Posts for moozooh


Post subject: Raphaello?
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movie description wrote:
TMNT2 is a classic beat-em-up game with 4 classic main characters: Raphaello
What?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That ARC pre-dataroom single-wall walljump surely was something especially nice to see, keep it up. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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For some unknown reasons, I can only find european TCSC and "Splinter Cell (U) (M3)" ROMs, both of which desync at the beginning. Oh well. Gotta stick with AVIs then.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ugh, that's a lot… Maybe it would really be better to redo it then… Though, it looks rather normal (I couldn't tell it may be improved by that much; on the other hand, I'm not so familiar with Fusion as much as with M1 or SM).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Improvable by how much? 10—20 frames, a second, or more?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I definitely like what you've done so far, and I also like both parts of the game, so by any means, please continue. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Very well made, this sure is a yes!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
ahhh crap, i just realised i don't have any missiles
How about taking a red X then?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Guybrush wrote:
Moozooh, haven't seen you on IRC for a while. How are things going?
Basically, I was writing two extremely boring term papers for the last ~month, and I promised myself not to return until I finish them (otherwise it would be absolutely impossible for me to finish them before beginning of the next term). That, and I've found myself to be hard drinking a whole lot of yet unseen anime I've got, so that is another reason I'm not doing anything nor show up recently (although I do check forums from time to time). Not sure which of them is a bigger reason for my absence. I'm sorry for the inconvenience. I'll return very very soon though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
oooohh, that was lucky, turns out i did need that energy tank, and even luckier the yellow x parisite i got just before the boss door because after i hit mega-x, i recieve 30 points of damage, so i end up with 09 energy left
Precisely what I was talking about a page ago. Good to hear that everything turned out well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The game get +100 points for best walking animation ever. The run is OK, nothing outstanding, though (yeah, I kinda second xebra's point here). Still, it's a yes!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, that's not really a problem — for example, Castlevania is pretty much the same.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Rising Tempest wrote:
Also, Ryu Hayabusa is hiding in there somewhere, but don't waste your time looking for him, because he is a ninja and you cannot see him.
He's probably busy blowing up another hellish structure located on a remote island no-one knows about. Also, where's Pac-Man? EDIT: Looks like Belmont family is absent, too. EDIT2: http://4colorrebellion.net/forums/viewtopic.php?t=70 Guess this is where the image above originates from.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Leet Tom C wrote:
I'm starting a speedrun of this game now.
Tool-assisted?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bastards. I knew there was something wrong with them. Then the answer to the WWDD question would be: "He'd split the d-pad".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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KDR_11k wrote:
OTOH data could just push the two directions hard enough to break the control pad into independently pushable buttons and go from there.
He doesn't even need to do that to the original PS controller. Let's pretend this is his controller of choice.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Whoa. This is one very STRANGE game. It is the only game I know that combines and alternates four different genres. And it probably is the game with the coolest player character as well. He is so cool that he doesn't even run. Let everyone else run if they want, he clearly is above that! Although your work is good and the game itself is wacky up to the point of being ridiculous, this isn't even a speedrun. This is a sleep-inducing speedwalk! I don't even know how to vote, and probably refrain from voting on it at all, but what I'm confident about is that Golgo-13 isn't really suited for TASing — it is just too slow. Watching it for almost 50 minutes would be unbearable for everyone who's not in love with the game itself, there is not much you could do about it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Oh wait, that's so stupid. I can just rename the file, so nevermind. =_=
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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LOL. The Sub-Zero one was just SOOO hilarious!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Everything's good so far. The only thing I'd like you to do is to give the same filename to the WIP movie file so I could make forward-compatible savestates.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ramzi wrote:
Entertainment is an ancillary goal of the site. I think many of the people who participate here do so questioning the theoretical limits of the game. That question would have a boring answer if we are thinking about the universe outside of our heads, rather than the ones inside.
Well, actually, you are perfectly proving my point with this quote, so I rest my case. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ramzi wrote:
A TAS with less frames is a faster movie even if it takes longer to play back than a TAS with more frames.
In "objective reality", yes. But there is no such thing as objective reality — thus, the movie that appear faster, will be faster to me. Yes, we can measure frame count if we put aside the visual perception, and we can also compare movies by time units alone, but it doesn't always mean that a movie with less frames will look faster, closer to perfection, yet alone more entertaining. Anyways, why did you start arguing with me over the fact that the perception of speed, much like the perception of time, was subjective? I thought that was rather obvious… (Moreover, you haven't even tried to disprove it. :| )
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ramzi wrote:
Maybe it's wrong of be to conceptualize the "speed" of the TAS by the number of frames in its movie...
Frames, seconds — doesn't matter much if we're talking about the time units. If not, then I've probably misunderstood what you're saying; could you rephrase?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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LagDotCom wrote:
Speed is subjective?!
Surpise surprise! At least in videogames, of course it is. The perception of speed can differ greatly depending on the minimum and maximum speed of the player character (and the difference between them — the dynamic range), the speed of the background, the continuity of the character's motion, level scrolling/room transitions, character's acceleration and inertia (and some other physics of the game engine), and even difference between him and characters from the other games which you could possibly measure against. Some examples: • discrete movement looks slower than the continuous, a complete stop always looks slower than a slowdown without stopping — if PC normally moves through the screen at a high rate (say, 20 tiles/sec) but makes some [very short] stops that make him build up his velocity again from scratch, it would look slower compared to the continuous run at 16—18 tiles/sec (even if it turns out to be longer in frame count); • acceleration that lets PC build up his speed gradually from the min to the max rate may often be percieved faster than moving constantly at top speed (I also call it an autoscroller effect; most of the NES games suffer from such a low dynamic range); • screen lag often looks slower than just a slower movement rate, even if the frame count is the same; • the relative nature of speed may appear PC moving not at his maximum speed to look slower than a character from another game that actually moves slower. And so on. Also, when we are in a hurry or just waiting for something, we often percieve certain things to take too long. On the other hand, some pleasant moments in one's life may appear too short. Not to mention "painfully slow" computers that once were "blazingly fast" and all the other kinds of situations. We measure speed in relation to time, but as long as the time itself is not really a time but rather our perception of it (and there is no "objective time" in the human world, either), the same will be applied to speed as well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What what?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.