Posts for moozooh


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Good luck. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think the other Super Metroid runs should get updated as well, at least before someone (I could consider this man a hero) will try to remake this run from scratch.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Randil wrote:
Haha, very nice movie Bisqwit! There were places in it that I found very entertaining. A little sad you won't be continuing it... Anyway, nice job! :)
Seconded. That actually looked much more interesting to me than any of the single gradiusoid movies.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Riptor and Sabrewulf are good, too.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
iirc the sand can also be destoryed by those black shells that are found at the end of room.
Huh, are they really usable (or were already used) in a speedrun?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fabianx wrote:
You let the digger-machine open the way for you. Then you shinespark through it. It looks as if you actually destroy some blocks with your shine-spark? Or is this wall really undestroyable except by that machine?
Normally, that wall can't be destroyed by any means other than that peculiar creature. You can't even speed the process up a bit. JXQ does the so-called space boost (which is spacejumping while speedboosting; shinespark is another move) at the first frame possible, and enters the gap formed in the wall at the same frame as the blocks blocking his way crumble, that's why it appears that he actually destroys them by going through them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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YES YES YES FINALLY.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What's the current state of the run, actually? I had the impression it was almost complete, too.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You can't compare video stream to programmed sequence anyway. But this site uses video streams for distribution anyways, so whether it is better to use rom+emulator+movie or not, this is not the case.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It seems like the date's not estimated yet. But Omega is right, the thing may cost pretty much. I hope there'll be some kind of a stripped-down "public" version of some sort.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, AFAIR there were some working implementations… But they were either ineffective or extremely slow in encoding.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think the main reason for such a slow evolution pace is that there wasn't enough computational power and optimized enough algorithms to introduce such efficiency in normal use, and compressing video game movies isn't exactly what a present video industry would like to develop. :) All in all, nothing is going to evolve nowadays, until the industry approves it. Also, nice joke about Chuck Norris. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Object-based video compression arrives
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I guess this idea has finally been carried out! Let's see what we got here:
Euclid Discoveries (www.eucliddiscoveries.com), a video compression firm, announced that its technology has achieved compression ratios of 15,168 to 1 for certain videos. The technology, called EuclidVision™, greatly exceeds the current standard for digital video with a 460 percent improvement over MPEG-4, which implies more than a 600 percent improvement over DVD video format MPEG-2 for certain videos. […] “Because we’re building off the existing MPEG-4 standard extensions, we have video compression technology that will eventually work with the hardware and software that is available now.” […] EuclidVision uses a new generation of video compression known as “Object-Based Compression” or “OBC,” which refers to technology that analyzes shapes in the video to achieve higher compression ratios. This is a major departure from other compression technologies, including MPEG-4, which are based on “Discrete Cosine Transform” or “DCT.” The architects of MPEG-4 technology envisioned OBC as the future for this video standard but, before Euclid Discoveries, no firm managed to make it work. The MPEG-4 standard anticipates object-based compression through “Object Planes,” facial modeling, and 3D object modeling – providing only a definition of these concepts without providing the means of employing them toward the goal of high compression ratios. […] In the coming months, Euclid Discoveries expects to complete tests demonstrating its ability to process all video types including full-length movies, and at increased compression rates. Ultimately, EuclidVision should be able to reduce the current MPEG-4 attainable 700 MB file size for 2-hour long videos down to 50MB – finally making feature length movies as “swappable” as MP3s. “The potential of object-based technology is so great that it seems counterintuitive to what most people know about compression,” said Euclid Discoveries’ Chief Software Architect Chuck Pace. “By bringing Computer Vision algorithms into the video compression world we’ve taken this first, momentous leap, and anticipate even larger reductions in video file sizes are soon to follow.”
It already sounds great, I can't wait to see how efficient this thing can be. If everything will go perfect, it may be that we'll have 5—30 MB (and even less) excellent quality TAS videos instead of present 25—150 MB, since sprites and tiles are all objects.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I was going to ask the same question about a week ago.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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As far as you keep informing the others about your plans, I don't think there will be any misunderstanding. Good luck!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Guybrush wrote:
We vote no because this run is not needed, why can't you understand it?
Huh? The question is still "Did you like watching this movie?", and not something else. It's up to judges to decide do this site need any Peach-only runs, and currently there is one published. At least don't get so harsh on Diman, he's still learning. On the other hand… Diman, I really don't get it, why couldn't you say a few words about your upcoming run prior to its release, or at least post some WIPs. Guybrush is absolutely right here, but you seem to ignore it all along…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: First WIP of the Second run
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pirate_sephiroth wrote:
now you can oppose, object, protest, complain and vindicate.
MY GOD. o_0 Now how could something like that be called slow because of the hard mode?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Highness wrote:
So how about adding *.7z so one doesn't need to extract roms? =D
Just for the sake of curiosity: you are using zlib.dll with zipped roms, aren't you? I do so, and I don't need to extract them as well (though I admit it'll be much better if a compression ratio was that of 7zip).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm mostly Russian, but my grand-granddad was some kind of a gypsy from Bulgaria (and that defined my appearance quite dramatically), so I guess I'm 1/8 don't-really-know-what.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cazlab wrote:
I wish to see Super Smash Bros being the next movie published because that's probably my favourite game for N64
I feel the same for this one, though I don't think it'll be much sense in TASing SSB. This game is really good at realtime playing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
Thanks to the gang on IRC for finally helping me figure out what uncultivated means :)
I meant underdeveloped. :D Damn English! Arrr!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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OgreSlayeR made some funny twitching move in his WIP, right before Ridley appeared. I think this can be used to a certain extent. The idea of rapidly changing movements (270 degree arm waving, turnarounds, pseudo moon walk, various twitching and other frame precise moves) is somewhat uncultivated, I think.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hey JXQ, are you still waiting for ideas or you've already proceeded to the next part?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AFAIR not all of the N64 games were 3D in the terms of movement control. Smash Brothers, for example. Still, setting up the N64 controller is a bitch…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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How about starting a club of the worst basketball players? Together, we are a team! Together, we will be able to school cheeseman!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.