Posts for moozooh


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I was measuring only the realtime. It seems that Megafrost has lost a couple of frames on door transitions (and lag?). BTW, P.JBoy, your avatar is a bit too tall to be allowed here. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yay WIP! :D And a pretty fast one, too. I see you're 15.45 seconds ahead of Megafrost now, so I guess you'll have no more than 0:41 at the end.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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An anti-TAS troll wouldn't make such a long run, let alone with rerecords. The movie is definitely misplaced though, read the FAQ-FAQcky-FAQuity-FAQ-FAQ.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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A good solution would be to find a game with stupid (not A Boy and his Blob kind of stupid) looking actions (by player or AI) or graphics and make fun of them using the subtitles; probably with having much speed/entertainment trade-off (think of the games like Altered Beast or Golden Axe).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, what do you think — there are a lot of books and movies describing just the exact situation: a powerful artifact that would make everything fine has to be somewhere in the close and ridiculously obvious place (or in the heart of the main character, which is the worst scenario).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Are you trying to say entertainment doesn't matter at all?
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Xkeeper wrote:
If completing a game fast was all it took, why don't we publish Front Line and/or other boring games/runs, just because they're fast?
At least for the reason stated on the second page by me: a game several hours worth beaten in 25 frames by nifty luck manipulation. This run is entertainning from conceptual point of view, not cinematically entertaining of course.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Problems with Opera
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Nibelung wrote:
Every time i click on quote button, Opera crashes.
^^^ Quoted this with Opera. What version are you running? Mine's 9.01 and I haven't ever had such a problem. Try updating to one of the recent latest stable builds (9.02 for instance), or cleaning your settings and cache. Although the problem is kinda strange.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You mean… the birds?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Zurreco wrote:
The brick?
Yes, the brick. The girl's head was so deep in the brick that it was registered as a crushing death. The brick has been crushed. By the girl's head. Why, it's a common situation nowadays.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Twisted Eye wrote:
I don't think looking for games specifically to get the Shortest TAS distinction would be a good thing.
I guess we should be thankful no-one is searching for a "Longest TAS" game candidate…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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xebra wrote:
I can only imagine the context.
While it may not be directly connected to bobbies, the mentioned girl is a professional ninja. She just moved too quick for that brick to survive. It was dead before the ambulance arrived.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Not me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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tdk wrote:
Just to let you guys know, I'm going to do a 100% tas of this game (hopefully there wont be competition this time :P) and dfangs was planning to do a low% tas of this game.
Not to derail the topic, but you could at least post some progress reports on your Fusion run. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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As I've already said, this is one excellent run. The optimization is simply astounding; at such a pace it may even rival the completion time of the any%. Looking forward to the boss fights.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Looks like the problem is with Firefox or only apparent in Firefox (I wasn't able to reproduce that on Opera 9 and IE).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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• 84600 — firing a missile slows you down a bit. Wouldn't it be better to charge a beam beforehand and just do a pseudo screw attack through that crab? • 87700 — you move against a wall for half a second. I take it that you were manipulating the eyedoor at that point?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Zurreco wrote:
Take the ages posted, convert to days. Then, add the amount of days in difference the post is to current time. Shouldn't be hard at all.
It also needs to be regularly updated to bear any relevance. Fixed data doesn't have that problem.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nah, figuring out the average age is meaningless because it'd already get old when you count the numbers. A better idea would be to operate the fixed data — the birthday years, for example.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
Wrong, there are 64 frames in an ingame second.
LOL, now that is really dumb. How about the ingame frame counter? Saturn managed to find one that acts just like the Snes9x's one (it simply goes from 0 to 65535 ingame frames and then starts anew) in Super Metroid — probably Fusion has something like that?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Probably the SA-X encounter, it didn't look as fast as possible. The rest seems flawless. Edit: To find the ingame timer, you need to search the memory (in VBA: "Cheats —> Search for cheats...") for addresses which increment according to the timing (eg. every 60 frames for ingame seconds, every 3600 frames for minutes, etc.). Edit2: the most valuable addresses usually are the ingame time counters (including bomb detonation and shinespark charge counters), horizontal/vertical position meters, boss health meters and the like.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Torizo? It's the place where you get the morphball bombs.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think a quick explanation for those who haven't ever played the game is needed. King's Bounty is a direct predecessor of Heroes of Might and Magic series, with less strategy elements compared to the HOMM games. For instance, there's no distinct separation of days here, and you have a timer running in the background, that decrements after a number of your moves (in PC version) or 10 second intervals (in Genesis version). That said, the PC version's overworld travelling is turn-based, while on Genesis, it is realtime. The goal of the game is to open the map to the Scepter of Order, go to the place where it lies and dig it up before the time runs out. To accomplish this seemingly easy task, one needs to build a strong army and defeat all the evil heroes ("villains"), who in their turn sit in their castles scattered across the continent. Which is almost impossible, to be honest. Each time you defeat a villain, one piece of the mosaique covering the map of the Scepter's location disappears, just like the obelisks that show the location of the Grail artifact work in the HOMM games. Most players take advantage of this fact and don't defeat the last couple of villains (simply because they're WAY too powerful), and just try digging in the places which resemble the one showed on the map. After you find the Scepter, the game ends automatically. What Aqfaq does in this movie, is just manipulating the Scepter to appear on the tile just below his hero's spawning location, and thus completes the game without ever fighting once. Considering the map size, this is a very good achievment. But I'd like to see a full completion as well, just because it's so damn hard. %)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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140 frames over JXQ already? Good job, Saturn! This run is going to be really mad.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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While I understand the point of the game, and I like its music, such a run would only appeal to those who like this type of games (and this game in particular). However, it looks very good qualitywise. I don't know what to vote, to be honest.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Okay, queued for downloading.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.