Posts for moozooh


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DeHackEd accepted it, and changed the status to "publication underway". Publication underway means that the AVI is [being] done. The site was down all thursday for everyone including Bisqwit. I think it's all pretty clear.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Maybe you should PM the improvements you spot to the runs' authors, as well? ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bob A wrote:
it might even be good enough to publish.
Except that it starts from a savestate that directly (by its timing) affects the randomness, so it can't be helped. Besides, it wasn't intended for publishing since the beginning, hence the multitude of small errors that would sum up to 3—4 ingame minutes. The movie really shows the TAS potential this game has, though; the speeds in the last 2/3 of the run are stunning in contrast to the seemingly crawlspeed beginning. "Better living through boost charge preservation!" :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm, nice manipulation, though not as entertaining as I hoped it to be. Seems publishable, though, so I'll give it a weak yes… Meanwhile, can't wait for the full run. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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A bit preliminary since the site was down for a day and the movie file hasn't been replaced with the correct one yet. Still, here go my thoughts on this run. I was one of those lucky fellows who were able to track adelikat's progress and sometimes give him tips on what to do next. I should say that I don't like all the formerly submitted Gradius runs (including Morimoto's) for various well-known reasons. But this one is VERY different from them all. I consider this to be the first Gradius run fully worth publishing here, historical reasons aside. First, it is much shorter. How often do you see an autoscroller improved by three minutes? It is also technically flawless on top of that. Adelikat used pretty much every tool possible, with the exception of ROM disassembling, and the result speaks for itself: every boss/miniboss battle is frame perfect, aside from the awesome feats in the levels themselves. Second, there's not a single dull moment. Adelikat uses a wide variety of possible options (including the ingame "options", literally) to bring something different to every level, so that his movements don't have enough time to get old. Besides, adelikat's version have much more perceived dynamic range between the slowest and the fastest speed. He even slows the ship down artificially to let you regain the feeling of speed. And the death at one of the later levels serves the same purpose; it may look unusual or disturbing, but in fact it resets the speed and thus doesn't get you overly bored with constantly fast movement. Third, this run is an example of true TASing art. How often do you see "EAT AT JOE'S" written in a speedrun? The movie transcends from just a playaround to something that doesn't have anything to do with the actions intended by developers, it just ignores all the boundaries. It is also one of those runs that take a simple game and pwn it to the extent that can seriously make you gasp and laugh at certain parts from the beginning till the very end, much like the Excitebike run. That being said, I think it deserves the star as much as it possibly can. Is there a better way to show the beginner what a TAS is if not by recommending them this run? Yes vote!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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comicalflop wrote:
I wonder; are AVI's of DKC games slightly slower than it actually plays in the emulator, or is that true of all games?
Huh? They should run exactly as fast.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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well, what do you want, he's a goddamn metrosexual DiCaprio wannabe.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tub wrote:
The designers were either colour-blind, on LSD, or both.
LOL, I always thought they were on LSD as well, but honestly I liked the trippy colour scheme in my own twisted way. More (6.6 MB) on neat colour schemes and flashy transitions. :D
Tub wrote:
about the furniture Room .. if you intend to live there, don't open your eyes. If the colours don't kill you, the composition will. If it still doesn't, the incredible amount of tasteless object should. The bottle with the face.. the bunny.. the moose-head on the wall.. the cat (that's offscreen, thankfully).. who would want to spend time there? it's ugly, just like the rest of dracula's freakin castle.
Why, I laugh every time I see that mess. Isn't it neat, anyways?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, there's a room in the castle, where Juste is dropping all the collected furniture each time he finds it. Looks pretty neat.
Warp wrote:
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Alternating two similar games or two different runs for the same game would also work nice, I suppose.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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comicalflop wrote:
I can do 100% runs but I need a fully completed run to look at, for reference and to learn.
Don't forget that there's SDA, probably the best source to learn from if the complete TAS for some reason isn't at hand.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hahaha, chill out, even some runs of the most popular games took a couple of days to be published. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Considering something "cool" is subjective by definition, why the hell it should be argumented? Argumenting your opinion logically to prove its superiority just adds to the idiocy of the fact.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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comicalflop wrote:
What's I'd love to see is a Super Demo World version of the best elements of the 3 DKC games, with the best levels all combined, much larger levels that take at maximum speed no less than 4-5 minutes to complete each level, and exploring the beautiful backgrounds even more.
That would be quite difficult, at least from the level design standpoint, presicely because of the beautiful backgrounds. But I'd surely love to play such a hack if it existed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Zurreco wrote:
Why do you think we don't have hydrogen engines yet?
In truth, the reason we don't have them yet is that every single oil-producing company would be against that, and the oil market is something that feeds a lot of pockets (and is also being the main economic basis for some countries). There's a lot more instances when companies hinder an obviously progressive development to be able to milk the consumers as longer as possible (that is another topic, though).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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pirate_sephiroth wrote:
Actually, it's like you (the programmer) are a professor and you have to teach something to an extremely idiot student (the CPU). The main problem is that you must do that in his own idiot language...
Haven't seen a better explanation for years. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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DonamerDragon wrote:
I have, interestingly enough I did figure everything out on my own. Took me a couple weeks but I got it. Some of those I found totaly on accident I must say...
Same here. This and the first DKC were ones of my favourite games back in the console SNES days, so I completed them back and forth and got full endings on both of them. There were a couple of levels that really pissed me off, though.
Warp wrote:
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Truncated wrote:
In Russian, I'm not aware if there are other expressions, but at least one is the same word as used for "to finish" or "to end" - кончать (konchat'). Probably one of our native speakers can clear that up.
Right, I can confirm that. Another word, albeit not as oftenly used as the former, is "to flush" or "to let out" — спускать (spuskat'). Unsurprisingly, the latter is almost never used for female orgasm. Interesting, but Russian seems to reflect the physical (or rather physiological) aspect of the sexual intercourse way better than most of the others. :)
Warp wrote:
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Doesn't Arne work on the any% run?
Warp wrote:
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Hmm, I didn't expect it to be so good, but it really is. The movie is very entertaining, I'm voting yes and I'm giving it 8/8 once it gets published. Very good first run, congratulations.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Uh… the ex-skill that upgrades the slash-dash (I suppose it has additional bonus with lightning chip cause the animation is different in that case). Dunno how to describe it further. I think I got it from one of the later bosses, while trying to find Elpizo (but before the final refights).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This was a rather entertaining run. Although I'm sure it can be done even better, I'm voting yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Highness wrote:
Two diffrent names, yet the same type of game, allthough Sonic 2 is more action packed because they've got a spin-tech baked into the game. That doesn't make Sonic (1) less fun to watch now does it?
But it really does. :) S1's entertainment value is nowhere near S2 and S3K, and the ratings reflect that perfectly.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Just watched your WIP (after beating the game not more than a hour ago), snd I should say this run is getting really interesting! A quick question: are you going to take any of the ex-skills and/or other forms (I had only three of those, with Rise being the best)? Perhaps some of them could speed up some fights a bit (I mean those that don't have bad effects on speed, e.g. that slash-dash upgrading skill, Sengatotsu).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kyrsimys wrote:
Yep, sure wouldn't want to try to learn that one.
That said, I'm sure the information was taken from a public source of some sorts, not from Kyrsimys's actual knowledge of a language he wouldn't want to try to learn
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.