Posts for moozooh


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Saturn wrote:
Giving a example would probably be a more helpful option. :-)
Well, I've been producing "the example" for quite some time, and still don't see you somersaulting after doing a corner boost. Then, your Brinstar powerbomb blockade room on the way left could've been at least 3-4 frames faster both times you went through it (I don't even have a chance to stand on that last little block because I'm already falling when the unmorphing animation stops). I also have a feeling that the three-tube room with the loose wall on the way to Spore Spawn can be done faster since you can skip unmorphing until immediately before the knockback, as I demonstrated on my progress blog. I'm sure there are other moments I have overlooked due to being unable to fully view and compare, but you get the general idea.
Saturn wrote:
You can actually make it fullscreen or change to any desirable size with this button
Oh, no, no no no, you won't get me to watch youtube videos in full screen. It's even worse than watching them in the original resolution, since upscaling is primitive and the quality is so bad to begin with that the whole screen turns into a whirling mess. %)
Saturn wrote:
Ok, I will look if I can upload the original AVI somewhere, so you can watch it with a clean 60fps and save on HDD if needed.
I can capture and host the files along my own SMR videos here, or you can do it yourself if you set up an account. It's free, accessible, and doesn't expire after 30 days.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
Would Quake 64 be a good choice or redundant? Unlike the PC version, you can't aim while moving and bunnyhopping doesn't make you go faster, so I'm not sure if people would want to watch a TAS of it when quake done quick (with a vengeance) is already available.
If it allows new techs/shortcuts impossible in the PC version (or at least in an unassisted run) and doesn't have ludicrous amounts of lag (I'm looking at you, Duke Nukem 64!), then likely yes. But no, it won't be as impressive as QdQwav, and even less so than its upcoming improvement.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sonic 3 & Knuckles has pretty much everything needed for it. As for some shooting action, think Super Metroid: Redesign (minus door transitions and other waiting scenes, minus the long escape sequence, minus all the luck manipulation problems).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
I'm a bit surprised that AKA's run wasn't accepted sooner, it's almost as if the judges expected this new submission.
While this indeed is a fertile ground for conspiracy theories, Rikku's previous run wasn't accepted instantly as well, and it was published in three weeks after submitting. So nothing really surprising here. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Drewseph wrote:
The only con I see is waiting for it to load. however its not dark at all, and there are no frame rate problems other than its not running at full 30 fps. but there was no lag or choppiness for me
1. Requires a fast (and preferrably not on pay-per-MB basis) connection, a flash plugin and internet access EVERY time you'd want to watch it, unless you rip the video off the browser cache. 2. Half the normal frame rate. 3. Crappier quality. 4. No free resize (I'm not watching emulator videos in their original resolution, ever). 5. No slowdown/frame advance. 6. No input watch, no memory watch, no frame counts (efficiently making it impossible to compare movies). Note that a standalone .avi would solve at least a half of that problems, and .smv would solve all of them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Damn, I don't remember if I've ever seen such heated competition occurring for such an entertaining game before. It's hardly arguable that watching SM64 wars is better than watching Donkey Kong, Monopoly or SMB1 wars. EDIT: Also, voting yes and nominating for a star.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, and it's still improvable by a lot of frames. :D EDIT: Also, I join the forces of .smv-lovers.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Alright, I've been waiting for a new Super Metroid any% for about 1.5 years, and finally, it is here. :D Very good work done in very short time. Allow me to give this run its first big yes vote!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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:DDDDDDDDDDD Dude, that totally made my day. This video is made of absolute awesomeness and pure win.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That only goes for the games that don't have internal timer available. Otherwise you'd see Super Metroid in one hour, not 32 minutes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You come from SDA and you don't know how do they measure time? o_0 Either that, or I didn't understand your question. If the game has working ingame timer, the total time is measured by it. If the game has separate levels with separate timing, the total time is a sum of the levels' times. Ending credits are obviously ignored, since the ingame timer isn't running during them. Submissions here are measured by frame count, but if you apply the same timing rules, it'll yield the needed result, which I mentioned earlier.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ingame clock vs. realtime clock. EDIT: By ingame clock, JXQ & Upthorn's submission is 12:20.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I've just watched the S3&K/Sonic run, and was pretty impressed at the overall quality of such a long and complex run. Although it went beyond my expectations, I should say that I hoped for more route breaking, kinda like in SprintGod's old S3&K TAS (I don't know which of them were possible/feasible in a console run, but his routes sure looked faster). Anyway, good job and my congratulations to Mike.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Re-yessing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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1492 realtime frames have been saved so far, as I can see, that's very good. What is the estimate on the final time, 00:40?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I've tried PSP's SNES emulator, tried adjusting its settings. No matter what, it's slow. Nowhere near 60 FPS without the screen turning into unintelligible mess (so it's either too slow or too blurry). If it's the same with GBA and N64, then please no.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Free Storage
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upthorn wrote:
A friend with a webserver and a T1 beats that.
Naw, I was talking about a publicly accessible solution.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Free Storage
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My free Diino page has 2 GBs free with 365 days expiration. If you find anything that beats it, feel free to inform me. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I guess so, since the previous version still hasn't been replaced by the most recent one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
I don't get it. If a game is a port it's somehow worse than an original? Why would that be?
…Because one could play them on the original console?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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ZeXr0 wrote:
We should try to make the most replied topic :)
Name it Ocarina of Time and start discussing Ocarina of Time. That's how it works.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, whether Phil will or will not continue contributing his runs to this site, he will always be remembered as a harsh and competitive player who (along with Genisto) had actually set and maintained pretty high quality standards starting from Famtasia days and up to this moment. But yeah, this outcome was most likely inevitable due to shortage of certain social skills (and certain people reacting to it a bit too much). Doesn't make it less sad, though. On a sidenote: Phil, are you still planning to finish your Castlevania runs?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Excellent, that will be very useful when I get to that point (and I really hope I will get to it alive, since pipe bugs' unwillingness to cooperate by dropping the right refills is very, very, very daunting; I've got almost half of my rerecord count spent on shitty luck manipulation and its consequences).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, it is a known trick, but it is infeasible in a TAS mostly because it requires refilling energy after the Metroid hatchling cutscene (and then waste more time pausing/unpausing). It will save a few seconds (at best) in phase III, but the preparation will definitely last longer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, yeah. I just don't understand why some people idolize FF just because of that — it's not like there wasn't any alternative browser better than IE at least in the past 5-6 years… I myself tried some of them, including the original Mozilla, Netscape and the first versions of Firefox (called Firebird back then). Finally decided that Opera is my browser of choice, and up until now, I see no reasons to change it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.