Posts for moozooh


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Not really. This is the timeline of events: 2005 — Michael Flatley has started his 100% TAS (abandoned it later); 2005 — Saturn has started an any% TAS, later turned into the RBO; 2006 — JXQ has started (and finished) his version of the 100% TAS; 2006 — Saturn has started working on a new any% in addition to the RBO; 2007 — JXQ has started 100% v2; 2007 — Hero of the day has started his version of the any% (note that Saturn is still working on his runs).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Maybe it would be better to do a 105% TAS of DKC3, which is better than this on every account?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, it is indeed easier to watch it in b/w. Thanks, JXQ.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ramzi wrote:
Yes, this seems reasonable to me. I heard of computation times being the square root of their classical counterparts. So the numbers I was thinking of, as you pointed out, would still be too huge.
Actually, they're only that huge if you bruteforce the movie as a whole. However, if you split it in short sections (say, separate stages or arbitrary frame ranges with partly predefined ending frame goals), it would be nothing for such a computer. Actually, it is already feasible now, but still requires a lot of time and manual work setting up the goals and general strategies. I'd really wish for such a run to be created, though, and LoZ, as suggested by xebra, seems like a good candidate. EDIT: On the other hand, that would reduce the possible timespan of a given section to a few seconds at most… Well, there's still something to hope for. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Vatchern wrote:
My favorite part of Rocky III is when Rocky(ex-champion) has to try and overcome his ego and the scare that clubber lang puts into his brain, and get the eye's of a tiger again. To fight without fear.
FOR GREAT JUSTICE !!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I agree with Warp on all accounts regarding the first five parts (haven't watched the sixth yet). Also, whatever was the reason to change the name, it either failed, or wasn't relevant enough to change the initial disposition towards this movie. To me, it's still Rocky VI.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'd really wish someone to reconsider such rules, cause painting the whole image in one single hue and changing it from level to level looks really, really awful. >_< EDIT: Btw, voted yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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So this basically is a dumbed down version of DKC 3. Well, it was rather fast and nominally interesting to make me vote yes, but before that, I want to ask one thing: is it possible to turn off the SGB mode? Constantly changing hues have almost given me a achromatopsy, not to mention that they fucked up the contrast quite a bit: bananas looking like some tentacles protruding from the earth, black monsters and Dixie blending with some of the walls weren't really a pleasant sight. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Daniel, Lord Bahamut wrote:
Month later bump. Anything new?
Yes and no. I had to redo a couple of rooms, including the kago refill, which I wasn't very enthusiastic about (that's why it took so much time), since I had to skip taking damage in the last room of Crateria. All in all I lost 10 frames (one of them due to elevator randomness) and then won 3 frames back in the second room of Brinstar due to better optimization. Now I'm in the third, where I need to refill. I also keep a little progress blog at my page here. I post everything that doesn't deserve a personal post on the forum on that page.
Daniel, Lord Bahamut wrote:
the crouch jump thing I keep seeing. Is it a feature of the game engine, or was it added into this hack?
It works in the original game, too: if you'll look at it closely, you'll see that Samus is being "ejected" prior to jump, as if she was jumping from mid-air (it is the thing that allows jumping through one-tile ceilings). It looks a little buggy, but it works to a certain extent — the gain is about half a tile or so (also works underwater). In SMR, it looks clean, and is a fully acknowledged feature which allows somewhat substantial height gain — basically, a bug turned into a feature.
Daniel, Lord Bahamut wrote:
what, if anything, is on the right side of Crocomire's room?
A solid wall and a pool of acid, that's all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Except that both of them haven't filled it (oh, the irony!).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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creaothceann wrote:
He's german? 0_0
Must be surprising to hear that one of the famed TASers of one of your favorite games is also your fellow countryman. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Lol, Maximus, you just don't know when to stop, do you? :D The poor game is already broken beyond any recognition.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
I hope Saturn gets in on this :)
Yeah, I PM'd him already.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
Also known as a PC game.
*cough*Doom*cough*
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Making a TAS-proof game
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Bisqwit wrote:
Create a myriad of options that are difficult to compare. Lots of routes, lots of items that affect everything, and randomness that is tied to at least last 5 minutes of action instead of last 5 seconds or last 5 frames.
King's Bounty. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Frame Advance key = "pause + increment a frame". To deactivate it, logically, you have to unpause. And yes, laughing_gas is absolutely right, slowdown is useless in serious TASing these days.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nice damage and corner boosting! Looking forward to Wrecked Ship.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The obstacle course to the top-left of Samus's gunship.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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KDR_11k wrote:
Sure they do or sure they don't?
Sure they don't. Some of the regular enemies don't, either. Bosses are only vulnerable to charged shots and missiles (some of them are also vulnerable to P-bombs, and Torizo is vulnerable to everything).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kyrsimys wrote:
You need to use a Crystal Flash to get to the place where the Charge Beam is in the original. The Varia isn't there, though, it's in Lower Norfair.
No, you don't. The entrance is to the left of the crumble block pad just under the door on the left wall. By the door, I mean the exit from the room with two giant sidehoppers inside.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Umm, that doesn't make much sense: with the identical timing, the game wouldn't round the centiseconds differently on the same frame. Either there's randomness involved (which I'm counting on), or adelikat has indeed lost one frame.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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KDR_11k wrote:
Do bosses take no damage at all from normal shots?
Sure.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
This trick in particular shifts so much focus off of a very time consuming part of the run, and exponentially eases my ammo situation at that point.
Yes, according to my rough estimations, you probably won't ever be needing to get any refills that aren't already on your way after that point, unless a shortage of super missiles at Mother Brain's second form would cost more time than manipulating the Golden Torizo to drop them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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So apparently, Saturn's contribution to Super Metroid runs is already as big as Michael Flatley's. Come to think of it: • super short charge — saves more than a minute in 100% and a considerable amount in any% (and it's a great trick by itself); • skipping the Spore Spawn pack Crystal Flash — saves about half a minute in a 100% considering that no HP should be drained and no ammo should be refilled; • killing Draygon in two rounds saving 4 seconds; • one-rounding Phantoon with 4 missile packs faster than JXQ did with 8; • single-wall underwater walljumping; • demonstrating such thing as killing a pirate guardian in lower Norfair using a speed echo and getting 6 super missile refills from him at the same time (sick!); • numerous other local speed tricks. Saturn for Super Metroid = Nitsuja for Sonic.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The controls also matter. So far keyboard + mouse (+ free look) is the optimal solution for me. I can look everywhere unhindered, I can change my field of view to, say, 130 degrees and see more than I would have seen in real life. The difference is greater than it may seem. The fact that we can move freely in real life has something with the fact that we can do the same in a video game, provided the controls are appropriate.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.