Posts for moozooh


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Please tell us more about the $153 you're going to spend on a 3DS. If I understood the last three of your posts in this thread right, you took your copy of DNF back to Gamestop and asked for your $90 back, which you then received. Is this correct?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hey, if God exists, he's evidently not pissed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: How fast can you mash a button?
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nfq wrote:
This guy is supposedly the fastest button masher: http://www.gametrailers.com/user-movie/a-guy-hits-a-130-times-in/271597
Yes, that's Takahashi Meijin, and he's a legend for his button mashing skills. Using test sites, or indeed any kind of non-standardized controllers, for this kind of challenges is pointless, as it makes for uneven ground and untraceable abuse.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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What if they find even more timesavers in this game?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Barbie teaches cooking topless = great idea
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mmbossman wrote:
I think the ratio (good games:bad games) is the more telling thing about a consoles overall game success.
See, this is way too dependent on the manufacturers' policies and content delivery systems. For instance, WiiWare and Xbox Indie Games are the kind of thing that attracts shovelware that would never get a retail release otherwise, and PS2 had no digital downloads of the sort. But, on the other hand, XBLA/XBIG is way more lenient towards [certain aspects of] its games quality compared to Sony's "your game should look worthy of the mighty PS3" attitude, and WiiWare is, IIRC, even more so. Which doesn't say much about the gameplay of the games in question, but rather the initial selection strictness. Consider also the development kit costs that, the higher they are, the more effectively they prevent some of the shovelware titles from appearing online just because the devs can't afford it. So these ratios are a tricky business, it's quite easier and more effective to just count the good games. If only because, you know, it's those that we play and purchase the system for anyway.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hell yeah, Baby Moses frame wars! Get this baby under two minutes!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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If you count digital releases, then yes, Wii must be the absolute champion indeed. I wonder why is this even brought up? I thought the point was that Wii had too few good games, not too many bad games.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You do realize he never had the intention.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm not particularly pro- or anti- any company in particular, but I indeed had high expectations of Wii, and Nintendo made a good job of ruining it with: — horrendously poor game selection and release schedule; — not making the controller proper until after three years (and selling it separately as a special fuck-you to those who expected the functionality from the start); — not using the full potential of the control scheme aside from singular titles, as well as not being able to handle games that could do that (like Bionic Commando). That's not to say others did particularly better, but hey, at least X360 has a number of decent shmups, so if not for that I wouldn't even consider purchasing it, let alone importing it all the way from Japan. If we were to go by retail exclusives only, all three current-gen consoles even combined can barely compare with, say, PS2's game library. After all that I'm not holding any breath for the new controller's "potential"; potential is ephemeral while the controller's characteristics — like size and the fact that a six inch screen has to draw power from something — are already quite real. In short, I prefer controls that are simple, precise, and immediately responsive. I prefer not ever thinking about the controller — not feeling its weight, not feeling pain or fatigue from it, not having to change its batteries — let alone looking at it. All the three major console manufacturers, however, seem to be going the opposite direction these days, so there's little I can do.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'd rather think that having been reviewed by AVGN is the only reason this game receives any attention at all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Although it wasn't particularly interesting, two minutes of this hot running-to-the-right action are many times more bearable for me than, say, 1.5 hours of cape flying in SMW or something similar. Yes. Aqfaq, never give in! \o/
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, if they release it earlier than the competitors, like Microsoft did in 2005 with the 360, it can definitely grab a fair share of the market. Moreover, by implementing the tablet design in the stock controller right at the peak of tablet boom they can win over tablet PCs' market by including the same kind of content consumption functionality (audio and HD video playback, making photos, reading, browsing, casual gaming). THAT is a smart business move. Nintendo owns again, others just can't compare. Btw, I'm not really keen on the "streaming to controller" thing because, assuming controller does zero graphics processing of WiiU titles by itself, it means it sends the input by a wireless interface, the console then processes a frame, then encodes the resulting audio/video information and sends it back to the controller by the same interface. Unless Nintendo packs a supercomputer with an ultra-low latency wireless interface chain into a small box like that it's not going to be lag-free. At all. Then again, most won't care because the vast majority of modern games is already plagued by input lag and/or can be played either way due to not being demanding enough. If it contains the equivalent of NDS hardware, it could be used as its substitute for sure, but that seems to be a bit too much for a single input device.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, I agree. The controller I'm using for most of my needs right now, HoriPad EX3 Turbo, is rather good: it doesn't make my wrist ache after a couple hours like DualShock 2 does, you can clawgrip it for fighting games, and it has a SNES-style d-pad (perfect!), but it's still very heavy and rather cumbersome. And I maintain the opinion that having more action buttons than you can push without moving a finger more than a few millimeters is improper console controller design (though in my case that's not Hori's fault, but rather Microsoft's). Here we have what seems to be a huge touchscreen we will again (after DS) have to use our third hand for, because obviously you aren't going to hold that slab with one hand for more than a couple seconds at a time. Nintendo had a good idea with the Wiimote, but it's a semi-decent mouse substitute and nothing more. With WiiU I don't even know what to think, because that is obviously inspired by the popularity of the iPad as a gaming medium, and if you're going to target hardcore gamer audience for once, you could definitely find a better source of inspiration than a dreaded hipster tablet.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I understand Nintendo has to innovate and shit, but why can't they make a controller that makes sense and is actually comfortable to hold and use? The SNES controller was pretty much perfect for its amount of buttons. You could press all of them without moving your fingers, and it didn't look and weigh like a stone slab. A controller with a built-in iPad is NOT my idea of being comfortable, and I prefer not ever looking at it when playing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, "modern PC games" is quite a bit sensationalist for what we have, as that is naturally associated with AAA titles and the like. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Thank you, thank you, thank you so much!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Late for what?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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A wild guess, but the usual hotkey for that is ".".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Baxter wrote:
I thought the original goal of moons was to point out new notable publications, so that people wouldn't miss certain newly published movies that were in a way special. I thought that a movie losing its moon after a month or so was really the idea, just something never implemented.
I agree completely. After these notable publications get bumped down the new publication list, they become "recommended" movies in basically the same way a stared movie does, and the difference is not immediately obvious. Not only that, it's also extremely arbitrary. Marking "firsts of their kind" is an interesting and a different idea altogether, as that is actually easy to define, and this way there is no heredity involved (on the other hand, it's totally retrofit-friendly). This should be useful as an exhibition of TASing history and particular milestones of its evolution. Not sure if moons should be that, or should such entries be marked with a yet different symbol (sun? exclamation mark? idea lightbulb?).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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An unassisted run under those conditions has been done, and it's of good quality. Do note that some weapons are unskippable.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: I promised this to Flygon
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Taken yesterday:
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm not a fan of RPGs either, yet I've watched quite a few TASes thereof. I have been surprised many times by runs I didn't think I'd like. Generally, "not a fan of genre X" and "I don't think I'll like run Y" are hardly a good reason not to watch something. There are people that watch anything that goes their way, they have a full right to express their honest opinion. There are people who watch RPG runs but didn't like this one. There are people who had another reason to vote no, but forgot to, or decided not to express it. There are people who misclick things and aren't even aware of it. The stigma surrounding "no" votes is disturbing, I suggest caring less.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm not sure people who had voted no had any intentions to watch the movie in full. It's an RPG, the gameplay stays pretty much the same the whole way through, give or take a few glitches, so if you've seen the first two hours and they have failed to be impressive, not wasting any further time would probably be a good suggestion. (And even if there are gamebreaking glitches involved, they are still bound to get old at some point in a movie of this length, so if you aren't a fan, it's not going to change the grand picture.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Indeed, a star would go lengths to particularly recommend a certain Wii run out of a total of... a single Wii run.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Why so serious? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.