I didn't really appreciate his run, either.
The only Gradius run I have really appreciated so far is Bisqwit's unfinished attempt at Gradius/Lifeforce bigame movie.
On the other hand, even if someone makes an enormously aesthetic run of an autoscroller, chances are it will get rejected just because most people don't like autoscroller TASes (just because of their autoscrolling nature). It's just that Morimoto's movie has already been published here at the moment of introducing voting system, but if it would've been submitted recently, I'd also vote meh on it without a single doubt.
Well, I have nothing to object. On the other hand, it doesn't guarantee the entertainment value of the run cause there's not much really enjoyable action, at least for me. Anyway, I'm not saying that Morimoto's movie particularly is boring. I, however, think Gradius itself is. Of all the sidescrollers available, it's one of the most boring and slow-paced ones (and the music gets really annoying near the end).
Heh, I can understand what you're talking about. Not that it helped me enjoy any of the Gradius runs, though… :)
I don't remember the SNES version being severely handicapped. Remember that Doom has come out at about the time PC hadn't gaming capabilities much better than SNES.
Actually, I think Morimoto's Gradius is here mostly for historical reasons rather than to show something really meaningful (aside, maybe, being a proof of the concept — but we already have plenty of movies like that). It's more like "look, this is a mother/father/predecessor of the tool-assisted runs, made by Morimoto himself, yay!"
The problem is, even if you outperform Morimoto on every account, there wouldn't be anything really worth publishing here anyway, cause Gradius itself is dead boring. But I agree that making really good Gradius movie is something many of us (including myself) wanted to do, just to obsolete the dust-covered Famtasia playthrough.
Well, I think, technically it's possible to capture the camhack output to AVI, but VBM file will show the same anyways. I'd prefer a "full" video, too.
Wait, could anyone remind me the names of those two who've planned to do this run? Oh wait, don't tell me — apparently, I'm too lazy to read your answer.
I'm also against redundancy in forum topics.
I'm also against redundancy in forum topics.
I have another idea.
IMDb has a nice feature for raising movies' rating confidence: the rating is not displayed until there are 5 or more votes on the movie; therefore, the subjectivity factor decreases. I find that a wise desision (hint).
Is it possible to implement such a feature here?
Since killing Ridley and escaping lower Norfair afterwards requires quite a mandatory amount of items to reach and survive the whole mess (and you won't really need anything afterwards, because within the given constraints, there's hardly anything worse than lower Norfair), the fastest RBO run would be any% and low% at the same time. Or at least similar to. Or at least I think so.
The lag issue may occur because SNES has a lower performance CPU but more complex graphics (not sure if it's the case with this particular game, though) compared to Genesis.
Actually, that wasn't my main point.
The question is: do you seriously think that beating a movie that got rejected mainly because the game itself is really uninteresting (and the run is still unwanted, mind you!) would do any good? I think not.
If you don't want to continue your Rockin' Kats, you could try to improve one of currently published (and at least somewhat appreciated — say, have a rating of 6.0 and higher) movies.