Posts for moozooh


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Want moar. There never seems to be enough Umihara Kawase! Nicos, the DS version is just an anthology release with some extra levels, which probably make it a good candidate for a sightseeing TAS but ultimately useless otherwise: resolution is no better than on either console, and sound is barely different IIRC. Thanks for the encode. Yes vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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My appreciation for this video can only be measured in buckets BUH-KEETS. Thoroughly enjoyed every second of the dancing sequences!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Since the description is bound to reflect the visual content of the shot, a brief witty remark or an insightful comment that has no place in the actual description would probably be best. Since only a few users will ever notice its presence, it definitely shouldn't contain anything significant. In other words, a completely optional opportunity to bring some easter-egg-type entertainment to the movie page.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By itself, this TAS is mildly entertaining (at least for those who are familiar with the game at least a little bit), fast enough not to consider its length as a potential cause for boredom, and it could expand TASVideos's genre variety, which is a plus by itself. But when compared to unassisted speedrun, it really has very little to offer because they follow the same route, and the only notable difference in this case is clicking speed. Then again, there are TASes which allow large portions of the gameplay to be reproduced in realtime (said Adventures of Lolo, for instance; almost every single stage by itself can be reproduced within a reasonable time by pretty much everyone with sufficient memory capabilities), and it doesn't seem to have any repercussions — probably because they have preceded the unassisted runs of comparable (with certain reservations) quality. I find this post boring.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This TAS is gradually getting better with each new submission… this time I believe it actually qualifies for publication. And I had a couple laughs thanks to it. Yes vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Response to MrGrunz taken to PM.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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MrGrunz wrote:
I've never insulted the japanese guy. I've never said anything against the language just something about the technical quality.
I'm not talking about the language of the ROM. I'm talking about your language. Allow me to quote how you go about wanting this run not to be published for all kinds of reasons, some of them borderline ridiculous, while also sounding like a spoiled child with all the condescension, and one-upping, and regrets for missed street credit. And then you cave in and humbly change your opinion to "well I'm not against it anymore ;)".
MrGrunz wrote:
I don't want this run to be published here. it is far away from being optimized. even some sidehopping is unoptimized and the most important thing is, those japanese guys just don't want to watch my youtube videos.
MrGrunz wrote:
of course all those minor improvements only occur to experienced TASers.
MrGrunz wrote:
if you care, I want this run not to be publish not because of the language, but because of the low level of optimizing. the runner was just not experienced enough to be able to do a fully optimized run.
MrGrunz wrote:
as I'm an OoT TASer myself, I just can't stand all the sloopiness shown in this TAS. bloobiebla set the level an OoT TAS must have and this TAS is far away from reaching the same level. in my opinion it's just not ok to publish such a run, because people, that are not really experienced with speed running zelda (not actually TASing) will think, that this guy did the most optimized and best TASer ever.
MrGrunz wrote:
the thing is, the lazy TASer is always the winner.
MrGrunz wrote:
finally, finally someone that is able to write normally.
MrGrunz wrote:
the kind of art I'm usually using is, that I try to come up with weird and shocking strategies to clear every section as quickly as possible.
MrGrunz wrote:
I agree, that publishing this TAS will motivate the great 3 of OoT to make their TAS now
I believe this is enough.
MrGrunz wrote:
and another thing to note. there is a difference between this run and runs that are submitted, although there are known improvements. the difference is, that the TASer didn't even aim to fully optimize.
Likewise with many other submitted runs. You never know when a player truly tried their best and when they just went with a result that was good enough, unless they specifically state it. It happens all the time. The author is at least being honest here.
MrGrunz wrote:
and some important quote from me, because people keep telling me, that I was somehow disrespectful against the author
One quote where you let yourself a small amount of praise the author deserved either way just for completing this run does not in any way invalidate all the other quotes where you imply that he's no good, and that you're better, and everything else you can find above in this post. If you understand what I'm talking about, please reconsider your way of expressing opinions. If you don't, I will have to point this out to you every time a situation like this arises. I'm not asking you for an apology, I'm asking you not to be so elitist.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Baxter wrote:
Is there more to it than clicking at the right spot on the first frame possible?
Not really, because the actual goals of the game lie almost completely outside the famed puzzles present in it. That being said, it's not entirely impossible for this submission to be improved somehow. And it's a famous game done in a minute. I guess I don't have a solid reason not to vote yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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adelikat wrote:
Moozooh missed a semi-important point. Even if it hadn't been submitted here, this run was already seen by thousands of people since it was already on Nicovideo.
moozooh wrote:
This run is already submitted, it's been seen by thousands of people, there's no turning back.
Your inattention disappoints me. ;b
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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So I've just read this stupid war and let me put a disclaimer first: what I'm going to write below is not aimed at invalidating MrGrunz's opinion, but rather the premises it was built upon and the way it was presented.
MrGrunz wrote:
as I'm an OoT TASer myself, I just can't stand all the sloopiness shown in this TAS. bloobiebla set the level an OoT TAS must have and this TAS is far away from reaching the same level. in my opinion it's just not ok to publish such a run, because people, that are not really experienced with speed running zelda (not actually TASing) will think, that this guy did the most optimized and best TASer ever. it's sad enough, that most people on youtube still think, that guano's TAS is the best TAS ever made :/ when I or anybody else works on a TAS he works hours and hours on every little thing to really optimize it, but when you then read people calling this brilliantly played you start to think: "why am I actually trying to optimize? it's pointless, the average viewer won't notice, so let's just make a quick TAS without trying to optimize at all"
I'll tell you how it reads. "This run shouldn't be published because the player doesn't deserve to be thought of as the best, people should know I'm the best! If this run is published I won't feel good enough about my work because my ego is fragile and dependant on the crowd's opinions". Another thing to consider is that this run might have been started well before you found some of the early-stage improvements. 200k rerecords on a completed run is a great body of work regardless, and your opinion and criticism, while technically valid, were presented in a very disrespectful way in the earlier posts. Bad English is not an excuse. You don't see Japanese insulting others, and the language barrier is more pronounced there (I take it that you, or at least your native language, come from Europe).
MrGrunz wrote:
hmm Raiscan, to me this website is about TASing a game to its limits, so saving every fucking frame possible, while still trying to entertain. […] and yes, tasvideos is about obsession with optimizing or what do you think do TASers try to save every fucking frame possible?
Grunz, seriously, if it happens that you complete your fucking run and it's made known to me that you have missed at least one fucking frame's worth of optimization, route improvement or whatnot, you'll be getting the most fucking deserved "no" vote in the history of the site from me, without even watching. I'm dead fucking serious. ;) (I also hear foul language and condescending smilies add weight to your words!)
MrGrunz wrote:
This whole website is build on the competition between the many TASers trying to beat the games faster and faster
And this TAS is faster than whatever we have, so it makes sense. And no, to rule out a misconception, it's not really built on the competition. It's built on Bisqwit's desire to build a comprehensive and well-informed resource about tool-assisted speedruns. Competition came afterwards when people realized they could do better. And pretty much the entire catalogue of TASes on the site has been submitted with known improvements, save a few perfected games like Donkey Kong or SMB.
MrGrunz wrote:
the average viewer doesn't notice wether you saved the 6 frames you worked 5 hours on or not ;)
It's good to see you're smart enough to realize that. Now be smart enough to realize that these 6 frames are not supposed to impress the average viewer. They never had. And you're not supposed to create your TAS to feed your ego, so this run shouldn't stop you from working on your own even one bit. If you think that creating a faster version isn't worth it anymore because this run has already done the job of impressing everybody you wanted to impress, then you have effectively devalued your work. This run is already submitted, it's been seen by thousands of people, there's no turning back.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tub wrote:
720p youtube is a poor argument though. Why would you buy a faster, hotter, more expensive CPU just to compensate for a totally crappy piece of software called flash?
In that distant non-Linux world it's still used a lot. :) As well as another horrible piece of software called Javascript that everybody seems to hate. And also stuff like Silverlight. It's not really going away anywhere, and there's no reason to be severely limited by something as simple as CPU in this respect. CPUs are supposed to deal with this stuff, and Atom just can't. (Speaking from the experience of somebody who has used an Atom-based netbook for half a year.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sir VG wrote:
Only if you're planning on playing games. For basic usage, this thing is slick as hell.
Right, basic usage like GMail, Google Buzz, 720p YouTu- OHHHHHH!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nope, also nettops, subnotebooks (including some Lenovo Ideapad models) and UMPCs. Anyway, the point is it sucks kilometers of dongs. Go for nothing weaker than 2 GHz Core 2 Duo (Penryn core and on) if you don't want to encounter problems with common present-day applications, let alone future ones.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I find substituting several small and clever glitches with one larger glitch less entertaining as well. It's gotten past the threshold where skipping more doesn't make it better (you can illustrate it yourself by a thought experiment of skipping every stage the same way). Also, the fact that FCEU's old PPU managed to be more accurate than both the new PPU and Nintendulator's output is mildly hilarious, if a bit confusing. I guess the programmers that coded them aren't feeling too good about it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Also, please avoid using any Atom-based computer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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When in doubt, buy a unibody MacBook. Seriously, though, there is no particular brand free from deserved criticism. As well as no particular model perfect for all uses, nor an OS that suits everybody. We've been through it. 6-7 years is way more of a span than one might think about computers, especially nowadays, with the prevailing trend of making components cheaper (thus, less sturdy) and of course the Moore's Law-powered performance race (technologies becoming completely obsolete within a few years). I've always been among the last to upgrade, and during the last 6-7 years I've already gone through it twice: Athlon XP 1900+/384MB DDR/GeForce 2MX → Athlon 64 3400+/1GB DDR/GeForce 7600GS → Core i5-750/4GB DDR3/GeForce GTS250. And in this context I'm not talking about durability, but rather functional incapability: after a certain time the range of new/updated applications it can endure becomes progressively less. That's assuming you're going to use any new software, of course. If you want to be realistic, try looking at 3–5 years at most. By that time you will definitely change or update a good part of your active software library because better and more efficient things keep coming out, and a better and more efficient laptop will be available by that time. The only piece of hardware I've found myself completely unable to find a worthy replacement for is my iriver H320 which is the only DAP with such a set of I/O ports (on-board mic and line-in recording, USB host) and non-sensory controls. Still, I had to hard- and softmod it into oblivion to make it cope with my raising demands. It has served me well for 5 years and I sincerely hope it will serve me until I find a more suitable hardware platform for my needs. So, my advice is: pick anything you will be comfortable with working for the following 5 years. Alternatively, get yourself one of those weather-protected laptops designed for use in harsh conditions, install FreeBSD and enjoy the durability until its screen starts to decompose of old age. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Very enjoyable!
Mukki wrote:
Pretty much everything about this game creeps me out.
I know the feeling. This is indeed one of the rare weird-ass games that aren't originally Japanese.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Seriously. o_0
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is almost too good! Definitely the most entertaining 21 minutes spent on TASVideos this month, by far. Thank you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It will have to be a very simple and/or lenient TAS then. There was a talk about making the SMB any% work on a real NES, here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm afraid "multiple" isn't really saying much, since in Guitar Hero the time between the events (strums in this case) is always the same, so as long as you keep the timing you know you will succeed if the first hit lands on time. In case with a boss fight as demanding as that a slight deviation early on will most definitely lead to a progressive desync in no time. I'm guessing that took more to the extent of hundreds of attempts.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes, Morimoto has done that with a PS2 game once: here. He used a programmable controller called SuperComaCon (Super Command Controller), and I have no idea how he managed to battle desyncs — surely the emulator wasn't capable of doing something like that in early 2006.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Those who feel embarrassed about the published one, I guess. Bounties surely work better for first-generation runs of obscure titles or unconventional goals, anyway.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Why is Nach always getting all the love while Nach is so undeservedly deprived?!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, I knew it didn't count streaming versions, but was unsure whether it only tracks BT downloads or also key input files and clicks on Archive.org links.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.