Posts for moozooh


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I didn't miss them, I considered three enough. %)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Most PC RPGs I've played have non-wraparound (i.e., flat) world maps. Toruses probably are a console feature mainly.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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DevilSpree wrote:
Good luck having even remotely good quality recording from a real DS, haha.
Well, not sure what constitutes good quality in your book, but these examples show that more than enough for speedrunning is possible to achieve: [1], [2], [3]. And adelikat's advice is spot-on. It's either a real DS or a powerful computer (or a huge amount of wishful thinking).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Why are we even discussing the availability of tools, of all places, in a topic for an NES game? This is to be split away. Also, I would've dismissed this one as a joke but given the context I would like to point out that it is not the right way to handle an argument:
DevilSpree wrote:
except for the cheapskates that don't wanna pay, then they use a free Linux mod
…So don't do it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FCM has been bashed repeatedly for that feature due to hardships it incurs in hex-editing. Though if this feature is to be used on per-game basis, we could have a variation of FCM with precise instruction id support as an output option for that purpose in particular.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Could be variable resolution: "frame number|input|instruction identifier/name|comment".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The amount of yay in the world has just increased.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Another one of my favorite games craftily destroyed by Cpadolf. This once again confirms that your taste in games is very compatible with mine. :) This run is just brilliant from every standpoint. Are you going to try the second game as well? I reckon that one can be optimized even better.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is great, can't wait to see an optimized version.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Questions for Speed runners
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lumice wrote:
Do you find real life unfulfilling?
Absolutely not.
lumice wrote:
Do you have a tendecy to avoid problems?
Frankly, I've had that tendency for years. It has changed only recently, but not yet completely. I'm gradually improving.
lumice wrote:
Do you look for ways of escaping from stressful situations?
This is basically the same question as above, rephrased.
lumice wrote:
How long is the average speedrun?
I have no idea where does this question comes from, nor how to answer.
lumice wrote:
Why do you speed run?
That's a fun way to play a game.
lumice wrote:
I'm currently doing a paper on video games and would like to gather from data.
So the premise is that people who play games do so to escape reality? That makes sense, since that's what games are for. Likewise with books, movies, music, any other arts or activities that involve imagination. Will you publish your work here after it's done so we could read it and discuss?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This game caused a huge controversy when a run of the PC (well, Flash) version was submitted to SDA. Back then I was of the opinion that the game, while a nice and topical joke, sucked horribly. And what a surprise, even on a new platform it still does!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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There are several ways to deal with that. First of all, let's not forget we can use streaming services for any kind of videos. In case a non-streaming version is warranted, there are still options. For highly promising submissions (such as long-awaited improvements or somesuch) a publication-quality encode can be uploaded to Archive, the key point is that we only need one such upload so preferably it should be made by an experienced encoder or publisher. For submissions whose fate is yet unclear or otherwise controversial, one-click hosters can be used. An example of a nice service that doesn't require waiting, inputting a captcha, or dealing with tons of ads is SendSpace. It has a limit of 300 MB per file, 30 day inactivity period (more than enough for our purposes), and unlimited downloads.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, it's not even an emulator to begin with, it's the game engine itself. As for Quake, if TimEh managed to add pretty much all important rerecording functions to Half-Life, doing so for Quake should be at least not harder, right?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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scrimpeh wrote:
really, I wonder why Doom SNES never had been run
The short answer is "because it sucks". :D The long answer is that Doom TASing has already been available on at least two other platforms for years, one of which is original (PC) and the other (N64) is just a much better version compared to butchered and choppy SNES port. In fact this site hosted Doom TASes before the submission system.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Have you tried SourceForge? There was, like, at least a dozen such games last I checked, if I'm not mistaken.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Eh, I think you are overreacting. That is absolutely not what I aimed for with this topic. What you are doing is helpful. It is really a good thing, and I wouldn't want you to stop. Besides, the "damage" (unlike Warp I think it's too strong a word to refer to that) you've done is by no means irreversible. But any help should be mindful. The reason it happened is not really your fault but largely a community issue, because we've never had any guidelines on uploading streaming content, rather than input files (and even then it was largely DeHackEd's sole initiative that saved us from one-click hoster chaos back in 2005), prior to publication. This is an issue that should be dealt with collectively with complete understanding of pros and cons of each viable choice, otherwise stuff like this will continue and volunteer helpers will feel guilt and want their powers revoked.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm going to remove "The Armageddon Machine" from the publication's main title to keep it more-or-less consistent with the other multi-game series that have similar subtitles (i.e., Megaman), and to avoid unnecessary line wrapping.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Truncated wrote:
- Nethack could be fun, but even if there are a lot of interesting solutions/luck, I guess it would all be a blur to the viewer...
Nethack would be impossible to time because it, like chess, doesn't run on a timer, but rather on the computer's ability to accept inputs and calculate turns. Thus, following the common sense, it should be timed by the number of turns — any arbitrary time scale would be either irrelevant or redundant in this case. Which, on the other hand, makes it easier to make the encode run at any framerate we like with no possible complications.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, at least duplicates could be removed freely, imo. Doing so indeed needs care, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Liberal use of Archive.org filespace should be reconsidered
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So I've come along this submission and already on the first page there are two unofficial encodes, one of which is claimed unpublishable by the maker, and the other may or may not be so. I would like to point out to all encoders that, while Internet Archive provides direct download links at no cost and no penalty, it absolutely shouldn't be used for temporary uploads. There are several reasons for that. First of all, it creates redundant entries for what is essentially the same file, cluttering the search queries and putting stress on the servers. Second, Internet Archive is a content preservation project — a digital library funded by many organizations, and such liberal use of it is about as ethical as using Wikipedia like a public notepad. Think about it. Additionally, naming scheme for the uploads (both submission and publication) should be put to some kind of consistency and reflected in publication guidelines. For one, at least the submission number should be included because it is unique for every movie and easily identifiable. Discuss.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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While it's technically not the first DOS TAS, it may well be the first DOS TAS made on an acceptable emulator. In other words, HOLY SHIT THIS IS BIG!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aw, I just watched the winner video for money-saving tips. It is a good tip, but I don't think it's got anything on yours from artistic standpoint. Well, anyway, thank you!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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NitroGenesis wrote:
Speaking of "jin" emulators, why not A2600jin and C64jin?
We discussed the possibility of Amiga emulation about two years ago (I'm positive C64 was another subject), and, if I remember it correctly, there was at least one major concern: inability to verify the correct dumps due to the lack of a GoodROM set. As games were distributed on rewritable floppy discs during the time, a slight difference in data could render the run either unverifiable or at all unacceptable as per the dirty SRAM clause.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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DarkKobold wrote:
So wait, TASing is available on this platform, a TAS is submitted, encoded, etc. But, because there aren't 'sufficient' TASes available for the platform, this shouldn't be accepted? I fail to see the logic there.
I don't think he was talking about accepting anything in the first place. I, for one, have always seen this platform by itself a wasted effort, and adding rerecording capabilities to one of its emulators doesn't provoke much enthusiasm in me either. But it's no big deal, since adelikat and paul_t can do whatever with their time, and likewise I don't have to like their output. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Iirc, it's "\" (may be spacebar), but you can remap it to most other keys. I usually use right Ctrl.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.