As far as I can tell, the end rating is ~66% based on the entertainment factor and ~33% on technical factor. That way movie which are perfectly executed (9—10 on perfection) but not very interesting to watch don't get too high rating, which is good.
This one. Don't know how exactly (can't really help with the exact wording); but as Warp suggests it, this is a speedrunning community, so I guess it should say something about aiming for fastest completion time as a primary objective and everything else as a secondary (despite the fact that in many cases, the appeal of a run is nothing more than a consequence of its speed, let alone a separate objective).
I don't have to like anything else, but I fail to see how Monopoly run is connected to the art and stuff, either. Surely, what are you saying about it is true, but mere 30 seconds without any discernable action?… To me, the fact that the game could be beaten in such a ridiculous amount of time is much more impressive than the run itself.
This is the primary objective in the real world, but the goals say… You know the drill. Apart from the guidelines, the goal section mentiones speed only in "the run must be entertaining, but fast as well; not sloppy" kind of context.
Nobody says speed and entertainment are mutually exclusive, but there are too many controversive situations around this that must be dealt with somehow. That's all.
Oh, come on. Somewhat later he submitted another movie, to obsolete Genisto's princess-only SMB2 run. "Albeit being faster, this run is not up to our current standards of quality, moreover we don't need it at all — but the older one will stay here."
And I'm dead sure it's not the only example. In the meantime, we say we are tool-assisted speedrunning community, but when it comes to obsoleting old movies with faster ones, it may become a matter of entertainment and art and whatever, but not speedrunning.
Either you're consistently trying to miss my point, or you don't get it at all. For a recent example, check m2k2 forum for a 0% TAS of Metroid Fusion. The guy who made it, Dragonfangs, had two objectives: 1) going through each room the coolest looking way possible, 2) try to make that at maximum speed. In other words, he perfectly fulfilled our goals written on the WhyAndHow page. However, his run would never obsolete Megafrost's, cause we're not an entertainment community, we're speedrunning community. That's what I'm talking about. And the WhyAndHow page must be rewritten to reflect that.
Basically, most (if not all) of the 1-vs-1 fighting games.
Then, puzzle games like Monopoly. They are a challenge to TAS but completely uninteresting to watch. "Wait, did he… oh, wait… and that's all? Oh…"
Then, games like Alien Soldier: "start-wheep-wheep-wheep-wheep-wheep-boss!-whoosh-bzzt-bang-start…" and so on. There are lots of games that totally lose their appeal when being TASed if their greatest timesaver is a move (or a glitch) that allows you to travel through the levels with so much speed that it strips the game from any action at all.
I'm sure I can come up with more examples, but it's enough for now to show what I mean.
You're starting to sound religious here, honestly.
No, that's not what I want. I want (*sigh*) the goals to be rewritten to reflect the true purposes of this site. If that's still not clear, then I give up.
Did you ever think that to get the tool-assisted movie to be interesting and generally entertaining (this means not only entertaining for the hardcore fans, but for the average player, either) requires about the same, if not even more, amount of work? If you browse up the movies rated 9+ for the technical perfection, you'll soon find up that not all of them scored the same in the entertainment domain. Donkey Kong FTW.
Wut? o_0
Attacking someone with offensive but a totally irrelevant point isn't the right strategy to win the argument, is it? It only proves that you don't have much constructive things to say.
As for the question, no, I'm not jealous. I have neither enough will nor dedication to start a TAS myself, and it's perfectly ok with me. But of course, if I decide to make a TAS to be published here, I would make sure it will be of high standard. Most probably, I will start with improving one of the older runs.
One guess is to show which movies you have voted on. The other is to determine the difference between your votes and the average rating.
Not essential, but still handy.
Great! By the way, now we have a really democratic and reliable mechanism to determine star-worthiness. Very clever idea indeed, thanks!
Edit: Sorting the movies by their rating would be very useful.
Not long ago, Diman submitted a Gradius movie that was faster than Morimoto's. "No, it's boring to watch, it's not entertainment!" Ok, whatever… We have numerous examples when faster but less entertaining movie obsoleted another well-executed, but more funny one. Do we have any slower, but more "beautiful to watch" movies that obsoleted their faster counterparts? At most, they are put in a separate category (doesn't use warps, doesn't aim for the fastest time, etc).
Now how contradictory is that? The fact that sometimes speed can greatly reduce the entertainment factor makes me think these goals should be reformed and rewrote significantly, if not completely, to denote the fact that we judge movies mainly by the factor of speed, because in their (goals') current state, they spawn numerous controversies pointed out by Dan_.
Bullshit? Maybe. The question is not whether it is bullshit, but where is it located, and what are the consequences.
There are two ways to do it, but the method you described on the m2k2 forum uses two bombs at a time to propel yourself, although it covers more distance with each jump. Which of them is faster, though?
But it doesn't make it more known than, say, NESVideos. Although NESVideos in not generally descriptive concerning the site's content, but at least you know what to expect there: the NES videos. Most people know what "NES" is (or at least they can google for it), and the "videos" part is really self-descriptive. Now try to google "TAS" for example.