Posts for moozooh


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Wouter Jansen wrote:
'and more importantly he's in a perfect postion to give constand damage boosts as well as the alarm guard' shows the total LACK of knowledge of the game, because the guard that opens the gate does NOTHING BUT WALK until he's at his spot. The alarm guard is a vague description, if he means the one running for the alarm, he's way behind you when he even starts going for you (when he runs his focus is entirely on setting off the alarm), and he's never been known to even boost once. I'm not immature just because I have more knowledge than you ever will have in this game. I may be arrogant because I like to put it in your face like I do now. shove, shove. a new person comes along, claims dam agent in 10 seconds, OUCH NOW WE ALL HAVE TO TRY AND GET 10 SECONDS WITHOUT HIM TELLING HIS STRATEGY IN SUCH A WAY WE CAN ACTUALLY VERIFY THAT IT WORKS NO MATTER IF IT KILLS US!!!!! omg, would I ever lose sleep over people like that. For the record, as Silent Thunder just said in more detail, AKA didn't show enough evidence to make us believe. 'Then you recieved an answer... you instantly dismissed it and called him a liar.' Please quote me where I call him a liar. I asked for better explanations, you just put words in my mouth and call me immature.
Ok.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, I remember this game. Not that it (the game) was very interesting, but you did a nice job nonetheless, especially on zone E. Voted yes. By the way, in the last stage there were two turrets that held you back a couple of frames (it's about the only place in the game where you interrupt your constant movement). Is it possible to avoid the resulting slowdown by shooting them from the distance or something?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Oops, a copypaste error. :D EDIT: fixed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bisqwit wrote:
Here's an example how a dual AVI would look like...
How about lowering the quantizer value a little bit? There seem to be way much blocking.
Baxter wrote:
When watching the dual avi, I notice I'm only watching the camhack movie... to me it's far more entertaining.
Same with me, but it is more convenient to compare the videos that way.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ah, I see. Thanks for the explanation.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bag of Magic Food wrote:
I bet he can't unclench those fists, either, because the fingers are just textures on them, huh?
Yeah, and those multiple Z-buffer glitches around his head are really horrid!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, technically it is already implemented for quite a long time (ever since DOS 0.9xx versions, I believe), but something went bad at some point (somewhere around 0.989c release?), and all the later versions that have rerecording support may not be considered safe to use, and I still can't really understand what holds the developers from reimplementing the bulletproof rerecording support (well, unless it requires them to rewrite half of the emulator code from scratch).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Option #3 may probably result in lack of seeds and will surely be the worst filesize-wise. On the other hand, it is useful for those who don't need a dual encoding, thus providing a freedom of choice. However, I'd rather ditch the freedom of choice and choose dual encoding. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bob A wrote:
Has anyone figured out the problem with metroid limit? I'd very much like to see a run of this game.
It seems that Snes9x doesn't handle some of the unusual "features" (mainly the internal SM glitches) correctly. For example, the space/time beam doesn't seem to work if the game is running through Snes9x. I've got an impression that ZSNES handles all this moments identically to the original console (not surprising though, it definitely emulates the SNES better).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Linkrot strikes back, d'oh
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Xkeeper wrote:
Link broken.
Apparently, the post has eventually been redirected (?) here.
Xkeeper wrote:
I wouldn't mind hiding the votes, but some movies don't even get 5 to begin with (I know of one that's been sitting in the queue for a while, too). What would we do then?
How about 3 votes instead of 5?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah. I was very surprised that his face looks so realistic on these pictures. At least it doesn't look as a sticky poster.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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No alcohol. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: On a somewhat related note… Pierluigi Collina! :D
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One day my friend and I were really bored, but we had two things with us: a photo camera and our creativity. You can do everything when you have them both at the same time. So we've ended up riding on the metro staring at the "ProSport" magazine poster stuck up the wall that had the world's most famous referee's face on it. Well, the whole car audience laughed really hard when they saw what we did to Collina. You have been warned. <div align="center"> “Yo. The name's Collina.” “You wanna fight with me boy? Come and get it!” Collina is pleased. Collina doesn't trust you! </div> Collina's face design and photography: moozooh. The model: skyfarmer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You mean this is just a test run? :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
btw should I defeat the serris in 3 rounds using missiles or two rounds using flare damage
Flare damage, of course.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, 4 minute loss due to not taking damage? Gotta watch.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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11mbit.de for anything below 40 MBs. Say no to Rapidshare! </blatant advertising>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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the-interceptor wrote:
Yea, I know. But I wanted to give my Vote still. It's a good movie, and I enjoyed watching my fav game getting ripped apart. ;)
Remember that you can also rate movies.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bag of Magic Food wrote:
What is this "abuse" I keep hearing about?
Oh, it's the one that has happened!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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the-interceptor wrote:
How come I can't vote? :> I thought it was enough just to register and vote, but seems like thats not the case, or am I doing something wrong?
Note: Because of abuse that has happened, lurkers can't vote anymore.
You need to have 30 or more posts not to be counted as a lurker. Also, voting won't help too much in this case because run is already published, so you don't have to worry.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
to aqa
Looks very fresh, which is good. I like the way you spend your "idle time" and extend some jumps.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think the 12th helmet should be the ceremonial one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Thaurlom wrote:
It doesn't work for me. I always see the blue version of the helmet.
It seems your browser caches the avatar and loads it from cache each time despite of PHP telling it to refresh.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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pirate_sephiroth wrote:
And... if you're omnipotent, CAN you make something so heavy you COULDN'T lift?
Yes, because noone said I'm going to be omnipotent for eternity.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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zefiris wrote:
It's kind of boring - Staring at decorations, wall textures etc instead of main characters... I won't vote, I don't understand this movie -_-
Just wait for the camhack AVI. It'll show Sonic in action.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.