channel for a change, you'll understand it immediately. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Deep Loner wrote:
Mortal Kombat was mediocre. It followed the plot of the story (somewhat), but overall felt somewhat cheesy, with its poor special effects, stupid one-liners, and costume design that looks like it came from a high school play. Plus, everybody kept misusing the phrase "Flawless Victory".
I always thought that the best thing about Moral Kombat was its cheesiness and the director's will to stuff as many distinguishing features of the game as possible without any regards to… well, anything. It was so bad that it was good. The second part, Annihilation, went even farther. It's so unbelievably bad it's just awesome! I can't help laughing every time I watch that shit. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Gocha, your snes9x memory watcher was the best thing that happened to SNES TASing in the last year or so — and now it's on GBA as well! Man, great thanks to you!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I've been thinking of the stars recently… Earlier, I was sure that the HoD run, despite being longer, was more suited for a star, but with this version of CotM, I don't longer think so. It is so damn polished now! At least until the second version of HoD, this is definitely THE most star-worthy GBA Castlevania run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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On the other hand, why not submit it? Would it hurt anyone, or something?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dude! :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Memory watch. Unzip this archive into your snes9x folder, it should be self-explanatory. Catnap's smvs are mirrored here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.