Posts for moozooh


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Since we don't seem to have a general game recommendation thread going (or at least haven't had one in the last year or so), I figured I'd create one just for this game. Both because it deserves it, and because it's a successor to a legend. After having enjoyed the original Deus Ex thoroughly and being disappointed in its sequel, which was made by a different team and didn't deliver, I had low expectations of then-upcoming third game. Although the trailer that got me acquainted with the game was mildly impressive and well-directed, it didn't tell much, if at all, about the gameplay, or direction, or anything at all, really, except having nice music (again, in the particular trailer), and putting the game into perspective of the Deus Ex universe's timeline. By then people had already started joking about DX3 being targeted at even stupider general audience than DX2. So I put it off until release to monitor some peer reviews from fellow players and see if the game is worth getting. So, the release time has come... and to put it shortly: the success was unexpected. Completely. It's not as original or groundbreaking as Deus Ex was in 2000, but, to be fair, it's impossible to top culturally significant works after they'd already become contemporary classics. So what is it that Eidos Montreal and Square-Enix have made? They've made a kickass game that does justice to the name Deus Ex. I'm honestly amazed a contemporary AAA-grade title could captivate me so much that even after having completed the game I'm still reeling from the experience. Wow. So, to avoid spoilers and such, I'll sum up the most important aspects in comparison to the original DX: — the gameplay has become more stealth-oriented, think Metal Gear Solid 2; — as usual, you can solve most tasks in at least two different ways; — the game is longer (subjectively at least) and there are more sidequests; — attention to small details and the amount of obscure references is at least as high as in DX; — as with the original, there are some augmentations that make the game much easier, and there are those completely worthless; — the music, while not as memorable as Alex Brandon's on the whole, is ace; — many events, such as takedowns, Typhoon activation, or Icarus-assisted landing, have animations, that, while unskippable, are very cool (the takedowns have around 15 or so variations depending if you want to engage one or two opponents at once, or if you want to deliver a killing blow); — there are lots of MGS series-quality FMV cutscenes; — there are now shops where you can not only buy, but also sell equipment; — melee weapons have all been abolished in favor of takedowns; — individual weapon type skills were also abolished in favor of more general skill trees, and the available arsenal has been drastically reduced (12 weapons + a handful of explosives); — level design is even better than in DX in both tactical and visual aspects; — there is auto-regenerating health now that slowly kicks in when HP is below 100; in general the game had become somewhat easier. Decide for yourself whether those are better or worse. There are no major annoyances except poor mouse cursor detection in the hacking GUI. I haven't encountered any game-breaking glitches so far, either. I'd rate this game 9/10 upon the initial playthrough on the PC version, Give me challenge difficulty. I'll definitely return to it sometime later and attempt to complete it in other ways. The first playthrough, completionist-style, took me roughly 30 hours of pure play. (I think I'm going to replay the original game after this, just to refresh my memory. :D) [EDIT] Done so. Changed the mark to 8/10.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
There is a very noticeable lag of at least half a second. Clearly the kinect is not suitable for anything that requires fast reactions. A dance game seems ok because a delay of a half second doesn't matter as long as you do the same moves.
I've downloaded the video and frame-advanced through some more obvious scenes. By my calculation the lag there is around 0.1 s (100 ms), which is less than half a second, but still 100 ms more than what I prefer. It would obviously make non-deterministic gameplay unacceptable. As long as it doesn't replace normal controllers, it's ok, but there's still the annoying aspect of developers putting motion-recognition gimmicks in otherwise cookie-cutter games to cash-in on the hype, instead of just doing coherent games that attract attention by being better than the rest.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tranquilite wrote:
I decided to test out TASing VVVVVV 2.0 (1.2 wont work yet because it is made with flash), and managed to beat no death mode in 13:57.
How much time was saved by using a no-death mode, by your estimation?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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No, I specifically meant that J giving Velitha informal permission of doing what he wants with her stuff can't suddenly be overruled by something even less formal. The circumstances stand in his favor, because even a month is more than a reasonable time to expect somebody to get their belongings back if they wanted to, let alone half a year. He is in no way expected to take care of them for so long, so if she wants to settle this through court (which I personally find pretty funny in the first place), he can go and counter it the same way. Besides, it's also more amusing to deal with people same way they deal with you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dada wrote:
Actually, I don't know exactly how this works in his jurisdiction but if someone leaves his or her property in your care, with your consent, you can't just go ahead and sell it off. You are expected, at least to some degree, to make sure it doesn't get broken or go missing as long as it's in your care. (I'm not a lawyer, so I don't know the specifics.) Of course, that's no longer the case if someone leaves you and then says "I don't want it anymore", and then never talks about it again until months later. So if the facts of the case are as they appear to be, I'm pretty sure the judge isn't going to rule in her favor.
Fun thing is, it would be near-impossible to force it that way without exploiting some kind of loophole (if it even exists), because Velitha's informal consent to having J keep her stuff at his premises has the same legal strength as her informal consent of him doing whatever he wants to it. Except he also has some logs for the latter which he can show. Obviously it's best not to say you sold it, because that would more or less keep you accountable.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Haha, is the girl stupid or something? If you want to deal with this the fun way, and also since you guys seem to like solving problems through court, file a counter-claim against her voluntarily leaving possessions you didn't want on your premises unattended for six months. There's your instant and perfectly acceptable justification of getting rid of them, as you aren't (and can't be) expected to take care of property you don't legally own or bound to protect; at the same time, you are to decide where things go on your property. Watch her rage afterwards, that should be the funniest part.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The method just above doesn't show a significant improvement over simply reducing framerate to 20 fps in my opinion. At least there you don't have to deal with sprites being stuck in one phase of a flicker, or blending artifacts from previous examples. For me, the 33/66 blend still gives the most visually pleasing result on the Super Metroid sample. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, there have been other cases of cancer being cured by means not exactly understandable (or at all identifiable), this may well be one of them. Not sure about its systematic efficiency. But either way, cannabis is actually a pretty versatile and easy to cultivate plant. It was in widespread use (in larger part non-recreational, that is) pretty much all over the world before the mid-twentieth century ban. Nowadays the quantities required for non-recreational use are subject to numerous complications that make it not worth bothering with for the most part. That also limits the medical research into it to a large degree, for shame.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Naw, this is different. What they're talking about happens when the game dynamically loads the next room while you're messing around in the current, that is, without interrupting the gameplay. But it does show a difference in time Samus would wait for a door to open.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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SoulCal wrote:
I wouldn't say it is inaccurate emulation. We are loading from harddrive space instead of a disk.
You're contradicting yourself here. :) Yes, we're loading games from a harddrive, a device the Gamecube doesn't have and can't have by design. Hence, improper emulation.
SoulCal wrote:
I would imagine emulating load times would be very difficult.
Well, not that difficult. Gamecube's discs' capacity (1.4 GB), spinning mode (constant angular velocity), and hence transfer rate (2 to 3.1 MB/s), are known. The exact transfer rate for a given chunk of data can be represented by an approximated function, and hence emulated in software, although I admit not everybody will bother when you can just use average/maximum transfer rate as the base. Another number that will have to be added to every instance of loading is access time, which is 128 ms on average in this case, and is the only thing that isn't worth realistically emulating, since the precise value is as good as random within certain bounds.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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SoulCal wrote:
With the number of required doors for a TAS of Metroid Prime, I bet we can save at least 2 minutes just because of "better hardware." If the TASer is saving 7-8 seconds alone in the Frigate due to load times, imagine how much the rest of the run would benefit.
Let's call things by their names here. The emulator doesn't take into account data loading rate when it should, demonstrating a drastic difference. It should emulate the original hardware, not better hardware. This is improper emulation, nothing else, and all improvements achieved through it are thus irrelevant and in fact counterproductive. We don't, and we shouldn't use emulation inaccuracies to our advantage because that just defeats the purpose.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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boct1584 wrote:
A friend introduced me waaaaaaay back in 1996 or 1997
It's the case for me as well, but I think the year was 1998 or 1999. I think it was ZSNES.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Resistance makes electrical charge weaker.
Dada wrote:
Personally I think it's an outdated practice that doesn't really look any better typographically.
This. Whenever I'd encountered this in TASVideos wiki pages I'd edited, I erased the superfluous spaces. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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While they aren't directly comparable, De's run is really outdated by this point, and this one accomplishes even more (including the mandatory simultaneous finisher) without being substantially longer. So either a new X+X2 movie should be made, or this one should obsolete it. It also appears that De doesn't mind either case, anyway.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm not sure there's a reason for him to switch versions. If he doesn't do it for TASVideos it doesn't matter much; he can do as he pleases.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cool down, both of you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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(Cross-post from shmups.com forums.) This is from a kayaking trip this summer: The girl to the left is my old friend and a crewmate. Behind is the Dniester, overflown after several rainfalls in the Carpathians. Here's a full-size version.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Keep in mind that he would've avoided the ban longer had he not started voting no on every submission. That was the main trigger AFAIK.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Please include sections with 30 Hz arm-pumping and more complex background scrolling (ideally emergency countdown Ceres or some Norfair segment with heat haze) in your demonstrations. The current ones show way too little.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Could this be the true successor to DeHackEd's movie at last? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Somebody has suggested Kirby for his ability to copy some of the opponents' moves.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Oh, I've missed that part; I apologize. Will be waiting for the credits then! In any case this should be resubmitted because this is a potentially vote-swaying change.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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As there seems to be sufficient demand, I suggest resubmitting this having shot the credits, as this seems to be the part easiest to fix/implement in this submission, and it would also deal with one of the biggest gripes about it. How about it?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I don't think I've done enough to regret anything.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, if it only makes it work if the blinking happens on odd frames and not even (or the other way around), then it's definitely not the best yet. But I agree, the example above looks nice.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.