Nope, it didn't. Try uploading it on some free host other than rapidshare, I'll snatch it and rehost.
Edit: Alright, here's the link to Yrr's damage calculator.
It may save time getting the spear cause you have to kill at least one Lubicant, Erinys and everything that comes in your way before you get it. Mystletain is rather weak at that point, and rather inconvenient to use at those monsters (they're all airborne), so I don't know how much time you would lose killing them without Laevatain.
BTW, still haven't recieved the prog. :\ Are you sure everything was ok when you sent it?
I know, I meant using Laevetain before you obtain the spear. If you go for it and kill all the four minotaurs on your way (inevitably), you'd definitely have your 17+ levels by the time you reach Balore, be it with or without the spear.
Another argument in favor of killing all the minotaurs and getting Laevatain.
I could temporarily host it until you find a better host (mine is not available 100% of the time and I can't control it directly; it drops dead for a day approximately once every month). Send the prog to moozooh@gmail.com and I'll upload it.
You mean, skipping the Laevatain? That could work, but I think you'd need that experience you get from the minotaurs to fight Balore quicker. Try testing the time difference between killing him on 16th and 17th (you'd hardly reach 18th before him without a slowdown but it is possible) levels.
It'd hardly be beaten without some advanced reverse engineering and probably some bruteforcing. Have you seen flagitious's Snes9x screen with the game running? It's crammed with active memory watches, scary sight. :)
So, unless someone spots a new strat for a specific field, this isn't going to be beaten, I believe.
Hmm, now that I think of it, it may be not. If you would manage to land all the four hits on the first mantle (in the big room) without engaging in a fight with the beam skeleton or some other deadbeef, it'd be a bit faster (that way, you'd kill all the minotaurs with the mantle).
First vote!
Very short and brilliantly done. The only problem is: it's too short. :)
So to say, will you ever consider doing an all-levels run? I remember many people wanted to see more levels of this game done perfectly.
Well, if it's all down to one minotaur, then you could just test if it would be faster to kill it manually, or to kill the mantle, take its soul and kill the minotaur with it. Also, it'd definitely be faster to one-hit-kill the second minotaur than jump over him or anything like that.
You need at least one Red Minotaur soul. Killer Mantle kills a minotaur with just one hit (killing it manually will take no less than 8-9 hits). Later, you may need it to take the Hippogriff soul (again, killing the golem with one hit). Unless getting Killer Mantle soul itself costs you much time, it saves time in any other place I can recall.
|-> allow police to search through your home without a search warrant
|-> allow the government to convict people of crimes on the basis of secret evidence that the accused never sees
|-> allow the government to imprison people without telling them what crimes they are being charged with
Now that is such a big pile of bullshit (bushshit?) from the govs, they must be kidding. o_0
If you had ever played one or more Carmageddon games, you'd know that it would take hours to beat them, simply because there are, like, 40 or so levels. And each of them can't possibly be beaten in under two minutes, if we take a minimum time to destroy the opponents' cars as two minutes. And there's nothing more boring than just destroying the other cars at the start. A thorough sightseeing run of one or two levels would be fun, but the whole game is just too long.
• 27690 — you could take a missile refill here instead of doing it at the bottom of the shaft.
• 29990 — you could wait a bit here and shoot a spore flying in the bottom-left corner to drop a missile refill, then grab it on the next turn, which would allow you to clear the left side a turn earlier, effectively saving another two seconds or so.
Needless to say, the rest of the run makes saliva drip from my open mouth.
There can be only two situations with "no deaths" which could be important to note.
First: if dying is quicker than otherwise ("Uses death as shortcut"), and the author has chosen not to. This contradicts with "Aims for fastest time", and should be covered with "Contains speed/entertainment trade-offs" even if the dying itself isn't entertaining. I don't know how else to justify not dying in this kind of situation in a TAS.
Second: if the game should have killed a character but he didn't die due to some glitch. We have "Abuses programming errors in the game" for that.
As a result, "No death" is fully redundant.
Browsing by "No death" is even more improbable since that's what all the TASes do unless they have "Uses death as shortcut" tag. The "No death" tag is all-round redundant.