For some unknown reasons, I can only find european TCSC and "Splinter Cell (U) (M3)" ROMs, both of which desync at the beginning. Oh well.
Gotta stick with AVIs then.
Ugh, that's a lot… Maybe it would really be better to redo it then… Though, it looks rather normal (I couldn't tell it may be improved by that much; on the other hand, I'm not so familiar with Fusion as much as with M1 or SM).
Basically, I was writing two extremely boring term papers for the last ~month, and I promised myself not to return until I finish them (otherwise it would be absolutely impossible for me to finish them before beginning of the next term). That, and I've found myself to be hard drinking a whole lot of yet unseen anime I've got, so that is another reason I'm not doing anything nor show up recently (although I do check forums from time to time). Not sure which of them is a bigger reason for my absence. I'm sorry for the inconvenience. I'll return very very soon though.
The game get +100 points for best walking animation ever.
The run is OK, nothing outstanding, though (yeah, I kinda second xebra's point here). Still, it's a yes!
He's probably busy blowing up another hellish structure located on a remote island no-one knows about.
Also, where's Pac-Man?
EDIT: Looks like Belmont family is absent, too.
EDIT2: http://4colorrebellion.net/forums/viewtopic.php?t=70
Guess this is where the image above originates from.
Whoa. This is one very STRANGE game. It is the only game I know that combines and alternates four different genres. And it probably is the game with the coolest player character as well. He is so cool that he doesn't even run. Let everyone else run if they want, he clearly is above that!
Although your work is good and the game itself is wacky up to the point of being ridiculous, this isn't even a speedrun. This is a sleep-inducing speedwalk!
I don't even know how to vote, and probably refrain from voting on it at all, but what I'm confident about is that Golgo-13 isn't really suited for TASing — it is just too slow. Watching it for almost 50 minutes would be unbearable for everyone who's not in love with the game itself, there is not much you could do about it.
Everything's good so far. The only thing I'd like you to do is to give the same filename to the WIP movie file so I could make forward-compatible savestates.
In "objective reality", yes. But there is no such thing as objective reality — thus, the movie that appear faster, will be faster to me. Yes, we can measure frame count if we put aside the visual perception, and we can also compare movies by time units alone, but it doesn't always mean that a movie with less frames will look faster, closer to perfection, yet alone more entertaining.
Anyways, why did you start arguing with me over the fact that the perception of speed, much like the perception of time, was subjective? I thought that was rather obvious… (Moreover, you haven't even tried to disprove it. :| )
Frames, seconds — doesn't matter much if we're talking about the time units. If not, then I've probably misunderstood what you're saying; could you rephrase?
Surpise surprise! At least in videogames, of course it is.
The perception of speed can differ greatly depending on the minimum and maximum speed of the player character (and the difference between them — the dynamic range), the speed of the background, the continuity of the character's motion, level scrolling/room transitions, character's acceleration and inertia (and some other physics of the game engine), and even difference between him and characters from the other games which you could possibly measure against.
Some examples:
• discrete movement looks slower than the continuous, a complete stop always looks slower than a slowdown without stopping — if PC normally moves through the screen at a high rate (say, 20 tiles/sec) but makes some [very short] stops that make him build up his velocity again from scratch, it would look slower compared to the continuous run at 16—18 tiles/sec (even if it turns out to be longer in frame count);
• acceleration that lets PC build up his speed gradually from the min to the max rate may often be percieved faster than moving constantly at top speed (I also call it an autoscroller effect; most of the NES games suffer from such a low dynamic range);
• screen lag often looks slower than just a slower movement rate, even if the frame count is the same;
• the relative nature of speed may appear PC moving not at his maximum speed to look slower than a character from another game that actually moves slower.
And so on. Also, when we are in a hurry or just waiting for something, we often percieve certain things to take too long. On the other hand, some pleasant moments in one's life may appear too short. Not to mention "painfully slow" computers that once were "blazingly fast" and all the other kinds of situations. We measure speed in relation to time, but as long as the time itself is not really a time but rather our perception of it (and there is no "objective time" in the human world, either), the same will be applied to speed as well.