Posts for moozooh


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Atma wrote:
I think the whole 'stop and wait for dog to dig up a cd' thing kind of killed the blindingly fast pace.
I agree. These stops were annoying the hell out of me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Too bad I don't really like Mario and Zelda games much. :D But thanks anyway, I'll definitely check them sooner or later. BTW, what about other PC engine games aside from Doom/Quake? Halo, maybe?..
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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LOL, a new age of speedrunning: "Sadly, I can't do it slow…" "It seems that I can't avoid skipping most of the levels…" "Somehow all the paths except the shortest one became blocked…" "I was playing at 50% speed, but then I realised it actually was a frame-perfect run…"
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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adelikat wrote:
2) My opinion is to skip all minigames, they aren't interesting enough for a TAS.
You can't just skip them, you must either win or lose them. Both options take time, and while losing ASAP constantly is really boring, one could at least make an interesting winning…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, if you could drag it, that would be enough, IMO (you're not going to observe every single corner of the screen that closely, are you? ;) ).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, I agree. I've watched it several times. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: What are your favourite speedruns?
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Honestly, I don't watch the unassisted speedruns too often (downloading some-several-hundred-megabytes-but-still-crappy-encoded video for an hour of actual and-still-not-always-impressive gameplay is still a bit of pain in the ass for me), but recently I've stumbled upon that earth-shattering Half-Life 2 speedrun which totally owned everything I've ever thought about this game. It looked as good as if it was tool-assisted, and the amount of skill and precision for every single action simply astounded me (and that's what I really love to see in speedruns). So, if there are some experienced people out there, what would you recommend me to watch next? %)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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!!! Marvellous.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: the Ultimate Memory Watching Panelâ„¢
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Another thing is to make a little (about 8—10 strings tall) always-on-top floating panel looking like this:
--------------------
|  name1  || value |
|  name2  || value |
|  name3  || value |
|  name4  || value |
|  name5  || value |
|  name6  || value |
|  name7  || value |
|  name8  || value |
|————————————————————————|
|   ADD     REMOVE |
|  RESET     HIDE  |
--------------------
…where name* is the alias of the address, about 10 characters wide (ie. "lag countr"); value is its value refreshed every frame. Pressing "ADD" must bring up a memory watcher window, where you choose the address and write an alias for it. "REMOVE" must ask you which of the /name+value comb./ to remove. "RESET" resets the panel and "HIDE" hides it. Without a panel like that, I consider every emulator to be totally antiergonomic.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes! Do it! :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Umm… Does that mean the new submission will be somewhere around 10:54?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Looks entertaining. I never knew it was possible to superlap every race (although I've complete this game on my friend's Genesis), and I liked how you owned the bonus stages. On the other hand, this run needs numerous optimizations (ie. reducing drifts and unwanted collisions, maybe some more shortcut testing). And the ROM name is "Micro Machines 2 - Turbo Tournament (W)".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, this argument would be valid for a site that doesn't collect movies that already can be suspected in everything possible on Earth… And it's not like the hacks allowed here are totally unknown or something.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm, that actually gave me an idea. If some hacks eventually get allowed here as an exception, there must be a reason for it, right? I think Bisqwit should add a couple of lines to the rules that would justify the allowed hacks and also give us some space for deciding which of them comply to the defined criteria.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Truncated wrote:
I was about to write something like this in the previous post, but I didn't: I don't feel qualified to judge this movie because I'm not familiar with this SM hack (and the last time moozooh convinced me to try one, all I got was irritated from getting lost and dying all the time). So I hope someone else can take this one.
Just to make sure you're not confusing anything: I wanted you to try "Metroid Redesign" hack, which probably was the one mentioned by Kyrsimys in his last post. As I've beaten both Legacy and Redesign, I must say that since catnap222 is already TASing Legacy, there's no reason for excluding it from the list of accepted hacks now. On the other hand, Metroid Redesign is better than Legacy in almost every aspect (well, except movie length, hehe), so it should be considered for adding, too, as all the physics engine enhancements it introduced, the level design and a lot of possible sequence breaks allow for a great TAS which certainly will get tackled by somebody as long as it is allowed for publication here. Redesign is a hack of SDW level of quality — furthermore, it's more like a new game, so it should have its fair share of attention here, in TAS community.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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At least Megaman is straightforward. Doing the same for an action/adventure game would be really harder than going to the moon, cause you'll possibly need something like Blue Gene to analyze valid input combinations.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cool. Then I suppose that Arachnus can be killed in two rounds, assuming that his morphball state isn't triggered by the damage dealt. But is it possible to hit Eye Core-X twice the same way? It would save a LOT of time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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GuanoBowl wrote:
Wouldnt that just make you want to throw up? Constantly moving?
Just never drink that much. Should work then. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Uh, what's with that horrible lag at Serris? Edit: Btw, is it possible to hit all the bosses with two missiles to save some time (ie. to hit Arachnus when he becomes vulnerable after the roll to kill him in two rounds if possible)?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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OmnipotentEntity wrote:
That would require Bisqwit giving someone at least partial control over the funds the site generates.
Umm, wouldn't it still be better to give a trusted person some control over the funds than to have no funds at tall?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ladies and gentlemen, B-CLOPD. Part one, part two.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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zefiris wrote:
Boy and his Blob! :D Watch run from this site and you will understand what I mean :D :D :D
Already on the list.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Inzult wrote:
I think that pretty well every video game is weird. I mean, there's a game where an Italian plumber somehow winds up in a magical mushroom land and fights a giant turtle so he can change some anthropomorphic mushroom people back from stone to 'normal'. By the way, they have floating bricks there and if you pick up a flower, you can throw fire. Speaking of fire, balls of fire literally jump out of pits of lava, and there are long beams of fire that rotate around some of those floating bricks I mentioned before.
http://heisanevilgenius.pbwiki.com/WVGalpha wrote:
Honourable Mentions […] Super Mario Bros. (NES)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Excellent idea man! Here are the first ten games that have come on my mind. • Ancient Domains of Mystery/ADoM (or its fellow NetHack; both are PC/freeware) — not sure if they generally are weird, but both of them have tons of, well, really strange things (imagine a level full of the killer bunnies for example); • Carmageddon (PC/commercial) — well, it made a revolution successfully turning a racing game into something that doesn't actually resemble racing at all, not even a little bit. • Darwinia (PC/commercial?) — weird storyline and graphics. • Destruction Carnival (PC/freeware) — very funny Smash TV clone with ridiculous graphics and MIDI music ripped off some games like Mega Man, Super Metroid, Axelay and others. Probably win9x only. • Dungeons of the Unforgiven (PC/shareware? more like freeware, actually) — just look at the screenshots, and add this to the Honourable Mentions section ASAP! • Exile 1/2/3 (PC/shareware) — the series don't really look weird until you actually start reading some text messages and listening to the game sounds (Exile 1 splashscreen sound is just priceless), not to mention some monster sprites. All three games, however, are VERY cool, thoroughly made and really interesting to play. • Jumper! (PC/freeware) — a game with ridiculous story and, as a result, even more ridiculous main character. • RAM: Rural Anti-alien Militia (PC/freeware) — quite a moronic game with nice sound effects. Probably win9x only. • Sensible Massacre (Amiga/commercial) — more info here. • Triptych (PC/shareware) — a hybrid of Tetris and Bejeweled, based on a physics engine (that is, with gravity and control over the figures' movements).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.