Posts for moozooh


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thegreginator wrote:
when I see Super Metroid "minmal," I dont see a clear difference between that and "any%"
For cases like this, I prefer "low%" to "minimalist", especially since a term like "minimalist run" can only be unambiguously applied to game which doesn't have the distinction between any% and low% route (like SMW).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, I sooo dig Tub's idea… It'd really solve a TON of problems!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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RT-55J wrote:
After watching Drewseph's TAS, I have a frothing demand as to how in the world he defeated Ridley and Draygon so fast. Do bombs do 100 times the damage to bosses or something?
Each boss has weak points. For Phantoon it's a direct super jump hit, for Draygon it's bombs, for Ridley it's a pseudo-screw attack. Not sure about Kraid.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Thanks for skipping the refights. Minus one boring moment in the movie. %)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aaah, TMNT. Also known as ridiculously hard game with awful controls. Especially since it was my first own NES game, I still remember how frustrating it was to play it without savestates and such. The technodrome level alone was already enough to drive even a skilled player crazy. So yeah, I like it being destroyed in under 17 minutes. Easy yes vote. A few notes/questions about the run: 1. Was it possible to take a damage boost in the tall shaft just before the exit to the roof (level 2)? 2. Was it possible not to hit as many corners and such in the underwater level (I guess not, since the controls SUCK, but it's still worth asking)? 3. Is it generally feasible not to try getting more horizontal speed while falling under the corners? 4. The flying weapon glitch was doable on the console because I remember getting it a couple of times on my own NES after trying to mash buttons in deep frustration, much like the teleport glitch in TMNT 2. 5. At least at one point in level 4 (I think), it looked like taking a damage boost would be faster. 6. Why didn't April turn to her human form as well?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ is doing a full run as Juste.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That still requires a clear understanding of what a concept demo is, otherwise it wouldn't be any better than now, and probably even more confusing. But with that understanding, such a feature would be kinda useless since it'd already be clear that a movie does or doesn't belong to concept demos.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sarcasm is just one of possible ways to behave passive-aggressively.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bisqwit wrote:
A concept demo is a run that is not as clean as the main publications.
Well, that I can understand. The definition of "clean" is what still continues to be fiercely disputable, though. For example:
Bisqwit wrote:
or the running conditions are changed (by some technique that changes the game more profoundly than I did for Rockman 1).
The glitched runs I mentioned earlier all broke the game completely, not leaving almost a single hint on what needed to be done to reach the goal — that is, they qualify by this one of your criteria. Still, none of them are concept demos.
Bisqwit wrote:
That being said, I'd rather keep the qualifications open-ended instead of painting myself to a corner when something comes up that I can't quite define clearly.
Well, actually, I wrote that post exactly in an attempt to help defining it clearly. :) Guess I didn't really succeed, but at least now I know why. And thanks for merging.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twelvepack wrote:
I dont see that we really need a description as detailed as this. If it were relabeled so that it would be the "other" category for runs that ARE interesting, but ARNT covered by the rules that govern the other submissions.
Yes, that's what I was talking about when I said this. The thing is, in my above post, I derived the patterns out of the movies already assigned to be concept demos (that is, I simply justified their status of concept demos just in hope of grasping the general pattern of differentiation), not the otherwise, and that's what is troublesome about it. For example, the general goal of the site is speedruns — movies that aim for speed with some occasional restrictions in favor of entertainment and/or secondary goals. Look here: • Morimoto's Gradius run (now thankfully obsoleted), which didn't aim for fastest completion time in any possible way, somehow was among the true speedruns, while Phil's recent SMB run is considered a concept demo; • every "second quest" run has its place among speedruns, but Chrono Trigger new game+ one somehow is a concept demo; • Monopoly "run" isn't even a speedrun, but exactly a demonstration of extreme luck manipulation — yet it is among the speedruns as well. See what I mean now?
Kyrsimys wrote:
And why was this thread created when there's an existing one? Or did you spend 1,5 hours writing this and didn't notice?
Apparently, I didn't. Probably due to the fact that I haven't slept in 20 hours. =_=
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Definition of a concept demo.
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As I'm seriously afraid to grow senile before there would be an exact and transparent definition of a concept demo (see this and this for more details), I'll try to create one myself just out of sheer boredom. A concept demo, derived from the runs currently residing in that section: 1) a run of a hack; 2) a run aiming for a not serious (or insignificant) goal, ie. to demonstrate something never thought to be possible before, but absolutely irrelevant to any run aiming for pure speed (think SMB sidestroller); 3) a "second quest"/alternative character run beginning from a "dirty" SRAM (think CT new game+); 4) an incomplete run, demonstrating a concept how would a complete run look like, without taking the effort of actually doing the complete run; possibly in order [not] to get the full game TASed some time later (think F-Zero Mute City); 5) a run that technically beats the game, but does that using an unconventional method not designed by the developers (as in being a programming flaw), and thus not getting the correct ending sequence (Phil's recent SMB run that is to be published as a concept demo). My own representation of an "ideal" concept demo section: 1), 2) — same as above; 3) any run that uses an unlockable character or beats the game under "new game+" conditions (that is, when player character doesn't start their quest from scratch, but has either some of the previously earned items, or the previously gained experience, or access to the warps, or a combination of the above); 4), 5) — same as above; 6) any run that uses a severe glitch allowing the player character to be taken from the beginning of the game right to its end (glitched Zelda 2, glitched ALttP, glitched CotM, glitched HoD — you get the idea) — a subject to further elaboration; 7) any run where speed can't be directly influenced and thus isn't a primary objective (basically, any autoscroller — I think it's rather obvious why I decided to put them here); 8) any run that beats the game solely by luck manipulation (Monopoly, King's Bounty), and thus isn't really made by a human (rather by a bruteforce bot); 9) any run that starts from a dirty SRAM, doesn't have a clean movie to generate that SRAM from, but still has to be published per judge's decision. That's all I could come up with, I think. Any comments? Bisqwit, any willing to clarify a definition of a concept demo, so that people wouldn't have to guess if a run falls under this category?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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If only I knew what is the difference between those emeralds and the characters' abilities, I would tell for sure what run I would like to see most. On the other hand, the things I saw you doing in the test run made me interested, so I'd really like to see more, no matter what goals/characters would there be.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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How about making 3-4 screenshots that can be switched manually on the individual movie page ("more movies/history of this entry/similar movies" style)? Shot #1 will load by default (on both the individual page and the list), the buttons won't take too much space, everyone's happy.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yay! Hail the mighty AngerFist! :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
After TASing Super Metroid, I was able to finally do the mockball on console because I understood better which buttons needed to be pressed when.
Same here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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No, no more editing please. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's good, but it doesn't tell much about the run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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BTW, why 4x2 super missiles? As far as I remember, the super missile block array in lower Norfair doesn't regenerate if you leave the room, so you could skip 1-2 packs, I guess.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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kwinse wrote:
So, unless something's missing
Bombs.
Warp wrote:
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Hmm, was that nice array of flying skulls that didn't hit anything (a moment after killing Sabrewulf in round 2) intended, or a desync?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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While I didn't appreciate some of the stylistic choices, the fact that it's still very improvable, and the fact it's only a 1-p version, the run still was moderately entertaining. Yes vote, and looking forward for the 2-p version (sub-30 min ftw!). BTW, I liked how you synced the controller input to the music (it didn't look very well on Raph's sprite, though). :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Any% is almost two hours realtime… Are you sure you'd want to watch a 3+ hours run? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm, the spindash-enabled Sonic 1 could indeed be pretty interesting to watch. Thanks for the tip.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What is added/changed in GBA version?
Warp wrote:
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We've yet to try doing something similar to Hi-jump to save a ~minute on bombjumping. BTW, I thought the biggest timesaver yet was Varia before Ice.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.