Posts for moozooh


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Eh, I see… Though weirdwire isn't my server, it's located at my friend's place in Novosibirsk. He provides me some hosting space that I occasionally use. It seems he's experiencing some problems lately… Funny, but my own machine is connected, like, 24/7. I've replaced the pictures.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Xkeeper wrote:
6 seconds in a 1:21:30 tends to mean considerably less than, say, a few frames in a much shorter movie.
If we're talking about proportions, 96-exits run should have been several hours long to justify the difference. Anyways, "10" equals to "perfect", which means "can't be improved in a known way", and both mentioned movies are in no way perfect. Excellent, yes, but for the aforementioned reason — not perfect.
thegreginator wrote:
moozooh, for OoT, people are talking about a sub-3 hour run. This means the current version could be improved by about 35 minutes. That's 700 times longer than the 3 frames for Megaman, and the techical rating for his movie was a 6.4, only 0.1 less than the entertainment value. That's a much bigger injustice I think, even if you consider a 6.4 "low." Plus there's the 89% approval rating for this movie. Just pointing it out.
I have nothing to object here, quite possibly that you're right. Too bad I'm not familiar with OoT in the slightest (I've never had N64, and playing its games on an emulator — more precisely, using a keyboard — is too much of a pain to bother), and I haven't even watch the movie yet, though I certainly will (maybe even tonight). As you may see, I'm not a Zelda fan, too. :) Some other runs get [seemingly] underrated (or overrated) for no particular reasons, let alone forcible arguments, too, and most of the time ratings can get messed up only because of the personal disposition towards the game itself, the circumstances of the run's creation, or the author's personality. Probably, can't be helped. The idea of rating objectiveness is far too utopian to work as intended, anyway. ;)
Warp wrote:
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JXQ wrote:
Under a minute for sure. I'd be surprised if you could get more than six seconds.
I don't want to spoil the fun, but this is the moment where it becomes funny: • as some of you may know, Megaman TAS can be improved by no more 3 frames (contrary to the popular belief about its perfection) in any of the known ways, its technical quality rating is 9.3; • even 3 seconds of possible improvements in this run are 60 times more than 3 frames, and the technical rating is 9.4. Erm… wait, I'm a bit confused here. Giving so many tens to a run that can be improved in a known way… isn't it that scary cross-contamination the rating guidelines talk about (applies to the Megaman run as well, but AFAIR, the improvement was found by Vatchern and mentioned on IRC a few times, so most people don't even know about it)? :D Don't get me wrong, not that I don't want it to have high rating, but it still is a bit… strange. For the record, I gave nine (and not ten) to both of the aforementioned runs for the sole fact that they can at least be improved, even by one frame, blah blah blah, disregard that.
Warp wrote:
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There are some games that just can't run without lag (Shatterhand for a recent example). I thought it could be useful to know with other games like that.
Warp wrote:
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By the way, doesn't that mean that with 50 Hz games, the CPU has more "time" to process the data between the interrupt call; thus, there potentially is less lag in them?
Warp wrote:
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HiddenGamer wrote:
hmm, I that could be vlc media player seems to be runnning all of the videos good.
The difference between it and MPC is that MPC uses directshow filters to decode, while VLC has its own decoders. You probably have outdated filters or some postprocessing settings enabled, or something like that.
Warp wrote:
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Probably the fastest paced tetris run on the site, not counting Tetrisphere. Not something unpredictable, but the short length makes up for that. Voted yes.
Warp wrote:
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You can't move to the right side of the screen while accelerating, it will automatically scroll to "push" you to the left edge. The only way to be on the right side is to move left which won't save anything.
Warp wrote:
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OMG. This is a very nerdy game. The "in your face" style plot, wacky music and the monsters… Those colored worms… just wow. But the best part of it are the cutscenes which apparently were drawn by the best artist on the planet (too bad I don't know his name!), I go laughing every time I see these beautiful faces. <div align="center"> "Oh no, it seems my cerebral palsy is progressing! That, and I'm also terribly drunk! C'mere Shadax, me old pal!" "Sorry Eleanor, I'm too high on acid at the moment! Look into those dilated pupils, they can't lie." I don't even know how to comment that face. It's just terrible.</div>
Warp wrote:
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Twisted Eye wrote:
A fun looking game, well-planned and well-executed run, very short resulting movie with a good amount of variety as well, why, I must say 'yes' to this!
Ditto.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Whew, I'm glad you're not mad at me after that rant. It's sad that you don't plan on doing some other runs, I hope you'll change your mind some day. By the way, are there any spots for possible improvements in this run? And if there are some, by how much can it theoretically be improved?
Warp wrote:
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Atma wrote:
/me points to the rerecord count Unassisted? I think not. lazily tool assisted? I think so :)
But unassisted runs also use rerecords! The difference lies in the amount of mistakes between the save rooms. Other than that, the only thing that would prevent someone from doing a "perfect" unassisted run is a need to do each segment hundreds, if not thousands of times. But such a possibility still exists. ;)
Warp wrote:
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Psst: http://www.metroid2002.com/forum/viewtopic.php?p=141195#141195. ;) Although I could have sworn I saw it somewhere along these threads.
Warp wrote:
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Heh, it's not really an improvement in a general sense… Don't forget that Atma was a beta tester for this game, and he knew it far better than you may think even before the public release. It was obvious that he did the first run not because he couldn't do it 30+ minutes better, but to show the "general" route (also, he didn't want to spoil numerous sequence breaks too soon). After all, it's just what it was meant to be — a rough test route.
Warp wrote:
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thegreginator wrote:
Everyone should give this movie a 10!
Umm, why? :) Actually, I think I need to see a doctor. There is no game with Mario as the main character that can, well, really entertain me. Oversimplified level design which doesn't leave much room for variation, repetitive music and annoying sounds, drawing style… fail to deliver it to me. I'm seriously ill. I don't like Mario games and I don't get everyone's obsession over them. *sob* However, I honestly admire you, Fabian. For most of the time (gosh, why does this game have SO MANY dull levels?), I was like :-|, but for some brief moments, I went :D, and I really did appreaciate your attempts at entertainment. Far more so than with the previous 96-exits run. Surprisingly enough, I enjoyed the autoscrolling levels the most, where you had all the time to express your creativity without regard to speed or whatnot. Despite the previous paragraph and the fact that I haven't been thoroughly impressed, I still think this is a solid movie and a great addition to the site. Thank you for your work. BTW, what do you think to do next? :)
Warp wrote:
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As you may see from Saturn's test run preview, a proper TAS would easily chop at least half an hour off Atma's time (however it still is a great reference for an unassisted run; something like 1:45 should already be humanly possible), so yeah, we must be sure that SMR gets approved by the time Saturn finishes his RBO run. ;) Also, for the sake of comparison: by the end of the room before the first Brinstar elevator, Saturn was roughly 43 seconds faster, and he showed me it could be improved further to ~46 or even more. Already a lot for the 8th minute of the game, heh.
Warp wrote:
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Zurreco wrote:
Build a potato battery, and then shoot for a potato TV set.
How about a MAME Cabinet or Time Fountain powered up by potato batteries?
Warp wrote:
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Scene 15 was very cool; hope you'll beat everything in under 10 minutes.
Warp wrote:
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getter77 wrote:
Arbitrary time brackets seem a bit ridiculous IMO. There isn't really a game like this per se that I've ever come across...so I just don't see the whole "more than 10 min OMG BURN" arguement as one that holds any water.
You must be joking, eh? These are not arbitrary time brackets, I've just made them up as an example to show that watching Golgo for such a long time isn't even close to what can entertain me (dunno about the rest, some people seem to be entertained enough). First few minutes I honestly smiled, then it got ridiculously monotonous. I watched the rest at 1600% speed and saw all the same scrollers, shooting ranges and slow walking. See, there always is a limit at which such a monotonous gameplay becomes repetitive, it isn't arbitrary, but when the movie hits it, you know it.
getter77 wrote:
If there is that much of an outrage at a gameplay vid taking up nearly an hour...well...just don't choose to watch it when/if it gets published.
The question is: why publish it if it is so boring, in the first place? Technically, it is good, but in the end it may come up with a very low rating and get discarded anyway.
getter77 wrote:
This game is difficult and takes a LONG time to play through...we're talking RPG levels of time if you don't start the game knowing absolutely everything from a guide or something. Why wouldn't a superhuman playthrough of a game be at least interesting enough in and of itself to warrant not standing against it being posted? Same principle if some insane soul ever managed a runthrough of Shining in the Darkness or some of the Wizardry series.
Even if I like the game, it doesn't mean I should like the run. Especially if it doesn't show something utterly unpredictable. RPGs are indeed interesting to play, but if the run doesn't show anything special, my reasoning is the same. Also, RPGs usually have a plot and, all in all, they are different enough not to be compared to Golgo. FYI: just "superhuman" playthrough doesn't justify a TAS. You may get it when someone finally makes a run of Duck Hunt.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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TheAxeMan wrote:
Well, if you think this TAS is boring, you should try playing it normally.
You mean it would become any less boring if I play this game? :D Well, I'd definitely vote yes if it wasn't so freaking long. For this type of game, 5—10 minutes = yes, 15—20 minutes = maybe, 50 minutes = NO.
Warp wrote:
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Post subject: Re: NOOOOOOOOO!!!!!!
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pirate_sephiroth wrote:
WE WANT GLITCHES! YA HEAR ME? G-L-I-T-C-H-E-S!
A 100% run with secret worlds abundance would merely be a half an hour of garbage filled screens. Could be useful for a "quick" any%, but a big no-no in 100%. Zar[ShAngO], have you seen carlmmii's single-segment 100% speedrun? It's pretty decent and can help in route planning if you still feel the route you've come up with is inoptimal. Wish you luck on this run, and be sure to optimize it up to boot. ;)
Warp wrote:
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Oh, that probably explains everything. :D Wait, it doesn't.
Warp wrote:
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OmegaWarrior wrote:
I do find TASs of games I'v played to be more entertaining than those I haven't
Mainly because you understand what is and what isn't possible in the games you know. And that probably is also the key of SMB movies' popularity: everyone is familiar with Mario and his abilities. I myself don't find NES Mario movies entertaining, although I've played the games themselves. As for the run, it is done well, but the game… well… sucks. No offense, Dave, but this wasn't entertaining. Not really your fault, though (well, apart from the game choice).
Warp wrote:
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Hmm, a tough one. I'm not a fan of no-damage runs, and I think you could be more reckless in this aspect of the gameplay, such as killing enemies at the last possible frame or taking damage to save time (please correct me if there are no known ways to do this in this game, although it seems highly improbable). You can also pickup additional shurikens (at least I think so) and dispose of some of the enemies (mostly those who spawn behind you, such as in the bridge level) without turning around and slowdowns. Also, can you use your ninjitsus more extensive? Can any of them save a few frames at bosses? Still, your style is good and I believe you can run this game frame perfect, providing it is indeed not so hard cause the physics are quite simple here, and no serious luck manipulation is involved. Good luck. As for this run, it really is nice, but it also spots some obvious (albeit very small) improvements, such as the aforementioned slowdowns. Make this as fast as possible without any unneeded slowdown, clean the known errors, and it will surely get published. As for now, a meh from me.
Warp wrote:
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Yeah, "weird" really is a rather exact description of this game (other than "a nice Megaman clone"). The run itself is of top quality. Haven't seen Walker's run, but this surely is a yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.