Somehow I found this run to be a little less entertaining than the previous two. Hmm, strange.
You used some interesting angles in Bowser stages, although the switching was noticeably sporadic (like the first throw in final bowser). Also, I still don't like that "zoom out as much as possible" trend you started with your first version. Camera clip while glitchsliding up the mountain looked awful.
But it is a yes vote.
Well, it doesn't really matter if they've been accepted; the fact is that I don't like watching furious menu action half the time of the run. It just isn't interesting to me as a viewer, hence the vote. The strategy, however, is indeed great.
Quite a well thought-out strategy you got there, I couldn't think of any possible improvement to it, other than the password part: while you seem to have chosen the smallest letter count, is it also the shortest possible word to type in (as in, with the letters close enough to each other to save time scrolling through them)?
On the other hand, it was rather dull to watch, especially considering a lot of boring menu navigation and such, even though it was short. So I think I'll vote meh.
Anyway, give or take, I like your thoroughness. Do you have any other projects currently?
No-one did. It's just that it doesn't actually show how "perfect" a movie is. Remember SprintGod's S3&K run with 160K rerecords? Got improved by 10 minutes. Or Bisqwit & Shinryuu's Rockman 2 with more than 220K rerecords not counting endless BisqBot's bruteforce attempts? Got improved by several seconds without using any bots at all, with much less rerecords. So, apparently, rerecord count hardly tells anything aside from approximate measures of how thorough the author was.
I just found it a bit rude to voice the opinion while completely missing the point of both the hack itself and this thread at all. Both due to inattention, I suppose.
You said you planned to improve it, didn't you?
Huh, where can it be improved further? I thought you and JXQ made sure no further improvement was possible…
That's mostly a guesstimate. So far I can name SMB-warp, SMW-11 exit, Kung Fu, Circus Charlie, MTPO and most probably SPO, probably Legend of Kage, probably Dark Castle, 4-cpu Monopoly, Donkey Kong, Paperboy and probably some other autoscrollers. I guess there's more, I'm just not entirely sure of their perfection yet.
You're not mistaken.
Actually, all of the TAS movies here except a dozen or two aren't perfect and could be improved at least by 1 frame, so it's safer to assume that none are perfect until proven otherwise. :)
Well put, BoltR. I guess it mostly was me who inspired Upthorn on the idea of a separate forum; I was unpleasantly amused by the "(HACK)" markers at the end of the recent hack topics, especially since they were largely unneeded, and coined the suggestion on IRC.
But now that I read your post, I agree that it wasn't the best idea, although I still see some merit to it.
Also, good idea, asteron. Though it'll probably serve better as a wiki page.
Umm, but the point was to take Super Metroid and make it very hard, nearly impossible compared to the original — not to make it a new game or something. Also, not to TAS it. I don't know how have you missed it.
I like the new name of this topic. Though it could've probably been elaborated further:
New HACK for Masters!!! HACKED Super Metroid Impossible (HACK) ← THIS IS A HACK!
Thanks! The numbers are nowhere near the average Visual Boy Advance playing session (which happens to take megabytes worth of mem space with rewind enabled), and it's really good.
One more question, though: what is the cause of such a great variation in average mem/disk space consuming? (I assume all of them were measured in the same conditions.)
Heh, nice examples. Except that Deus Ex 2 was nowhere near a good game (or maybe just nowhere near the first part), and I believed the Heretic&Hexen HUDs' size was kinda configurable with + & – keys (no?).
EDIT: Wait, isn't UT'04's HUD configurable as well? I thought it was…
Excuse me, are your posts any different? Moreover, they're even less justified than the article, because there's much more assumptions, irrelevant suggestions and obvious lack of the reading comprehension in them.
"Fun" is subjective. What is fun to you, may not be fun to someone else. Saying that something somewhere "is just for fun" basically implies the partial (and sometimes complete) redundancy of that item.
If the water is clear, you'll see pretty much everything. You know there's a lake called Baikal somewhere in Eastern Siberia? It's still so clear that you sometimes can see for hundreds of meters down.
Example of 3-4 good games with more cluttered HUDs please.
Implying that a person does or doesn't know something is irrelevant if they still don't like it. How about this:
— How was this piece of dogshit?
— It tasted… like dogshit.
— But y'know, it was a special, ultra-rare expensive delicatessen piece of dogshit.
— Wow, that does it, I want more of this stuff!
Doesn't make much sense, does it? So do your arguements.
Hardly. AFAIR, I did it in roughly the same conditions.
Also note, that Saturn himself said he made sure it was possible to do everything in realtime, but he couldn't beat his own hack without savestate abuse. Cheating takes the fun out of it — well, that's alright. If it's more funny to restart the battle from the nearest save point, it's your call. I told you how I — and pretty much everyone else — did it, and it's also the most obvious way to do it.
I hope you aren't going to tell me that you managed to beat both Phantoon and Botwoon with their randomness without a single savestate?
Diino.com.