While I do think it is a valid point, the list that goes by the amount of impact on the industry will be full of the "root" titles such as Pong, Pac-man, Space Invaders, Spacewar, Xevious, Astro Race, Interceptor, Defender, Breakout, Asteroids, Frogger, Tetris, and so on; almost all of them from the 70s and 80s. Have these games stood the test of time in their original form? Well, Tetris has, the others... probably less so.
In my opinion, a game's worth mainly depends on its longevity; i.e. the amount of time it remains interesting/entertaining for you to play. Obviously, single-player games are to be compared to single-player games, multiplayer to multiplayer, because obviously playing against a human introduces a completely different factor of interest.
Both 3DS and DSi have ARM processors within, so they can indeed execute the same instructions natively; then again, software emulation would have been impossible on such low-power devices. In vast majority of cases backwards compatibility is retained through chips present in the system, which can serve minor purpose when a native game is run, but take most of the pressure with legacy games is run; Zilog Z80 and the Motorola M68k family could be named as the longest-lived chips ever, having been put into various hardware designs for over 30 (!) years in a row.
For the record, being unnecessarily rude also counts as being a dick. Doesn't matter if it's targeted at a person or their work. No bonus points for you!
Yes, DSi could also play DS games, DS could play GBA games, and GBA could play GB games, but that doesn't mean they were all built on the same hardware/architecture. Backwards compatibility can be achieved through different means.
For one, it's certain 3DS's graphics processor is much superior to DS/DSi. It also has input methods the DSi didn't have, such as a gyroscope, an accelerometer, and an analog stick/pad. Games that make use of all of this are probably going to be a nightmare to TAS, heh.
I wouldn't blindly accept foreign practices. For instance, in the published Diablo run groobo alt-tabs during the Lazarus cutscene to skip it, which is a very dubious trick in my opinion. But, given the irregularity of human performance and their verification system, SDA's approach is more case-by-case than what we have now (and likely ever), so that trick wasn't given much importance.
Well, that means we should have had this discussion sooner, probably back in 2005 when the first TAS using hard resets was submitted. Back then it went under the radar, but I wouldn't like inoptimal decisions to be made now because of uninformed ones in the past. It's something that we should consider very delicately, as the issue touches on subjects such as what constitutes TASing, what separates TASing from cheating, and how would we want TASing to develop further. For instance, I am inclusive for concepts that bring variety into gameplay, but I like in-game problems to be solved by in-game means, rather than any kind of arbitrary "divine interventions".
Though as far as I understand, the FF TAS could be fixed without a major time loss (less than a minute, I believe?).
Well, hardware manipulation glitches are a grey area where it becomes progressively harder to draw a line between "superhuman" gameplay and quite ordinary hardware tampering, which many gaming communities recognize as a common form of cheating.
If it were up to me, I would draw it at cutting off power supply/connection/physical access to game medium. All of this implies physical interaction rather than soft input, and consequently can't be console-verified. I'm more interested in gameplay.
I also think we should move away from "if situation A is allowed, then (partly or completely different) situation B should be allowed too" style of reasoning.
Yeah, I bet every one of us has this fantasy on what a superhuman would do if they were playing a videogame (the only solid answer to which is, of course, "not play it"). There's a particular problem with this line of thought, in that it could be continued indefinitely, up to and including "brainwashing the audience to vote for their speedrun"; hence why you see useful markers such as "superhuman skill" in the phrasing. Nothing superhuman about disc removal, I can do it blindfolded.
If it can mean an airport in Alabama, or Big Handsome Man, I'm definitely going to vote against it! Who's to say that the file you're opening doesn't turn out to be an airport, or a man?! What if it meant Busty Hooker Masturbating?!! I could lose my integrity as a human being just because of a small mistake in naming!
Troll 2 is the most utterly confusing movie I've ever seen. It's not just epically bad, it looks like the entire crew has been drugged, because clearly nobody there even understands what they're doing.
I am so smart.
I am going to list four reasons why the OP is a parody on itself. Be warned, I don't care about the list. But I'm as much of a sucker for hilarious threads are I am for other hilarious threads.
1. It starts off with the phrase, "I am so stupid", conveniently explaining why you should not take the rest of the post seriously, or at all read it.
2. The author is going to reveal something that isn't a mystery nor is something anybody has looked for.
3. The author claims he is "as big of a movie critic as he is a video game critic", even though it has never been established how big that is.
4. The author attempts to compel the audience, but never establishes what is it the audience needs to be compelled with, and threatens to continue with even more things nobody is caring about.
Please carry on.
This shouldn't take place in judgment of an improvement—which this run is if the description is to be trusted—because it's obvious the ratio is often going to fluctuate wildly regardless of the ROM choice, due to some tricks shortening gameplay and other tricks skipping cutscenes.
uh huh... wait, what? Where did that come from?
A warning could be issued, for example. That also goes to AngerFist and Slowking. I know you three aren't the most level-headed people around, but this shit is completely unacceptable. The next person to post an insult, direct or otherwise, will have the post deleted and themselves losing the ability to post.
No, it wouldn't make more sense. Furthermore, in vast majority of cases that would be even worse than having several revisions of the same TAS published at the same time, as oftentimes entertaining parts get skipped because substantially faster ways are found, even if not as entertaining. Both ideas aren't what I would call qualitative increase in content.
My two cents.
1. Changing the language rule is definitely a good decision. We shouldn't reject runs solely by the ROM language. However, if an author whose native is not Japanese submits a run made on Japanese version, I feel it should be mandatory for them to describe every version difference, including all time differences, very precisely (they have the tools and time necessary to measure that exactly), so that judges could know how much time was saved by means other than the version differences. Changing ROM version is a significant decision, and it should be substantiated—especially if it is a switch from English version.
2. I don't think the switch makes sense for OoT, and I think the next version of this run should be in English, or at least have English subtitles supplied to make it easier to follow. Actually, it would be cool to have subtitles for this one as well, I guess.
What makes you think people will by a new SNES to play this game? It's wanted by those who already have one. There are way more than 600 people with a working SNES who like SNES games.
You have no idea how mistaken you are. Many old consoles are incredibly durable, and various kinds of oldschool gamers, collectors, and speedrunners have their consoles intact. The second-hand market for these things is really active.
In fact my own SNES still works, I just don't play it.
Most likely the cost of producing the actual carts. Since SNES carts aren't mass-produced anymore, such orders won't be exactly as cheap as they were in, say, 1993.