Posts for moozooh


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Incredible, just incredible. The dance you did at frames 32*** had totally cracked me up, I couldn't help laughing until the final scene ended!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
to tro
Utterly high quality, dude! Favorite parts so far: • how you make SA-X fire a super missile at an open hatch (this is downright hilarious; I also remember seeing it in your test run); • third atmospheric stabilizer. Also, a question: do you think you'll save more time not taking that one e-tank than you could probably save in boss fights taking damage instead of avoiding it? (I just think it could possibly save you more than two seconds you spend on grabbing the tank.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
because entertainment is subjective while speed isn't
Speed is subjective, too (with many different factors involved). But unlike entertainment, it can be measured to some extent.
Warp wrote:
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Dark Fulgore wrote:
if the objective is the time i will make unbreakable combos...if the score i will make great combos with amount of hits...
How about: unbreakable combos for round one, and great ones for round two? I'd also use Eyedol a few times, just to bring some variety.
Warp wrote:
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Dragonfangs wrote:
Right, so the new and improved 0% is underway. I'm currently at the beginning of TRO and so far 513 frames (8.55 seconds) faster than Megafrost's run.
A lot of frames you saved there. Was that all because of the double shots or there was something else?
Warp wrote:
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DrJones wrote:
This movie can be improved a lot by playing with the Wizard, as he starts with all the cards.
That would require recording from SRAM. Besides, I don't think it'd bring something new to this movie, as the main point of it stays the same: to show Dracula being humiliatingly killed right at the start of the game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Another question: what's the point of these videos if not to just show the somewhat quick 105% walkthrough? If it's neither a speedrun nor a TAS, what do we need it for here? I'm a bit confused.
Warp wrote:
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"It took Baxter a while to develop his Turtle Power, but he came with an astonishing result: Donatello can now teleport all over the screen at his will, walk through almost every solid object and much much more." :D Dude, this is awesome. I never imagined this game to be so interesting in a TAS. By the way, this may be a funny thing, but I know about the screen wrap glitch cause I've incidentally done it while playing about a year ago. I completely forgot it until I read your submission text, though. I'd say this run doesn't deserve an overall rating lower than 8.3.
Warp wrote:
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Can't wait to see you pwning tigers. :D
Warp wrote:
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Bisqwit wrote:
Btw, here's a in-between form colourwise. https://files.tasvideos.org/bisqwit/vba-Colors.avi
I think it's the best there is.
Warp wrote:
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Nice run. And the music was nice, too.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The colour-reduced version seems too dull, the colourful — too bright. Something inbetween would do, IMO.
Warp wrote:
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Or better, skate clean.
Warp wrote:
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Nothing really outstanding, but a fast, easy to watch and superbly done TAS. That's a yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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On the other hand, this is what I achieved after some additional testing. This is surely the fastest way through this room now. With nearly a thousand of rerecords, proceeding to the next one. :D
Warp wrote:
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I've tried to play the game a bit first, and I think your WIP looks optimal. The only thing I'm uncertain about is the Pirate Ship level — is it possible to make it faster by not going to the upper floors (in the case if the transitions and/or jums slow you down)? Also, somehow this game reminds me of Prince of Persia (maybe due to animation of the player character). /me renames the ROM to "Soon Crystal (J)" for consistency reasons.
Warp wrote:
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If someone just tries to reword this sentence to something like "your first run will most probably contain noticeable errors", could we proceed with the meaningful discussion?
Warp wrote:
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andrewg wrote:
I'm just the kind of guy that even if i do a near perfect speedrun, I still keep practicing until I improve it, making it pretty much 100% unbeatable.
That's the only right way, IMO. There's not much sense in making an utterly improvable run, if you know it can be beaten by a person of the same skill. If you make your run almost unimprovable (within the usual leeway, of course), it's more impressive to watch (not being an incremental update/usual mistake correction) and it inspires the other contenders to search for revolutionary shortcuts rather than just try to repeat your run with a bit more precision. I honestly respect such runners very much, the results of their work always bear a mark of their skill (and are always pleasant to watch).
Warp wrote:
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Whoa.
Warp wrote:
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AnS wrote:
More likely, it's all about previous experience with the game/games of that type.
You're right. Although there are numerous exceptions when a totally unfamiliar game suddenly looks very appealing from the first sight, this is rarely the case with NES platformers, which mostly share disgustingly simple (and therefore, very similar) engines that give you "hey, I think I've already seen this… many times" feeling. Can't be helped, really. :|
Warp wrote:
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Scumtron, you beat the records. I don't even want to ask how you managed to achieve this result, better let it rest somewhere in the domain of magic. :)
Warp wrote:
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After severe amount of testing and some unsatisfying results (that did look quite promising at first), I can confirm that the present route through the third room is the best time-wise. Damn, I seriously hoped to improve it somehow… :\
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Kyrsimys wrote:
Those criteria you described are already used by Bisqwit when he is determining whether a hack is good enough to be accepted or not. As you said, good hacks are extremely rare, so it's not like there are many hacks left out because they have to be manually accepted by Bisqwit. I guess my question is this: what's wrong with the system we have at present?
Basically, that's what is wrong: there's no system. Relying on single person's opinion is not a system in the least. To the new people who come here (and to many of the "old" ones), it's not obvious, why there is a movie of say, NES Air on a site which doesn't generally allow hacks nor where it has got a special permission. Can you explain it? I can't. So, to TAS SMR we need to: 1) bother Bisqwit to get acquainted with it, which is already hard to do; 2) somehow get him to like it good enough to approve it in addition to Legacy, which is even more hard to do, concerning his private disposition towards SM and SMR, and every little aspect that could affect his decision. I certainly don't think this is the best option we have.
Kyrsimys wrote:
If you want to introduce a hack to the community, make a thread. If you want to TAS a hack, ask Bisqwit either in the thread, in a PM, by e-mail or via IRC. Good hacks almost always stick out of the crowd and I don't think it's hard for Bisqwit to see what hacks should be accepted and what shouldn't.
See Saturn's post for details. It's not like none of us were doing anything, but it's just too difficult to simply start TASing without certainty that your hard work wouldn't get rejected only because of some obscure and totally unstated rule. That's why I just want these rules stated to have that certainty, that distinctness. You may discuss, object or comply to the rules. But you can't do the same to the personal opinion.
Warp wrote:
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adelikat wrote:
I feel this is the most important requirement for any hack.
Here I agree with you absolutely. And SMR really wins here, with its massive amount of changes.
adelikat wrote:
It seems metroid redesign is the superior one so it should be accepted and legacy should not be allowed.
But Legacy is already approved… I just don't know if it would make much sense to strip it of the assigned approvement (well, at least until the SMR TAS would get completed, which may take up to year to do).
Warp wrote:
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Post subject: Hack approval: do we need an appropriate FAQ section for it?
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Basically, I'm writing this for two separate reasons. First, I want to try resolving the question of hack approval: if some of them get approved as exceptions, there must be some reasons for that. And they surely can be stated in a more or less defined official form at the appropriate FAQ section. Second, I want to bring some attention towards the recent Super Metroid hack runs event. As some of you may know, "Super Metroid: Redesign" hack (SMR for short) has been released recently, and there was some (rather passive, I'd say) discussion on whether it is good enough for approving it as a possible exception in addition to Metroid Legacy, another SM hack already approved here. Having two hacks of the same game approved here at once seems highly improbable in the current state of rules concerning hacked games, especially considering the fact that the exceptions are not justified in written form. Furthermore, they aren't justified in any form. Those hacks are just approved without any obvious (that is, for a person who is not familiar with the hack or the circumstances of its appearing here, let alone the original game) reasons. For me, and most other people, approving both of aforementioned hacks would be a win-win (or at least "win/not lose") situation. Leaving out SMR would mean the community will lose a very potentially entertaining and also very high quality run, as Saturn is already up to it once he finishes his RBO project. Swapping it with Legacy is not so good either, at least for ethical reasons, not to mention that the community will (yet again!) lose another very high quality run — catnap222's new and improved Legacy TAS may already be underway, and its creation will surely take much less time than creating a well-optimized TAS of SMR, which is about twice as long compared to the 100% Legacy run. Here, I want to discuss the possibility of such hack approval criteria that would let the community itself choose which hacks to be considered worthy, which will be advantageous for the next reasons: • less overall bias towards/against the specific game; • for each hack out there, there already are some experienced players whose opinions the rest may rely on; • sometimes it's easier to communicate with the general mass of the community than with its specific members, especially the administration (also less strain for them); • some more freedom of choice, after all. The system will be very similar to the submission judging one: first someone will inform the community of the hack (if it wasn't discussed on the forums ever before), then, if some of the TASers declares their will to TAS the hack, and the hack itself is considered worthy by the aforementioned criteria, and there seem to be any interest towards it, the permission is granted. So, here is the example of a demo of a pre-test of a temporary alpha-version proposed judging criteria for all the future hacks to be approved here:
    I. The original game must be well-known. That would ensure that the general mass will spot the difference between the original and the hack. For TASers, that would also ensure that the speed tricks possible in the original may also be exploited in the hack TAS.
      A. The hack itself must be considerably well-known. That is, it must get known (and possibly appreciated) both here and within a community dedicated to the original game (that is, the fans). B. The hack must be interesting enough for a TAS. The TAS of the hack must show something not seen before in the TAS of the original game (for example, doing some good looking move that is infeasible in the TAS of the original game timewise, but made mandatory in the hack), must not have any overtly dull ingame moments or cutscenes lasting for a long time and preferrably no parts the speed of which can't be controlled by the input (ie. autoscrolling; scripted scenes). Given the highly subjective factor of this criterion, it's always better to make a test run showing the walkthrough for others to decide.
    II. The hack must be mature. There mustn't be any [serious] troubles applying, playing or running the hack.
      A. The hack must be stable. Only the final, thoroughly tested versions are approved to be TASed, possibly with the special approval from the hack creator/lead tester. Hacks with malicious bugs not present in the original game or features not working with our emulators are not allowed without any exceptions. B. The hack must be conceptual. It must revolve around some different scenario or a totally new idea. The level design should also be new and fresh. Changes to the game engine (new/changed player character abilities, physical model adjustments, object interaction model adjustments) are highly desirable, as long as they are consistent and don't introduce bugs. To sum it up, the more different the hack is without losing its quality, the better. C. The hack must be complete. The hack must be consistent from the beginning to the end, without any out-of-place scenarios and design features. All the new/changed abilities and adjustments must be put on a good use and be noticeable throughout the conventional play.
    III. The chosen hack must be the best one for a given game. To avoid squandering talents on trifles, only the best hacks should be approved. If there are no hacks for the given game that are worthy enough to be approved on TASvideos (judging by the aforementioned criteria), then neither of them can be chosen.
      A. A special exception can be granted if a hack deemed best at the moment of approving becomes superceded later by a new one, outperforming the previous by a significant margin. This is an extremely rare (especially for the games about 15 to 20 years old), yet possible case, in which the new hack should get thoroughly tested and judged by the same criteria against both the approved hack and the original game*. If it shows itself competitive, yet different in its concept and realization, an exception should be granted. *) — That also implies that a TAS of the new hack should look different enough from both the original game and the previous hack, as mentioned in I-B. B. The same applies to any future hack of that given game. That way, each new hack should withstand a competition against both the original game and the other approved hacks of it, making such a competition dramatically harder, up to the point of being impossible, each time. It's worth mentioning that the game itself should be versatile enough to allow for creating more than 1-2 outstanding hacks, which is an extremely rare quality.
    IV. There must already be someone willing to TAS the chosen hack. There is no sense in permitting the hack to be TASed and submitted here on TASvideos.org without someone to actually do the run.
It's also worth mentioning that this set of rules will not change the current number of approved hacks dramatically even a little bit (sadly, good hacks are damn rare), but will allow more freedom and distinctness in discussing, judging and TASing them, especially when it comes to new ones that could emerge in the future. That way, we would also get rid of that "voting no/meh cause it's a hack, I like the original game more" attitude more easily. Right now, I'm not seeing any possible drawbacks with this suggestion, and if there are some, they should be discussed. (Note that discussing SMR itself and its worthiness should preferrably take place already after we settle this issue alone.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.