At last! I'm surprised how efficient the fight was, considering you had a severe cap on ammo and no super missiles at all. Just excellent.
I guess everything up to the next boss will be a breeze.
But of course, since GIF is the only widespread image format supporting animation. How would you expect motion from still image formats?
To add the hat to the avatar preserving its animation, you should use specific programs working with animation, since you'll be adding the hat to all frames of your gif. I use Adobe ImageReady, but if you don't want to crack nor buy it, there's still some free choices (GIMP?).
I'd like to nominate these three excellent runners for Best (= most productive & appreciated) TASers of 2006:
• JXQ — 12 runs submitted this year, 10 of them published (avg. rating — 8.07);
• Adelikat — 13 runs submitted this year, 12 of them published (avg. rating — 7.55);
• Nitsuja — 9 runs submitted this year, 8 of them published (avg. rating — 8.23);
Nothing is impossible for these guys!
EDIT: Corrected the number of accepted/published submissions for adelikat.
Actually, this one really seems like a non-issue, especially in the case with pre-N64 era consoles. I'm not sure if it's ok to discuss such things here, but doesn't every publisher have a trusted way of getting the games, like many of us have? I would think they should, hence they're the ones who convert the movies to AVI (thus, they have to have the appropriate ROMs).
Sure, pretty much. I am also moderately familiar with state-of-the-art audio encoders (audio data compression was my hobby since 2003), and somewhat familiar with several video encoders, their quirks and abilities, and the common options. The only thing I haven't learned yet is MEncoder itself and its specific commands and syntax.
One thing that may be an issue here is that I don't have much HDD space left for [quasi-]lossless captures, but I'll manage to find a workaround if that comes in my way. It's just that many runners await their runs encoded, I know I could help, and my PC stands idly every night while it could be utilized to encode them.
:D
Nach, you being such a noble man doesn't help the [seemingly] poor coordination between the "acceptance —> publishing" process, accepted runs cluttering the queue and a couple of weeks (and even months) old movies being published later than the ones made a day ago.
However, you are not the only encoder, and not the only publisher on the site, but if you like to think and respond to such threads as if that it's only your activity that is in the issue, then maybe you should similarly think for everybody and come up with a solution that would please the dissatisfied? ;)
On the encoding issue, I am willing to learn the mencoder basics and encode the movies for the site if anyone would publish them. Finding the required games isn't an issue for me.
Even though it isn't a permitted hack, I give the first (and obvious) yes for an awesome run. The hack itself is flawless and should be accepted if there would be such a possibility.
Could anyone please explain me, why or how can a score be the main entertainment factor in this game, and in fighting games in general? Because in fightings, the entertainment is strongly prevalent over everything else (be it time, score, you name it). And since the fightings are generally the most repetitive game genre out there, the key to the entertainment is variety — a thing that was thrown out of the window in this particular run due to an arbitrary goal.
So we have a run, where author puts getting a high score over everything else, using lame attacks that get old after 2-3 times, and achieves a score of 2554881 points. Does that number entertain anyone? Does it break a long-ago developed milestone? Feel free to correct me, but I think not. And I also may put it in this way: if there was a OHKO move in a game such as MKT or KI, would you be entertained to see it abused in every battle 20 times in a row? I sure wouldn't. And SSB, despite being one of the best fighting games ever, is not an exception.
If so many people wanted to see this game TASed so badly, maybe they should have decided a more entertaining category of a run to begin with? I'd vote on something not even remotely related to a certain score or "score per time unit" goal (which I personally think is retarded for a fighting game TAS).
A piece of discussion from IRC (irrelevant lines edited out):
<DeHackEd> moozooh: you don't want someone to drag the game out indefinitely and max out the score, do you?
<moozooh> DeHackEd: no, but i don't want it to be 10/14 stages filled with the identical OHKOs, either, especially since the goal is arbitrary.
<Raiscan> how about a run with the most different ways of killing the enemy while still maintaining fastest speed possible/highest score?
<moozooh> Raiscan: i thought about that, but i don't know how it would look.
<moozooh> may be good.
<Raiscan> well it would certainly be more entertaining
<Raiscan> I think speed and entertainment is the safest bet for SSB
<Raiscan> if you go for max score it could be long winded and boring
<moozooh> Raiscan: yes, but speed should always be a secondary goal in a fighting game.
<Raiscan> yet if you go for the points per frame it becomes a bit repetitive to watch because the fastest/highest scoring moves are the ones that would be used most
<Raiscan> so entertainment highest goal and then speed second?
<moozooh> yes, every single fighting game run on the site follows this guideline.
Thanks, guys. :D
JXQ, you should actually be proud of yourself since my motivation to do this run was partly your fault. ;)
Anyways, I've redone the kago and regained 8 frames (now 52 frames ahead on the elevator) but I know it's still not good enough so I guess I should try to do it better.
No, no, no. The explanation is wrong!
In truth, the players yell secret words, and merge together to form a super hero with the power of killing bosses quickly. :D
I'm very impressed at the improvements. Although I didn't appreciate all the stylistic choices compared to Ph&G's or AW's versions, the movie is still one of my favorites from the site.
Man, a minute after I was seeing Roadkill scrapping Turner's crotch, I thought there wouldn't be anything better in this run. Oh how I was mistaken. A scene of Turner emceehammering on the second screen of Himalayas alone is selling this run. Awesome work.
I don't dispute your opinion nor your vote, I dispute your arguments on repetitiveness, fanbase and such.
Also, I didn't like the CT run at all (though I once spent more than 15 hours on the game consecutively — that much I enjoyed playing it), and I fastforwarded through most of the FF6 run, especially after getting Setzer with his slot machine. Also, I consider the OoT run incredibly boring. I tend not to transfer the positive emotions from my playing experience to the speedruns too much, since there's a Grand canyon worth of difference.
That being said, I may be spoiled by the fun value this game bears when played live, but even all I said above doesn't make its runs (well, at least this one) less repetitive. Bottom line.
o_0
Since when does a large fanbase mean higher potential for making movies, etc.? Example: Sonic 1 all-emeralds run was rejected because it didn't offer anything new other than boring bonus stages, and it was rejected, despite being optimized. Does the game have a large fan base? Obviously. Was that enough for justifying a redundant movie? No.
The opposite is untrue as well: a small fanbase doesn't mean less entertaining or variable movies (see Umihara Kawase and Gimmick! for examples).
Yes, you may be right about leniency, but "let's pick this category for a run even if it is boring and repetitive and have someoone make an optimized TAS for it" doesn't justify the means because the end result is still boring and repetitive. In that case, the objective of the run should have been to show the variety, not the opposite.
Maybe that just shows how unsuited the game is for TASing? You have glitched fatalities and Shang Tsung morphing into other fighters in MK series, you have awesome long combos and turbo mode in Killer Instinct. What does this game offer? Kirby OHKO'ing his enemies.
It would have looked better as an unassisted run, though.