Posts for moozooh


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Curiously enough, that idea would actually introduce author favoritism. As it stands currently, the person in charge of star distribution (Baxter in this case) is impartial to the authorship of the TASes in question, only bearing in mind the actual characteristics of the TASes. If he were to pick which authors can't have any more stars, that would be negative favoritism. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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For the record, I also agree that, if SM is to receive a fourth category again, the one best suited would be RBO.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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feos wrote:
As it was said, a TASer is a super-human, so he obviously has unlimited money :D
It's very hard to take that argument seriously. Was there ever a fictional superhuman or a hero who solved world problems by bribery? :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, using the code did make for a reasonably even speedrun flow, largely uninterrupted by item collection and detours, which I assume was the main reason most people above who had enjoyed the run did so (not talking about SM TASers here, since they can also appreciate it for its less obvious merits). In this respect I find this argument to hold some water:
Eye Of The Beholder wrote:
Lots of entertaining movies seem to be lost because of rules.
While I don't agree for this run to set a precedent for free use of debug features as a separate category or tag, its entertainment value may well be sufficient for it to be published in a section designated specifically for such "impure" movies. I.e., movies that don't follow the site rules but are largely deemed too entertaining to be lost to the grue.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Where's the new RBO, hero? Have you both just silently dropped it or something? :(
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I knew about this code prior to seeing this run submitted, from the very thread DarkKobold had linked to. As JXQ said, it should be quite obvious it's an intended debug feature used to test the GT fight that wasn't taken out. Not a cheat, not a glitch, but a feature meant for testing, inserted in the code deliberately, not accidentally. To be honest, I was very entertained by this run: the route was fresh (no other run on my memory has ever used it), the tricks were clever considering the circumstances, the attention to detail was ridiculous, the stylistic choices were good. But I felt I was entertained because the run was crazy good, I saw something new for once, and it was Super Metroid — not because the code was used. While things I liked in this run, for the most part, weren't a result of using the code, things I didn't like were its direct consequences. Using this debug feature feels akin to NewGame+ runs where you follow the any% goals being so overpowered the only limit that is put to your speed is cutscenes, fadeouts, and spell animations. JXQ summarized it pretty well: "Switching from "I just got bombs" straight to "Armed to the teeth" removes a lot of the interim states that have different and interesting techniques for maneuvering about". Curiously, even a 100% run doesn't feel so overpowered because the ammunition gathered is immediately being used on the way to save time gathering the rest of it. All in all, I'd rather you'd made a 100% run using these tricks, I think it would have been a lot more entertaining. This submission may be a good candidate for concept demo section (where the NewGame+ runs are, among other things), but otherwise it has no place on the site. Because of this I don't know what would be the right vote for it, so I'll abstain in hope that DarkKobold will read this message and make his own conclusions. (And really, Saturn, you should submit your Redesign TAS. You know people have been waiting for it for years…)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Actually, arukAdo just told me that Valkyrie Profile needs a game-specific hack enabled for it in PSXjin to work. Did you try that? Edit: Nevermind, that's for PCSX.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Is your disc dirty or scratched?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Try Xpadder. It simply maps keyboard buttons to your controller, so all applications, theoretically, should not see the difference.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Most recent activity was this year, and all of the alternative accounts that weren't banned before the discovery were active and had ratings on recent movies (something that could have been fixed with mmarks's own capabilities had he actually repented).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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ventuz wrote:
Did you question him before going ban him? I think its harsh if you banned him outright, I mean he might have reason why there's multiple IP?
Not multiple IPs, multiple user accounts. Some of them shared the same IP, and all shared the same IP range. Again, if there was a reason for him to have multiple accounts, troll submissions, and abuse of the rating system, surely it doesn't matter what the reason is as long as it was done consciously against the rules.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I keep feeling that SMB3's star has grown to be the most senile and pointless recommendation in the history of TASVideos. Most of the movie time is dedicated to autoscrollers (which don't really change for the better over time), and there are nearly no new tricks compared to Genisto's 6 year old version that would be obvious to newcomers. All the improvements that have happened since then are marginal and esoteric enough to need particular explanation on why and how they're faster. Read this submission text if you don't believe me, and note the amount of frames saved by subpixel management, bankable savings, luck manipulation, lag reduction, and so on. At the same time, pretty much everybody who takes interest in TASes has either watched one of the SMB3 TASes prior to browsing the site, or watches it among the first movies. If they don't like, or haven't played, SMB3 in the first place, I don't think it goes too far to make the experience appreciable. SMB2 is a much better candidate in my opinion, no matter warped or warpless. It's no less optimized, but the glitches feel more fresh and unusual than anything seen in SMB3.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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IIRC the scoring system is about balancing the banana collection with the amount of time spent on the level. I.e., only the "fastest" bananas should be collected, leading to rather complex and potentially unexpected trajectories through the levels. That is usually riskier and harder to optimize in unassisted conditions (which is why it may look slower and less impressive when humans do it), but since this is a non-issue in a TAS, there is much lesser chance the routes you take will be the same as in the unassisted runs. I'm actually kinda envious. This game must be very fun to TAS. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, this is definitely my favorite NES Mario game now. I don't remember the previous run well, but this has to have been a significantly better watch! And some of the tricks were indeed genuinely surprising.
Warp wrote:
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I'm looking forward to a new version! May I suggest choosing a harder route?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, make sure to post a WIP then so we could see. It might very well be that going for fastest time will reduce the amount of meaningful content so much it won't be worth it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Watched the YouTube encode. I'll vote no. This looks like a person who likes G-Darius playing it as usual with the help of savestates and very moderate slowdown. Judging from the amount of rerecords, I might be just right in my assertion. You shoot all the time, but miss enemies you could have easily killed; you move all the time, but take hits where you could have avoided them; you don't play with danger remotely as much as other STG TASes published on the site; your score doesn't even reach the half of the arcade records; and lastly — please correct me if this is not the case — I thought shooting at point-blank allowed you to damage things faster. What I would like to see is a person who knows G-Darius inside and out playing it with superhuman precision and a clear goal that involves more apparent challenge. Killing all enemies, or only using captured enemies to kill anything except bosses, or playing around with the hardest route (Omicron, if I'm not mistaken). G-Darius is a good game, it deserves a better TAS.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Are you going for fastest completion or highest score? I believe the latter has far more opportunities for entertainment, if only because you won't just finish every track in 2–4 seconds by simply going to the goal in the shortest path possible.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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wtf.
Warp wrote:
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X2poet wrote:
So you like it? Both you don't like.
He didn't see it, so he can't like or dislike it. You never asked which version is more (less) entertaining as you never showed the alternative.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I was merely illustrating how a scenario you have described as contrived, nonsensical, and self-inconsistent could be seen as the opposite if you weren't so adamant at preloading your arguments with words like "nonsensical", "invalid", "clearly", "perfectly", "lazily", "obviously", and other kinds of implicit argumentation boiling down to "anyway, as I said, A = B", because, as you may have known, there are things notably less contrived than attempting to poison somebody with a "non-toxic" substance whose LD50 for humans is estimated to be at least four orders of magnitude lower than that of water when ingested orally. (See Erowid sources here and here for your future references; and yes, you should have noticed yourself how LSD makes your breath heavier as one of the first effects of the onset.) In a criminal setting involving an expert chemist with murder intent, a message to send out to, and every prerequisite to synthesize the needed amount, that actually makes quite a bit of sense, and is actually pretty original as far as poison is chosen. If you think that doesn't make sense, you should get out more and notice how there are things happening everywhere around you that make even less of it. The target audience of HP (read: those who are supposed to enjoy it) are people who don't ask many questions, are easily pleased, and don't expect clever art-house from a fairy tale setting involving prepubescent boys and girls in a world of magic. It doesn't make it better, but you could have dealt with it already instead of writing dissertation-worthy commentaries on why and how it's bad, which indicates how you apparently have a lot of free time to burn the valuable resource of brain activity on something as important and healthy as a similarly empty game of arguing opinions on the internet. All of this leads me to the following conclusion: — “Your words are as empty as your soul!” Now, may I suggest going and doing something more useful with that marvellous intelligence of yours? :}
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm not, and was not, considering continues as a way to beat anything, period. Fast, good, doesn't matter. I've got a game over, that doesn't change, the fact that I buy myself a way to continue playing doesn't change the fact that I've got a game over. When I was new to speedruns I didn't immediately think dying (or even taking damage) was cool until I came to appreciate the lives/hitpoints being a finite allotted resource, putting the player at risk and/or another disadvantage (like losing a current weapon) for a potential benefit of saving time. This requires research to see where and how it can help, and I came to see it as a valid technique for the reasons stated. However, even that doesn't mean I appreciate taking damage or dying in certain games which in my opinion look better without.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Again, the original intent of continues is helping an incapable player. In this particular case they are used for this help exactly. The benefits are the same and are used the same way. They are used exactly according to how it was intended. The fact that it saves time is a by-product of this help making the character more powerful for no particular reason. The benefits provided by putting in additional coins in arcade games are not a secret (and never were), and them providing player with additional weapons, full powerups, and other hefty bonuses are known to help getting through the game. Why do you think that's new or clever or whatnot is beyond me. I thought it was common sense not to use them because it cheapens the whole experience completely and invalidates achievements, which is accepted in arcade communities worldwide. That's because everybody can get through any game with unlimited continues, no matter how hard it is, because the challenge in any non-puzzle game consists in the fact of having (extremely) limited resources that require skill to put to good use. If you can't see how making them unlimited in this way is equaled to cheating, I don't know how to explain it anymore. I will stand by my point that speedruns are not about making an arbitrary number on the front page smaller, but rather about beating the game fast by using (superhuman) skills, wit, and precision. I believe that using continues in cases like this (see my post above) are going against that principle. I have said enough on the matter; agree or disagree.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aktan wrote:
So after talking to my cousin who is a game designer, I found some of his points interesting
Some of his points also fail to take into account that, while speedruns in general (and TASes in particular) are ideologically allowed to warp the rules imposed by developers by being unexpectedly precise and arranging circumstances in a way to have additional leverage, they can't warp the definitions and principles of beating the game fairly, such as not using passwords, not using cheats, not using officially documented level skips (unless for a specific reason), and generally not making things easier for the sake of making them easier. His status as a game designer doesn't change that. (In fact, it bears no relation to the subject at hand whatsoever.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aktan wrote:
moozooh: A question for you. Let's say in this game, using a continue in level 1 can warp you to the end level. Obviously this would be a "glitched" category, but would you then say the use of a continue is acceptable?
I believe things like this warrant a per-case evaluation. From ideological standpoint, triggering a gameover and using continue in stage 1 is the only way of accessing a glitch, and it is used precisely and exclusively for the purpose of accessing the glitch, I, personally, deem that fair use. Triggering a gameover and using a continue for the sole purpose of tapping an infinite resource conveniently and transparently provided by developer, I don't deem fair use.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.