Posts for moozooh


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You call rejected movie a record? Man, you're so sweet. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
Got to tro
Well, aside from the unnecessarily long Arachnus fight, I like this run very much, especially the leisure time acrobatics.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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For life != forever.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bag of Magic Food wrote:
Is it possible to buy a domain name FOREVER?
Only for the INFINITE amount of money.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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While watching the movie, my main thought was "damn, he skips so many edges he could otherwise boost from", but after reading the submission text, I understood that wasn't possible everywhere. Nice work, then. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Leon. The best of the pack, IMO.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is very very awesome, man.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Boco wrote:
Gameplay is usually identical, so if all the maintainer has is a submitted video it's near impossible. But yes if you can see the physical game it's incredibly easy to identify it as pirated.
s/game/game media If the game itself is a bit-by-bit copy taken off the official medium, you have absolutely no chance of identifying it without looking at the medium used by pirates.* It's very different to say, distinguishing an emulator-captured video to TV-captured video, as Tub has just pointed out. However, no speedrun video features showing the official media as a proof of their legitimacy, so that is really not a case here. Though, I can understand the reluctancy of messing with the further legality issues no matter how bad they are. * — May not apply to your country if its pirates are really bad with their job (ie. modifying the game content in some way).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FODA wrote:
actually, pirated copies are easily distinguisheable from original ones at first glance...
Umm, how?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This supernatural efficiency in getting 100% won't leave a chance for the current any% run to be starred anymore once this one is published -- without any sufficient slowdown, it becomes about twice as actionpacked and efficient opposed to the conventional playthrough. Definitely, one of the best examples of an effective tool-assistance, and quite pleasing to watch for a newcomer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Zurreco wrote:
This is the fault of speedrunning sites conditioning viewers in to thinking that all movies showing games being played quickly are done on console in real time. Silly, yes, but it's the same logic being used against nesvideos.
Yes, that is a valid point. The severe lack of NPOV-style information concerning the nature and purposes of tool-assistance on the legit speedrunning sites is one of the main causes of the "TAS problem", as Nate calls it. BTW, I've just written a short post on that issue (link).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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"TASVideox"?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Provided there is a plenty of energy refillers spawning at all the convenient points of the game, I think one energy tank would be enough for all the "take damage to save time" purposes (too bad there's no damage boosting in Fusion).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Megafrost wrote:
Are you really sure my SRAM would work with the japanese rom?
Ah, I forgot that the hard mode was present only in japanese ROM. The problem is, P.JBoy can't submit his movie here unless it starts: a) from power-on; b) from a verifiable SRAM snapshot taken from another movie published here or some trusted well-known place. However, if he doesn't plan to submit his movie here, there's no problems.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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P.JBoy wrote:
And I'M planning on making a any% HARD MODE run Edit:but i have to go through normal again, i forgot power on record does that
Take Megafrost's SRAM, it will save your time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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How could we forget that? ;D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AngerFist wrote:
The recent smiley to my knowledge is XD. Who the hell invented that? XD sounds like you've been X:ed.
Watch some South Park, look at Cartman's expression. He does that quite often.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Stop using Lols, AFAIRS, WOOT
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AngerFist wrote:
:)
STOP USING SMILEYS! Is it that hard to say "man, that's funny!"? Or even, "hahaha dude, that's hilarious!"? By the way, how about expanding TAS each time we say that? :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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LOL, nice improvement indeed. :D Did you use frame advance this time?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ujjay wrote:
I thought some games were working at full speed, but I must have been wrong.
They may be working, but we need a stable and reliable emulator which source could be modified to add rerecording features and all the rest.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fabian wrote:
What's the deal with this "speedrun" thing anyway? Isn't the primary goal entertainment? Am I right or what?
Well, it should be, but not always, as it seems.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Guybrush wrote:
Warp wrote:
How about NesSnesGenesisGbGbcGbaN64videos? Easy to pronounce too. :P
It should be NesSnesGenesisGameboyGameboycolorGameboyadvanceNintendosixtyfourvideos.
Now expand NES and SNES to NintendoEntertainmentSystem and SuperNintendoEntertainmentSystem, respectively.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tool-assisted only!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The (U) ROMs are chosen because they run at 60 FPS (because of the NTSC standard; the (E) ROMs are PAL and thus they run at 50 FPS) which give you 10 additional frames of input per second, which will look faster and give you some more flexibility concerning frame precise actions.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kyrsimys wrote:
I want to see a solid number that is easy to compare. If I'm interested further, I'll check the rating page.
Seconded.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.