Posts for moozooh


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JXQ wrote:
Perhaps not exactly what you were looking for, but "Down+Jump = Slide" sure caught on after Mega Man 3 (I think) introduced it.
I believe that was Strider (arcade), released a year prior. It also was a hugely popular and influential game at the time that basically started the whole acrobatics thingo in platformers that you can see in Hagane, Spawn, Super Gunstar Heroes. But there may have been even earlier examples, likely among other arcade games since they had a huge hardware advantage over home consoles up until mid-90s. Like, for instance, NES Ninja Gaiden (1988) probably was the first game with walljumping.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Having the marble offscreen most of the time has its charm indeed, but I by far prefer seeing the gameplay to knowing about it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It may not even be a bug, just the way a game handles cheat code input. Why would you do that anyway?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Invader Zim, I guess.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Mushihimesama Futari 1.5! :D 22 EUR at AmiAmi, 24 at HMV.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nice, I'd love to have it in HQ. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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"Tastiest person around".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Xbox is an odd case because it's essentially a Windows PC on an Intel CPU. A good lot of the code can be executed directly, largely saving the trouble of performance issues and compatibility hacks. Yet, nobody seems to care about it (dare I say there is a reason for that? Ha). There is Cxbx, which is an established project, but the progress is sloooooooow. PSP is actually much better: there are several playable games and development seems to be quite active. I'd suggest monitoring PCSP/JPCSP's progress; in a year or two it will likely be mature enough to run most commercial games. In any case I doubt any of these newer systems are harder to emulate compared to such monstrosity that is Saturn with its 6-something separate processors working in unison. The problem is lack of interest/expertise. 8- and 16-bit systems have been around enough to have been thoroughly documented, so writing a basic emulator for them using the extensive data accumulated to date is not a huge challenge for somebody with coding experience. With stuff like Xbox there's still a lot of experimentation and insight involved to make things less hackish, or even at all working, so development needs proficient coders for that task. And we all know how hard it is to find a proficient coder with required experience AND required free time AND required motivation to work on an emulator they likely won't even use themselves.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Parallax barrier is not emulated in software, it's a 100% physically-induced optics feature. The game is always rendered at double resolution, so there's no issue with lag. Obviously you won't be able to watch the result in 3D without glasses or other kind of hardware (like a sheet of paper), but dumping it into a video isn't going to be a problem. Also, it's a bit odd to ask here whether an emulator for a yet unreleased system will be released, considering we aren't the ones who are making that decision. None of the new system emulators started on TASVideos, likely because it's not a development forum. Even in cases when TASVideos staff joined the development that was mostly at the stage of adding rerecording support and working on the core features that would ensure rerecording stability. I'm certain a 3DS emulator will be released some day, but the technology involved seems to make it quite a lot more complicated compared to DS — keep in mind that it's an entirely new, powered-up piece of hardware. To give you some food for thought, we've had a fully functional (albeit not perfect) GBA emulator within ~1.5 years since the system's release, but for DS that took four years (and now, almost three years further since, still not all features have been emulated to 100%). All this considered, I wouldn't count on a 3DS emulator to be accepted for TASing before 2014 at the earliest, unless some kind of a miracle happens. We've yet to have Dreamcast and PS2, which are both over a decade old systems. Let's talk about it, say, in half a year, when the system is released, examined, and properly documented, so we could have some perspective and not just make wild guesses and answer questions we aren't qualified to answer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It has, many times. Mike McKenzie (mike89) has had a record in Vectorman 2 any%, Kirk LaBuda (BioSpark) has had records on Metroid Fusion, Robin Reigstad (Deign) has had records on Final Fantasy IV, inichi has had a record on Chrono Trigger any%. AndrewG, Seth Glass, and stanski have had unassisted and TAS records for the same game held simultaneously as well, although the TAS records were shared between multiple players. There are definitely more examples. Many of the early contributors were unassisted speedrunners (Josh the FunkDOC, Sleepz, stx-Vile, LLCoolDave, SprintGod, Gigafrost to name a few), so it wouldn't suprise me if the absolute count was even higher in the beginning.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Likewise, I think 1-6 would be the sanest place to redo from (I take it the game isn't hexable?), and a WIP would be nice to have just in case as an appetizer for the future walljump awesomeness.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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1ntru wrote:
Holy motherfuxxing trees with hot dicks from slimy hell!!!
I'm generally against censorship, but let's keep it more tasteful than that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, this is probably the most entertaining Mario submission I've seen in a couple years aside from SM64 any%. Not one, but several large improvements. Huge thumbs up, guys.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tompa wrote:
Really nice to see you saving this much time. More pie is always welcome in the future :).
This, very much. You're really giving this game your all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By the way, what does anybody think about such an option where a post explaining a voter's opinion is only visible to a judge (for instance, one who has claimed the movie)? That could help at least some of those who are afraid of public pressure.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Good job making provocations more obvious. :P As a moderator, Brushy may and will forestall flamewars. The fallacy of your argument has been quite well demonstrated by thommy3, so it's better to leave it there as is.
Warp wrote:
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So is this confirmed to be a game glitch and not an emulator glitch?
Warp wrote:
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pirate_sephiroth wrote:
SEEMS LEGIT!
:)
Warp wrote:
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Pointless Boy wrote:
I don't feel it is correct to vote no for a TAS just because I don't appreciate the game, especially when I can't/won't evaluate the TAS on its technical and artistic merits.
The "meh" vote is for you.
Warp wrote:
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I merged your discovery with the main SMB topic. The general policy here is to post tricks and other interesting/useful/amusing kinds of info on the game in the main thread, and only using separate threads when it's absolutely warranted. That being said, that's a pretty fun trick.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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nitsuja wrote:
Also, I would have expected feeling "strongly" about everything to be a bad thing on these tests instead of a requirement, because anyone who feels strongly about absolutely everything is probably either a habitual liar or so opinionated that it would get in the way of their job.
Probably too much of a hassle to account for, at least in a way that doesn't seem completely arbitrary.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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These ones are my personal favorites:
You act quickly without worrying too much about whether you are doing the right thing Your stuff is often kind of messy
Dis shit here be messy, yo. And the other one is like a formal prerequisite to joining the dark side.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That's a really poor, apologetic argument, though. :3
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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TV also corrects the aspect ratio, it doesn't mean an emulator shouldn't do that.
Warp wrote:
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I think a better question would be: is there anybody against approval voting, and why?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.