Well, I've been producing "the example" for quite some time, and still don't see you somersaulting after doing a corner boost. Then, your Brinstar powerbomb blockade room on the way left could've been at least 3-4 frames faster both times you went through it (I don't even have a chance to stand on that last little block because I'm already falling when the unmorphing animation stops). I also have a feeling that the three-tube room with the loose wall on the way to Spore Spawn can be done faster since you can skip unmorphing until immediately before the knockback, as I demonstrated on my progress blog. I'm sure there are other moments I have overlooked due to being unable to fully view and compare, but you get the general idea.
Oh, no, no no no, you won't get me to watch youtube videos in full screen. It's even worse than watching them in the original resolution, since upscaling is primitive and the quality is so bad to begin with that the whole screen turns into a whirling mess. %)
I can capture and host the files along my own SMR videos here, or you can do it yourself if you set up an account. It's free, accessible, and doesn't expire after 30 days.
If it allows new techs/shortcuts impossible in the PC version (or at least in an unassisted run) and doesn't have ludicrous amounts of lag (I'm looking at you, Duke Nukem 64!), then likely yes. But no, it won't be as impressive as QdQwav, and even less so than its upcoming improvement.
Sonic 3 & Knuckles has pretty much everything needed for it.
As for some shooting action, think Super Metroid: Redesign (minus door transitions and other waiting scenes, minus the long escape sequence, minus all the luck manipulation problems).
While this indeed is a fertile ground for conspiracy theories, Rikku's previous run wasn't accepted instantly as well, and it was published in three weeks after submitting. So nothing really surprising here. :)
1. Requires a fast (and preferrably not on pay-per-MB basis) connection, a flash plugin and internet access EVERY time you'd want to watch it, unless you rip the video off the browser cache.
2. Half the normal frame rate.
3. Crappier quality.
4. No free resize (I'm not watching emulator videos in their original resolution, ever).
5. No slowdown/frame advance.
6. No input watch, no memory watch, no frame counts (efficiently making it impossible to compare movies).
Note that a standalone .avi would solve at least a half of that problems, and .smv would solve all of them.
Damn, I don't remember if I've ever seen such heated competition occurring for such an entertaining game before. It's hardly arguable that watching SM64 wars is better than watching Donkey Kong, Monopoly or SMB1 wars.
EDIT: Also, voting yes and nominating for a star.
Alright, I've been waiting for a new Super Metroid any% for about 1.5 years, and finally, it is here. :D
Very good work done in very short time. Allow me to give this run its first big yes vote!
You come from SDA and you don't know how do they measure time? o_0 Either that, or I didn't understand your question.
If the game has working ingame timer, the total time is measured by it. If the game has separate levels with separate timing, the total time is a sum of the levels' times. Ending credits are obviously ignored, since the ingame timer isn't running during them.
Submissions here are measured by frame count, but if you apply the same timing rules, it'll yield the needed result, which I mentioned earlier.
I've just watched the S3&K/Sonic run, and was pretty impressed at the overall quality of such a long and complex run. Although it went beyond my expectations, I should say that I hoped for more route breaking, kinda like in SprintGod's old S3&K TAS (I don't know which of them were possible/feasible in a console run, but his routes sure looked faster).
Anyway, good job and my congratulations to Mike.
I've tried PSP's SNES emulator, tried adjusting its settings. No matter what, it's slow. Nowhere near 60 FPS without the screen turning into unintelligible mess (so it's either too slow or too blurry). If it's the same with GBA and N64, then please no.
Well, whether Phil will or will not continue contributing his runs to this site, he will always be remembered as a harsh and competitive player who (along with Genisto) had actually set and maintained pretty high quality standards starting from Famtasia days and up to this moment.
But yeah, this outcome was most likely inevitable due to shortage of certain social skills (and certain people reacting to it a bit too much). Doesn't make it less sad, though.
On a sidenote: Phil, are you still planning to finish your Castlevania runs?
Excellent, that will be very useful when I get to that point (and I really hope I will get to it alive, since pipe bugs' unwillingness to cooperate by dropping the right refills is very, very, very daunting; I've got almost half of my rerecord count spent on shitty luck manipulation and its consequences).
Yeah, it is a known trick, but it is infeasible in a TAS mostly because it requires refilling energy after the Metroid hatchling cutscene (and then waste more time pausing/unpausing). It will save a few seconds (at best) in phase III, but the preparation will definitely last longer.
Well, yeah. I just don't understand why some people idolize FF just because of that — it's not like there wasn't any alternative browser better than IE at least in the past 5-6 years… I myself tried some of them, including the original Mozilla, Netscape and the first versions of Firefox (called Firebird back then). Finally decided that Opera is my browser of choice, and up until now, I see no reasons to change it.